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XE1M1:
* fixed some texture errors
* fine tuned vent near the elevator; should be easier to get on board and ride all the way to the top
* extended the earthquake after the oh shit moment
2024-02-16 18:28:25 -08:00
.vscode add settings.json so other people know how to configure VSCode 2024-02-03 13:39:29 -08:00
.woodpecker release pipeline now only runs on semver tags 2024-02-16 17:01:36 -08:00
maps XE1M1: 2024-02-16 18:28:25 -08:00
music init 2024-02-03 13:26:11 -08:00
res init 2024-02-03 13:26:11 -08:00
sfx init 2024-02-03 13:26:11 -08:00
sprites init 2024-02-03 13:26:11 -08:00
textures init 2024-02-03 13:26:11 -08:00
zscript initial tuning attempt on the blast boots 2024-02-16 18:06:34 -08:00
.gitignore init 2024-02-03 13:26:11 -08:00
.pk3include autopack with orbital 2024-02-03 22:59:07 -08:00
ANIMDEFS.txt init 2024-02-03 13:26:11 -08:00
DECORATE.txt init 2024-02-03 13:26:11 -08:00
ENDZRCH ENDOOM screen 2024-02-03 22:10:42 -08:00
GAMEINFO.txt init 2024-02-03 13:26:11 -08:00
LANGUAGE init 2024-02-03 13:26:11 -08:00
LICENSE.TXT init 2024-02-03 13:26:11 -08:00
MAPINFO ENDOOM screen 2024-02-03 22:10:42 -08:00
PNAMES.lmp init 2024-02-03 13:26:11 -08:00
README.md gitea plugin is only valid for tags 2024-02-03 23:06:19 -08:00
SECRETS init 2024-02-03 13:26:11 -08:00
SNDINFO init 2024-02-03 13:26:11 -08:00
TEXTURES.txt init 2024-02-03 13:26:11 -08:00
zscript.txt init 2024-02-03 13:26:11 -08:00

Zorch Squadron

a WAD for Chex Quest 3 by Nicole O'Connor

This is nowhere near done yet, but if you want to download it and see how much I've done so far, you can check for PK3s in the releases section :)