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Nicole O'Connor f90c11811b XE1M3:
* cut some more chunks out of the third area of the ravine
* added a blue force field switch near the blast boots
* fixed hangar 1 door screaming in flemoid instead of making the correct door noises
2024-05-26 13:46:23 -07:00
.vscode add settings.json so other people know how to configure VSCode 2024-02-03 13:39:29 -08:00
.woodpecker that made woodpecker mad 2024-02-16 18:48:50 -08:00
maps XE1M3: 2024-05-26 13:46:23 -07:00
music init 2024-02-03 13:26:11 -08:00
res created portrait textures for RLM boys (PORTRICH, PORTMIKE), PORT.xcf file for making more portraits 2024-05-25 14:00:14 -07:00
sfx init 2024-02-03 13:26:11 -08:00
sprites init 2024-02-03 13:26:11 -08:00
textures deduplicate PORT in favor of preexisting EMPL 2024-05-26 12:27:44 -07:00
zscript initial tuning attempt on the blast boots 2024-02-16 18:06:34 -08:00
.gitignore init 2024-02-03 13:26:11 -08:00
.pk3include autopack with orbital 2024-02-03 22:59:07 -08:00
ANIMDEFS.txt init 2024-02-03 13:26:11 -08:00
DECORATE.txt init 2024-02-03 13:26:11 -08:00
ENDZRCH ENDOOM screen 2024-02-03 22:10:42 -08:00
GAMEINFO.txt init 2024-02-03 13:26:11 -08:00
LANGUAGE init 2024-02-03 13:26:11 -08:00
LICENSE.TXT init 2024-02-03 13:26:11 -08:00
MAPINFO add XE1M4 to MAPINFO 2024-05-25 13:29:38 -07:00
PNAMES.lmp deduplicate PORT in favor of preexisting EMPL 2024-05-26 12:27:44 -07:00
README.md gitea plugin is only valid for tags 2024-02-03 23:06:19 -08:00
SECRETS init 2024-02-03 13:26:11 -08:00
SNDINFO init 2024-02-03 13:26:11 -08:00
TEXTURES.txt deduplicate PORT in favor of preexisting EMPL 2024-05-26 12:27:44 -07:00
zscript.txt init 2024-02-03 13:26:11 -08:00

Zorch Squadron

a WAD for Chex Quest 3 by Nicole O'Connor

This is nowhere near done yet, but if you want to download it and see how much I've done so far, you can check for PK3s in the releases section :)