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13 Commits

Author SHA1 Message Date
f90c11811b XE1M3:
* cut some more chunks out of the third area of the ravine
* added a blue force field switch near the blast boots
* fixed hangar 1 door screaming in flemoid instead of making the correct door noises
2024-05-26 13:46:23 -07:00
fe728c1d1e XE1M2: Fleshed out some of the areas a little more 2024-05-26 13:42:18 -07:00
b8e8d477a1 deduplicate PORT in favor of preexisting EMPL 2024-05-26 12:27:44 -07:00
db94592adc created portrait textures for RLM boys (PORTRICH, PORTMIKE), PORT.xcf file for making more portraits 2024-05-25 14:00:14 -07:00
ee3395728e add XE1M4 to MAPINFO 2024-05-25 13:29:38 -07:00
ab5c881805 add FVOID, resource files for new DCAFE style textures for XE1M3 (and beyond!) 2024-05-25 12:20:20 -07:00
18ac5fb780 XE1M3:
All checks were successful
ci/woodpecker/push/make-pk3 Pipeline was successful
* flag first bridge points with comments for visibility
* add first employee poster
2024-03-03 15:55:45 -08:00
c7f58163ea that made woodpecker mad
All checks were successful
ci/woodpecker/push/make-pk3 Pipeline was successful
2024-02-16 18:48:50 -08:00
51bc4d9c42 add commit messages to releases 2024-02-16 18:44:47 -08:00
f32c64418a XE1M1:
All checks were successful
ci/woodpecker/push/make-pk3 Pipeline was successful
* fixed some texture errors
* fine tuned vent near the elevator; should be easier to get on board and ride all the way to the top
* extended the earthquake after the oh shit moment
2024-02-16 18:28:25 -08:00
f3de3888d5 initial tuning attempt on the blast boots 2024-02-16 18:06:34 -08:00
55e09fb9d9 XE1M2:
* extruded some more area beyond the yellow forcefield, move red key to future Executive Boardroom™
* yellow key warehouse has a new floor texture and a hopefully working switch for the secret
* committed some engine crimes to make a building taller
2024-02-16 17:54:13 -08:00
e2ab974f70 release pipeline now only runs on semver tags 2024-02-16 17:01:36 -08:00
18 changed files with 32 additions and 7 deletions

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@ -4,18 +4,21 @@ steps:
pull: true pull: true
commands: commands:
- apt update && apt upgrade -y && apt install -y zip - apt update && apt upgrade -y && apt install -y zip
- xargs -a .pk3include -I% find . -wholename ./% | zip zorch_squadron.pk3 -@ - xargs -a .pk3include -I% find . -wholename ./% | zip zorch_squadron.${CI_COMMIT_TAG}.pk3 -@
when: when:
- event: [tag] - event: tag
ref: refs/tags/v*.*.*
publish: publish:
image: woodpeckerci/plugin-gitea-release image: woodpeckerci/plugin-gitea-release
when: when:
- event: [tag] - event: tag
ref: refs/tags/v*.*.*
settings: settings:
base_url: https://vcs.otl-hga.net base_url: https://vcs.otl-hga.net
files: files:
- "zorch_squadron.pk3" - "zorch_squadron.*.pk3"
prerelease: true prerelease: true
target: trunk target: trunk
#note: "${CI_COMMIT_MESSAGE}"
api_key: api_key:
from_secret: WOODPECKER_CI_TOKEN from_secret: WOODPECKER_CI_TOKEN

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@ -38,9 +38,16 @@ map XE1M2 lookup HUSTR_XE1M2 {
map XE1M3 lookup HUSTR_XE1M3 { map XE1M3 lookup HUSTR_XE1M3 {
Cluster = 11 Cluster = 11
InterMusic = D_HGAINT InterMusic = D_HGAINT
Next = XE1M4
Sky1 = "CJSKY3A" Sky1 = "CJSKY3A"
} }
map XE1M4 lookup HUSTR_XE1M4 {
Cluster = 11
InterMusic = D_HGAINT
Sky1 = "FVOID"
}
DoomEdNums { DoomEdNums {
2001 = LargeZorcherHGA 2001 = LargeZorcherHGA
2002 = RapidZorcherHGA 2002 = RapidZorcherHGA

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@ -1,5 +1,5 @@
// Texture definitions generated by SLADE3 // Texture definitions generated by SLADE3
// on Wed Jan 17 19:08:52 2024 // on Sun May 26 12:27:08 2024
Texture "GRNOA0", 64, 45 Texture "GRNOA0", 64, 45
{ {
@ -101,4 +101,19 @@ Texture "FFLDFLEM", 128, 128
Patch "FFLDFLEM", 0, 0 Patch "FFLDFLEM", 0, 0
} }
Texture "EMPL001", 128, 128
{
Patch "EMPL001", 0, 0
}
Texture "FVOID", 4, 4
{
Patch "FVOID", 0, 0
}
Texture "EMPL002", 128, 128
{
Patch "EMPL002", 0, 0
}
// End of texture definitions // End of texture definitions

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@ -40,7 +40,7 @@ class PowerBlastJump : Powerup {
override void Tick() { override void Tick() {
Super.Tick(); Super.Tick();
if (blasting) { if (blasting) {
ply.AddZ(8); ply.AddZ(12);
} }
} }
@ -57,7 +57,7 @@ class InvBlastBoots : PowerupGiver {
+COUNTITEM +COUNTITEM
Tag "$TAG_BLASTBOOTS"; Tag "$TAG_BLASTBOOTS";
Powerup.Type "PowerBlastJump"; Powerup.Type "PowerBlastJump";
Powerup.Duration 10; // ten tics should be enough for the engine to go "oh yeah powerup" while still being an instant-effect Powerup.Duration 35;
Inventory.Icon "NULLA0"; Inventory.Icon "NULLA0";
Inventory.AltHUDIcon "NULLA0"; Inventory.AltHUDIcon "NULLA0";