initial tuning attempt on the blast boots
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@ -40,7 +40,7 @@ class PowerBlastJump : Powerup {
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override void Tick() {
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override void Tick() {
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Super.Tick();
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Super.Tick();
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if (blasting) {
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if (blasting) {
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ply.AddZ(8);
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ply.AddZ(12);
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}
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}
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}
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}
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@ -57,7 +57,7 @@ class InvBlastBoots : PowerupGiver {
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+COUNTITEM
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+COUNTITEM
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Tag "$TAG_BLASTBOOTS";
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Tag "$TAG_BLASTBOOTS";
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Powerup.Type "PowerBlastJump";
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Powerup.Type "PowerBlastJump";
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Powerup.Duration 10; // ten tics should be enough for the engine to go "oh yeah powerup" while still being an instant-effect
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Powerup.Duration 35;
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Inventory.Icon "NULLA0";
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Inventory.Icon "NULLA0";
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Inventory.AltHUDIcon "NULLA0";
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Inventory.AltHUDIcon "NULLA0";
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