This commit is contained in:
2024-02-03 13:26:11 -08:00
commit 6c105ade84
107 changed files with 772 additions and 0 deletions

View File

@@ -0,0 +1,42 @@
/*
* Copyright © 2024 Nicole O'Connor
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
class PowerBlastJump : Powerup {
override void InitEffect() {
let ply = ChexPlayerHGA(Owner);
ply.AddZ(72); // double std jump height
}
}
class InvBlastBoots : PowerupGiver {
Default {
//$Category "Powerups"
//$Title "Blast Boots"
+COUNTITEM
Tag "$TAG_BLASTBOOTS";
Inventory.Icon "NULLA0";
Inventory.AltHUDIcon "NULLA0";
Inventory.PickupMessage "$TXT_BLASTBOOTS";
}
States {
Spawn:
NULL A -1;
Stop;
}
}

View File

@@ -0,0 +1,29 @@
/*
* Copyright © 2024 Nicole O'Connor
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
class ChexPlayerHGA : ChexPlayer {
bool PowerModulatorCooling;
int PowerModulatorCooldownTicker;
property PowerModulatorCooling: PowerModulatorCooling;
property PowerModulatorCooldownTicker: PowerModulatorCooldownTicker;
Default {
Player.WeaponSlot 3, "LargeZorcherHGA";
Player.WeaponSlot 4, "RapidZorcherHGA";
ChexPlayerHGA.PowerModulatorCooling false;
ChexPlayerHGA.PowerModulatorCooldownTicker 0;
}
}

View File

@@ -0,0 +1,53 @@
/*
* Copyright © 2024 Nicole O'Connor
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
class PowerWeaponLevel2HGA : PowerWeaponLevel2 {
override void EndEffect() {
let ply = ChexPlayerHGA(Owner);
ply.PowerModulatorCooling = false; // placeholder for secondary cooldown effect logic
Super.EndEffect();
}
}
class InvPowerModulator : PowerupGiver {
Default {
//$Category "Powerups"
//$Title "Power Modulator"
+COUNTITEM
Tag "$TAG_POWERMODULATOR";
Powerup.Type "PowerWeaponLevel2HGA";
Powerup.Duration -15;
Inventory.Icon "NULLA0";
Inventory.AltHUDIcon "NULLA0";
Inventory.PickupMessage "$TXT_POWERMODULATOR";
}
States {
Spawn:
NULL A -1;
Stop;
}
override bool Use(bool pickup) {
let ply = ChexPlayerHGA(Owner);
if (ply.PowerModulatorCooling) { return false; }
else {
ply.PowerModulatorCooling = true; // start the cooldown
return Super.Use(pickup); // hand off to zdoom for std "weaponlevel2" effect
}
}
}