53 lines
1.4 KiB
Plaintext
53 lines
1.4 KiB
Plaintext
/*
|
|
* Copyright © 2024 Nicole O'Connor
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
class PowerWeaponLevel2HGA : PowerWeaponLevel2 {
|
|
override void EndEffect() {
|
|
let ply = ChexPlayerHGA(Owner);
|
|
ply.PowerModulatorCooling = false; // placeholder for secondary cooldown effect logic
|
|
Super.EndEffect();
|
|
}
|
|
}
|
|
|
|
class InvPowerModulator : PowerupGiver {
|
|
Default {
|
|
//$Category "Powerups"
|
|
//$Title "Power Modulator"
|
|
+COUNTITEM
|
|
Tag "$TAG_POWERMODULATOR";
|
|
Powerup.Type "PowerWeaponLevel2HGA";
|
|
Powerup.Duration -15;
|
|
Inventory.Icon "NULLA0";
|
|
Inventory.AltHUDIcon "NULLA0";
|
|
Inventory.PickupMessage "$TXT_POWERMODULATOR";
|
|
}
|
|
|
|
States {
|
|
Spawn:
|
|
NULL A -1;
|
|
Stop;
|
|
}
|
|
|
|
override bool Use(bool pickup) {
|
|
let ply = ChexPlayerHGA(Owner);
|
|
|
|
if (ply.PowerModulatorCooling) { return false; }
|
|
else {
|
|
ply.PowerModulatorCooling = true; // start the cooldown
|
|
return Super.Use(pickup); // hand off to zdoom for std "weaponlevel2" effect
|
|
}
|
|
}
|
|
} |