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9 Commits

Author SHA1 Message Date
f90c11811b XE1M3:
* cut some more chunks out of the third area of the ravine
* added a blue force field switch near the blast boots
* fixed hangar 1 door screaming in flemoid instead of making the correct door noises
2024-05-26 13:46:23 -07:00
fe728c1d1e XE1M2: Fleshed out some of the areas a little more 2024-05-26 13:42:18 -07:00
b8e8d477a1 deduplicate PORT in favor of preexisting EMPL 2024-05-26 12:27:44 -07:00
db94592adc created portrait textures for RLM boys (PORTRICH, PORTMIKE), PORT.xcf file for making more portraits 2024-05-25 14:00:14 -07:00
ee3395728e add XE1M4 to MAPINFO 2024-05-25 13:29:38 -07:00
ab5c881805 add FVOID, resource files for new DCAFE style textures for XE1M3 (and beyond!) 2024-05-25 12:20:20 -07:00
18ac5fb780 XE1M3:
All checks were successful
ci/woodpecker/push/make-pk3 Pipeline was successful
* flag first bridge points with comments for visibility
* add first employee poster
2024-03-03 15:55:45 -08:00
c7f58163ea that made woodpecker mad
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ci/woodpecker/push/make-pk3 Pipeline was successful
2024-02-16 18:48:50 -08:00
51bc4d9c42 add commit messages to releases 2024-02-16 18:44:47 -08:00
16 changed files with 24 additions and 1 deletions

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@ -19,5 +19,6 @@ steps:
- "zorch_squadron.*.pk3" - "zorch_squadron.*.pk3"
prerelease: true prerelease: true
target: trunk target: trunk
#note: "${CI_COMMIT_MESSAGE}"
api_key: api_key:
from_secret: WOODPECKER_CI_TOKEN from_secret: WOODPECKER_CI_TOKEN

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@ -38,9 +38,16 @@ map XE1M2 lookup HUSTR_XE1M2 {
map XE1M3 lookup HUSTR_XE1M3 { map XE1M3 lookup HUSTR_XE1M3 {
Cluster = 11 Cluster = 11
InterMusic = D_HGAINT InterMusic = D_HGAINT
Next = XE1M4
Sky1 = "CJSKY3A" Sky1 = "CJSKY3A"
} }
map XE1M4 lookup HUSTR_XE1M4 {
Cluster = 11
InterMusic = D_HGAINT
Sky1 = "FVOID"
}
DoomEdNums { DoomEdNums {
2001 = LargeZorcherHGA 2001 = LargeZorcherHGA
2002 = RapidZorcherHGA 2002 = RapidZorcherHGA

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@ -1,5 +1,5 @@
// Texture definitions generated by SLADE3 // Texture definitions generated by SLADE3
// on Wed Jan 17 19:08:52 2024 // on Sun May 26 12:27:08 2024
Texture "GRNOA0", 64, 45 Texture "GRNOA0", 64, 45
{ {
@ -101,4 +101,19 @@ Texture "FFLDFLEM", 128, 128
Patch "FFLDFLEM", 0, 0 Patch "FFLDFLEM", 0, 0
} }
Texture "EMPL001", 128, 128
{
Patch "EMPL001", 0, 0
}
Texture "FVOID", 4, 4
{
Patch "FVOID", 0, 0
}
Texture "EMPL002", 128, 128
{
Patch "EMPL002", 0, 0
}
// End of texture definitions // End of texture definitions

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