Compare commits
No commits in common. "trunk" and "v0.1.0" have entirely different histories.
@ -4,21 +4,18 @@ steps:
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pull: true
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commands:
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- apt update && apt upgrade -y && apt install -y zip
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- xargs -a .pk3include -I% find . -wholename ./% | zip zorch_squadron.${CI_COMMIT_TAG}.pk3 -@
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- xargs -a .pk3include -I% find . -wholename ./% | zip zorch_squadron.pk3 -@
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when:
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- event: tag
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ref: refs/tags/v*.*.*
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- event: [tag]
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publish:
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image: woodpeckerci/plugin-gitea-release
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when:
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- event: tag
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ref: refs/tags/v*.*.*
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- event: [tag]
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settings:
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base_url: https://vcs.otl-hga.net
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files:
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- "zorch_squadron.*.pk3"
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- "zorch_squadron.pk3"
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prerelease: true
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target: trunk
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#note: "${CI_COMMIT_MESSAGE}"
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api_key:
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from_secret: WOODPECKER_CI_TOKEN
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7
MAPINFO
@ -38,16 +38,9 @@ map XE1M2 lookup HUSTR_XE1M2 {
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map XE1M3 lookup HUSTR_XE1M3 {
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Cluster = 11
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InterMusic = D_HGAINT
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Next = XE1M4
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Sky1 = "CJSKY3A"
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}
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map XE1M4 lookup HUSTR_XE1M4 {
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Cluster = 11
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InterMusic = D_HGAINT
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Sky1 = "FVOID"
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}
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DoomEdNums {
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2001 = LargeZorcherHGA
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2002 = RapidZorcherHGA
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BIN
PNAMES.lmp
17
TEXTURES.txt
@ -1,5 +1,5 @@
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// Texture definitions generated by SLADE3
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// on Sun May 26 12:27:08 2024
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// on Wed Jan 17 19:08:52 2024
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Texture "GRNOA0", 64, 45
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{
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@ -101,19 +101,4 @@ Texture "FFLDFLEM", 128, 128
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Patch "FFLDFLEM", 0, 0
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}
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Texture "EMPL001", 128, 128
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{
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Patch "EMPL001", 0, 0
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}
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Texture "FVOID", 4, 4
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{
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Patch "FVOID", 0, 0
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}
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Texture "EMPL002", 128, 128
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{
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Patch "EMPL002", 0, 0
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}
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// End of texture definitions
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BIN
maps/XE1M3.wad
BIN
maps/XE1M4.wad
BIN
maps/xe1m1.wad
BIN
maps/xe1m2.wad
Before Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 98 KiB |
Before Width: | Height: | Size: 853 KiB |
Before Width: | Height: | Size: 201 KiB |
BIN
res/xcf/PORT.xcf
Before Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 9.6 KiB |
Before Width: | Height: | Size: 546 B |
@ -40,7 +40,7 @@ class PowerBlastJump : Powerup {
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override void Tick() {
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Super.Tick();
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if (blasting) {
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ply.AddZ(12);
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ply.AddZ(8);
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}
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}
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@ -57,7 +57,7 @@ class InvBlastBoots : PowerupGiver {
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+COUNTITEM
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Tag "$TAG_BLASTBOOTS";
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Powerup.Type "PowerBlastJump";
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Powerup.Duration 35;
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Powerup.Duration 10; // ten tics should be enough for the engine to go "oh yeah powerup" while still being an instant-effect
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Inventory.Icon "NULLA0";
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Inventory.AltHUDIcon "NULLA0";
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