* cut some more chunks out of the third area of the ravine
* added a blue force field switch near the blast boots
* fixed hangar 1 door screaming in flemoid instead of making the correct door noises
* fixed some texture errors
* fine tuned vent near the elevator; should be easier to get on board and ride all the way to the top
* extended the earthquake after the oh shit moment
* extruded some more area beyond the yellow forcefield, move red key to future Executive Boardroom™
* yellow key warehouse has a new floor texture and a hopefully working switch for the secret
* committed some engine crimes to make a building taller