Commit Graph

8 Commits

Author SHA1 Message Date
f90c11811b XE1M3:
* cut some more chunks out of the third area of the ravine
* added a blue force field switch near the blast boots
* fixed hangar 1 door screaming in flemoid instead of making the correct door noises
2024-05-26 13:46:23 -07:00
fe728c1d1e XE1M2: Fleshed out some of the areas a little more 2024-05-26 13:42:18 -07:00
ab5c881805 add FVOID, resource files for new DCAFE style textures for XE1M3 (and beyond!) 2024-05-25 12:20:20 -07:00
18ac5fb780 XE1M3:
All checks were successful
ci/woodpecker/push/make-pk3 Pipeline was successful
* flag first bridge points with comments for visibility
* add first employee poster
2024-03-03 15:55:45 -08:00
f32c64418a XE1M1:
All checks were successful
ci/woodpecker/push/make-pk3 Pipeline was successful
* fixed some texture errors
* fine tuned vent near the elevator; should be easier to get on board and ride all the way to the top
* extended the earthquake after the oh shit moment
2024-02-16 18:28:25 -08:00
55e09fb9d9 XE1M2:
* extruded some more area beyond the yellow forcefield, move red key to future Executive Boardroom™
* yellow key warehouse has a new floor texture and a hopefully working switch for the secret
* committed some engine crimes to make a building taller
2024-02-16 17:54:13 -08:00
27f855bfcc XE1M3:
* base implementation of the blast boots
* first pass on first chunk of map
2024-02-03 22:13:57 -08:00
6c105ade84 init 2024-02-03 13:26:11 -08:00