zorch-squadron/TEXTURES.txt

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2024-02-03 13:26:11 -08:00
// Texture definitions generated by SLADE3
// on Wed Jan 17 19:08:52 2024
Texture "GRNOA0", 64, 45
{
Patch "GRNOA0", 0, 0
}
Texture "FFLD2BLU", 128, 128
{
Patch "FFLD2BLU", 0, 0
}
Texture "FFLD2RED", 128, 128
{
Patch "FFLD2RED", 0, 0
}
Texture "FFLD2YLW", 128, 128
{
Patch "FFLD2YLW", 0, 0
}
Texture "FFLDBLU", 128, 128
{
Patch "FFLDBLU", 0, 0
}
Texture "FFLDRED", 128, 128
{
Patch "FFLDRED", 0, 0
}
Texture "FFLDYLW", 128, 128
{
Patch "FFLDYLW", 0, 0
}
Texture "FFDBBLU0", 128, 128
{
Patch "FFDBBLU0", 0, 0
}
Texture "FFDBBLU1", 128, 128
{
Patch "FFDBBLU1", 0, 0
}
Texture "FFDFBLU0", 128, 128
{
Patch "FFDFBLU0", 0, 0
}
Texture "FFDFBLU1", 128, 128
{
Patch "FFDFBLU1", 0, 0
}
Texture "FFDBRED0", 128, 128
{
Patch "FFDBRED0", 0, 0
}
Texture "FFDBRED1", 128, 128
{
Patch "FFDBRED1", 0, 0
}
Texture "FFDBYLW0", 128, 128
{
Patch "FFDBYLW0", 0, 0
}
Texture "FFDBYLW1", 128, 128
{
Patch "FFDBYLW1", 0, 0
}
Texture "FFDFRED0", 128, 128
{
Patch "FFDFRED0", 0, 0
}
Texture "FFDFRED1", 128, 128
{
Patch "FFDFRED1", 0, 0
}
Texture "FFDFYLW0", 128, 128
{
Patch "FFDFYLW0", 0, 0
}
Texture "FFDFYLW1", 128, 128
{
Patch "FFDFYLW1", 0, 0
}
Texture "FFLDFLEM", 128, 128
{
Patch "FFLDFLEM", 0, 0
}
// End of texture definitions