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4 Commits

Author SHA1 Message Date
f32c64418a XE1M1:
All checks were successful
ci/woodpecker/push/make-pk3 Pipeline was successful
* fixed some texture errors
* fine tuned vent near the elevator; should be easier to get on board and ride all the way to the top
* extended the earthquake after the oh shit moment
2024-02-16 18:28:25 -08:00
f3de3888d5 initial tuning attempt on the blast boots 2024-02-16 18:06:34 -08:00
55e09fb9d9 XE1M2:
* extruded some more area beyond the yellow forcefield, move red key to future Executive Boardroom™
* yellow key warehouse has a new floor texture and a hopefully working switch for the secret
* committed some engine crimes to make a building taller
2024-02-16 17:54:13 -08:00
e2ab974f70 release pipeline now only runs on semver tags 2024-02-16 17:01:36 -08:00
4 changed files with 8 additions and 6 deletions

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@ -4,17 +4,19 @@ steps:
pull: true pull: true
commands: commands:
- apt update && apt upgrade -y && apt install -y zip - apt update && apt upgrade -y && apt install -y zip
- xargs -a .pk3include -I% find . -wholename ./% | zip zorch_squadron.pk3 -@ - xargs -a .pk3include -I% find . -wholename ./% | zip zorch_squadron.${CI_COMMIT_TAG}.pk3 -@
when: when:
- event: [tag] - event: tag
ref: refs/tags/v*.*.*
publish: publish:
image: woodpeckerci/plugin-gitea-release image: woodpeckerci/plugin-gitea-release
when: when:
- event: [tag] - event: tag
ref: refs/tags/v*.*.*
settings: settings:
base_url: https://vcs.otl-hga.net base_url: https://vcs.otl-hga.net
files: files:
- "zorch_squadron.pk3" - "zorch_squadron.*.pk3"
prerelease: true prerelease: true
target: trunk target: trunk
api_key: api_key:

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@ -40,7 +40,7 @@ class PowerBlastJump : Powerup {
override void Tick() { override void Tick() {
Super.Tick(); Super.Tick();
if (blasting) { if (blasting) {
ply.AddZ(8); ply.AddZ(12);
} }
} }
@ -57,7 +57,7 @@ class InvBlastBoots : PowerupGiver {
+COUNTITEM +COUNTITEM
Tag "$TAG_BLASTBOOTS"; Tag "$TAG_BLASTBOOTS";
Powerup.Type "PowerBlastJump"; Powerup.Type "PowerBlastJump";
Powerup.Duration 10; // ten tics should be enough for the engine to go "oh yeah powerup" while still being an instant-effect Powerup.Duration 35;
Inventory.Icon "NULLA0"; Inventory.Icon "NULLA0";
Inventory.AltHUDIcon "NULLA0"; Inventory.AltHUDIcon "NULLA0";