initial tuning attempt on the blast boots

This commit is contained in:
Nicole O'Connor 2024-02-16 18:06:34 -08:00
parent 55e09fb9d9
commit f3de3888d5

View File

@ -40,7 +40,7 @@ class PowerBlastJump : Powerup {
override void Tick() {
Super.Tick();
if (blasting) {
ply.AddZ(8);
ply.AddZ(12);
}
}
@ -57,7 +57,7 @@ class InvBlastBoots : PowerupGiver {
+COUNTITEM
Tag "$TAG_BLASTBOOTS";
Powerup.Type "PowerBlastJump";
Powerup.Duration 10; // ten tics should be enough for the engine to go "oh yeah powerup" while still being an instant-effect
Powerup.Duration 35;
Inventory.Icon "NULLA0";
Inventory.AltHUDIcon "NULLA0";