human theft now reads from xml rules file
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248592dbff
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8f7f173108
@ -21,6 +21,10 @@ desktop_mode = False
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app = flask.Flask("seagull-game", root_path=path_appdir)
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orig_url_for = app.url_for
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xml_namespaces = {
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"items": "seagull:rules/items"
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}
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#REDIS_HOST="stub-implementation.example.net"
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#REDIS_PORT=6379
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#REDIS_USER="seagull"
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@ -1,9 +1,14 @@
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import os
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import random
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import subprocess
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import xml.etree.ElementTree as xmltree
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import lxml.etree as xmltree
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from . import core
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# NOTE: due to how XML libraries handle namespaces, you have to prepend "{seagull:rules/items}" to every tag value
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# this is merely the price you pay for editor autocompletions
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valid_resources = [
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"food", "shinies", "psi" # early game
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]
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@ -11,7 +16,11 @@ valid_resources = [
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rant_env = os.environ.copy()
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rant_env["RANT_MODULES_PATH"] = (core.path_appdir / "rant").as_posix()
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def generate_item(resource, target):
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fd_item_schema = xmltree.parse(core.path_appdir / "rules/schemas/items.xsd")
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item_schema = xmltree.XMLSchema(fd_item_schema)
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item_schema_parser = xmltree.XMLParser(schema=item_schema)
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def generate_item_description(resource, target):
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if core.desktop_mode:
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rant_path = core.path_appdir / "opt/rant/bin/rant"
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else:
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@ -21,6 +30,26 @@ def generate_item(resource, target):
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core.log.warning("rant is throwing up:\n" + proc_rant.stderr.decode())
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return proc_rant.stdout.decode().strip()
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def generate_item_list(resource, target, min, max, storybeat=0):
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count = random.randint(min, max)
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result = []
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rulefile = xmltree.parse(core.path_appdir / f"rules/items/{target}.xml", item_schema_parser)
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ruleset = rulefile.getroot()
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resource_rules = []
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for res_rule in ruleset.iter(f"{{seagull:rules/items}}{resource.title()}"):
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if int(res_rule.get("StoryBeat", "0")) > storybeat:
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continue
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mindata = res_rule.xpath("./items:Min", namespaces=core.xml_namespaces)[0]
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maxdata = res_rule.xpath("./items:Max", namespaces=core.xml_namespaces)[0]
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resource_rules.append((res_rule, int(mindata.text), int(maxdata.text)))
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for i in range(0, count):
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core.log.warning("TODO: we don't know which rule this parses yet")
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core.log.warning(f"{resource} vs humans: {resource_rules[0]}")
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result.append(TickItem(resource, round(random.uniform(resource_rules[0][1], resource_rules[0][2]), 2), target))
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return result
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class TickItem(object):
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def __init__(self, resource, amount, target):
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if resource not in valid_resources:
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@ -29,4 +58,4 @@ class TickItem(object):
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self.resource = resource
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self.amount = amount
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self.target = target
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self.desc = generate_item(resource, target)
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self.desc = generate_item_description(resource, target)
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@ -47,8 +47,8 @@ def tick():
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case 10: # ENCHUMAN
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result["items"] = {
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# TODO: read ranges from XML rule files
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"food": [items.TickItem("food", round(random.uniform(0.0, 20.0), 2), "humans") for i in range(random.randint(0, 3))],
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"shinies": [items.TickItem("shinies", round(random.uniform(0.0, 20.0), 2), "humans") for i in range(random.randint(0, 3))]
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"food": items.generate_item_list("food", "humans", 0, 2),
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"shinies": items.generate_item_list("shinies", "humans", 0, 2)
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}
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case _:
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core.log.warning("undefined tick: {0}".format(result["event_type"]))
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@ -47,7 +47,7 @@
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##
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{
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a piece of `[pick: <wordlist/nouns/cheese>] |
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a piece of `[pick: <wordlist/nouns/cheese>] cheese |
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a `{
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[if: [maybe]{[desc_food]}] [get_entree] |
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[pick: <wordlist/nouns/fruit>]
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@ -1,4 +1,3 @@
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Flask==3.1.1
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gevent==25.5.1
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hiredis>=1.0.0
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redis==6.2.0
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lxml>=6.0.0
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@ -1,16 +1,15 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ItemRules xmlns="seagull:rules/items">
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<Event>ENCHUMAN</Event>
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<Food>
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<Min>0</Min>
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<Min>1</Min>
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<Max>10</Max>
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</Food>
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<Shinies>
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<Min>0</Min>
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<Min>1</Min>
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<Max>20</Max>
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</Shinies>
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<Food StoryBeat="3">
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<Min>0</Min>
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<Min>1</Min>
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<Max>20</Max>
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</Food>
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<Shinies StoryBeat="3">
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23
app/rules/items/seagulls.xml
Normal file
23
app/rules/items/seagulls.xml
Normal file
@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ItemRules xmlns="seagull:rules/items">
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<Food>
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<Min>1</Min>
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<Max>5</Max>
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</Food>
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<Shinies>
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<Min>1</Min>
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<Max>10</Max>
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</Shinies>
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<Food StoryBeat="3">
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<Min>5</Min>
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<Max>20</Max>
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</Food>
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<Shinies StoryBeat="3">
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<Min>5</Min>
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<Max>50</Max>
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</Shinies>
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<Psi StoryBeat="3">
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<Min>0</Min>
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<Max>15</Max>
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</Psi>
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</ItemRules>
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@ -3,7 +3,6 @@
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<xs:element name="ItemRules">
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<xs:complexType>
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<xs:choice maxOccurs="unbounded" minOccurs="0">
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<xs:element type="xs:string" name="Event"/>
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<xs:element name="Food">
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<xs:complexType>
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<xs:sequence>
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@ -7,6 +7,7 @@ a = Analysis(
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binaries=[],
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datas=[
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('app/templates', './templates'),
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('app/rules', './rules'),
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('static', './static'),
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('app/rant', './rant'),
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('opt', './opt')
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@ -88,8 +88,8 @@ function update_ui() {
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page_elements["lbl_name"].innerHTML = gamestate["name"];
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page_elements["lbl_tick"].innerHTML = gamestate["tick"];
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page_elements["lbl_colony"].innerHTML = gamestate["colony"];
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page_elements["lbl_shinies"].innerHTML = gamestate["shinies"];
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page_elements["lbl_food"].innerHTML = gamestate["food"];
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page_elements["lbl_shinies"].innerHTML = gamestate["shinies"].toFixed(2);
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page_elements["lbl_food"].innerHTML = gamestate["food"].toFixed(2);
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page_elements["lbl_class"].innerHTML = gamestate["class"];
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page_elements["lbl_xp"].innerHTML = gamestate["xp"];
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page_elements["lbl_xp_next"].innerHTML = gamestate["xp_next"];
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@ -118,13 +118,25 @@ function dev_toolbox(open) {
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dev_toolbox_open = open;
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}
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async function steal_resource(resource, amount, items) {
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function reward_xp(amount) {
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gamestate["xp"] += amount;
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if (gamestate["xp"] >= gamestate["xp_next"]) {
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old_xp_next = gamestate["xp_next"];
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gamestate["xp"] -= old_xp_next;
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gamestate["level"] += 1;
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gamestate["xp_next"] = (old_xp_next * 1.5) + (gamestate["level"] * 5);
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}
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}
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async function steal_resource(resource, amount, itemstr) {
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var items = itemstr.split(",")
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var stealdata = await fetch("/act/steal/" + resource, {method: "POST", body: JSON.stringify({gamestate: gamestate})})
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.then(res => { return res.json(); })
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.catch(e => { throw e; });
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if (stealdata["success"] && amount > 0) {
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gamestate[resource] += amount;
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reward_xp(2);
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record_log("Stole " + resource + " from a human: " + items.join(", "));
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}
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else { record_log("Didn't steal " + resource + " from a human"); }
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@ -164,24 +176,25 @@ async function game_tick() {
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tickdata.items.food.forEach((item) => {
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total_food += item["amount"];
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food_descs.push(item["desc"]);
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})
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});
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tickdata.items.shinies.forEach((item) => {
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total_shinies += item["amount"];
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shinies_descs.push(item["desc"]);
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})
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});
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var logstring = "You have encountered a human. It is carrying these resources:\n\n"
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logstring += "<ol>\n"
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if (total_food > 0) {
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logstring += `<li><b>${total_food} food:</b> ${food_descs.join(", ")}</li>\n`;
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logstring += `<li><b>${total_food.toFixed(2)} food:</b> ${food_descs.join(", ")}</li>\n`;
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}
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if (total_shinies > 0) {
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logstring += `<li><b>${total_shinies} shinies:</b> ${shinies_descs.join(", ")}</li>\n`;
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logstring += `<li><b>${total_shinies.toFixed(2)} shinies:</b> ${shinies_descs.join(", ")}</li>\n`;
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}
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logstring += "</ol>\nWhat would you like to do?";
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record_log_with_choices(logstring,
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"Steal food", `steal_resource('food', ${total_food}, ${JSON.stringify(food_descs)})`,
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"Steal shinies", `steal_resource('shinies', ${total_shinies}, ${JSON.stringify(shinies_descs)})`
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"Steal food", `steal_resource('food', ${total_food}, "${food_descs.toString()}")`,
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"Steal shinies", `steal_resource('shinies', ${total_shinies}, "${shinies_descs.toString()}")`
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)
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break;
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@ -190,14 +203,14 @@ async function game_tick() {
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total_food += item["amount"];
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food_descs.push(item["desc"]);
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})
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steal_resource("food", total_food, food_descs);
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steal_resource("food", total_food, food_descs.toString());
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break;
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case "steal-shinies":
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tickdata.items.shinies.forEach((item) => {
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total_shinies += item["amount"];
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shinies_descs.push(item["desc"]);
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})
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steal_resource("shinies", total_shinies, shinies_descs);
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steal_resource("shinies", total_shinies, shinies_descs.toString());
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break;
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default:
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console.error("undefined action " + page_elements["menu_enc_human"]);
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@ -249,13 +262,15 @@ target.addEventListener(start_event, function (ev) {
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page_elements["menu_enc_human"] = document.querySelector("#menu-enc-human");
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page_elements["menu_enc_seagull"] = document.querySelector("#menu-enc-seagull");
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prepare_gamestate().then(update_ui());
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prepare_gamestate();
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record_log("seagull game ver. " + ver_string);
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const interval = setInterval(() => {
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if (tick_meter_running) { game_tick(); }
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}, 1200);
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update_ui();
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});
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function change_seagull_name() {
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