state sync, many changes:

* separated css/js/rule files to pak file (glorified zip) to reduce full rebuilds
* implemented build cache
* some frontend UI spiffing up
This commit is contained in:
2025-09-02 16:44:28 -07:00
parent 621d65b9e5
commit 0bd2f4827b
16 changed files with 226 additions and 42 deletions

View File

@@ -8,8 +8,9 @@ import threading
import webview
import flask
import fs.tree
from pylocal import core, actions, desktop, dev, items, tick
from pylocal import core, actions, desktop, dev, gamedata, items, tick
core.desktop_mode = True
sig_exit = threading.Event()
@@ -24,6 +25,7 @@ def index():
core.render_base_context()
core.base_context["scripts"].insert(0, core.app.url_for("static", filename="js/desktop-structuredclone.js"))
core.base_context["scripts"].insert(1, core.app.url_for("static", filename="js/seagull-desktop.js"))
gamedata.vfs.copy_out("templates/main_page.j2", dest=core.path_appdir.as_posix())
return flask.render_template("main_page.j2", **core.base_context)
if __name__ == "__main__":
@@ -37,6 +39,9 @@ if __name__ == "__main__":
storage_dir = pathlib.Path(os.environ["HOME"]) / ".local/share/seagull"
desktop.path_storagedir = storage_dir
gamedata.vfs.load_data_source("basepak")
gamedata.vfs.load_data_source("seagull.pak", proto="zip")
if argo.debug:
desktop.api.debug_mode = True
storage_dir.mkdir(exist_ok=True, parents=True)

View File

@@ -10,7 +10,7 @@ import threading
import flask
from gevent.pywsgi import WSGIServer
from pylocal import core, actions, dev, items, tick
from pylocal import core, actions, dev, gamedata, items, tick
sig_exit = threading.Event()

View File

@@ -18,7 +18,9 @@ log.critical(path_appdir)
desktop_mode = False
app = flask.Flask("seagull-game", root_path=path_appdir)
from . import gamedata
app = flask.Flask("seagull-game", root_path=path_appdir, template_folder="templates", static_folder="static")
orig_url_for = app.url_for
xml_namespaces = {
@@ -34,12 +36,15 @@ xml_namespaces = {
def url_for_override(endpoint, *posargs, _anchor=None, _method=None, _scheme=None, _external=None, self=app, **values):
if endpoint == "static":
# bandaid for #1
if not os.path.exists(path_appdir / "static" / values["filename"]):
if not gamedata.vfs.exists(f"static/{values["filename"]}"):
log.warning("requested {0} from local file, but it doesn't exist in this container. Redirecting to CDN...\n".format(values["filename"]))
return "https://cdn.otl-hga.net/seagull/" + values["filename"]
return orig_url_for(endpoint, *posargs, _anchor=_anchor, _method=_method, _scheme=_scheme, _external=_external, **values)
else:
gamedata.vfs.copy_out(f"static/{values["filename"]}", dest=path_appdir.as_posix())
return orig_url_for(endpoint, *posargs, _anchor=_anchor, _method=_method, _scheme=_scheme, _external=_external, **values)
else:
print(endpoint)
return orig_url_for(endpoint, *posargs, _anchor=_anchor, _method=_method, _scheme=_scheme, _external=_external, **values)
app.url_for = url_for_override
@@ -48,7 +53,8 @@ base_context_live = False
@app.route("/dialog/<dialog>")
def render_dialog(dialog):
if os.path.exists(path_appdir / f"templates/{dialog}.j2"):
if gamedata.vfs.exists(f"templates/{dialog}.j2"):
gamedata.vfs.copy_out(f"templates/{dialog}.j2", dest=path_appdir.as_posix())
return flask.render_template(f"{dialog}.j2")
else:
return "", 404

View File

@@ -5,8 +5,10 @@ from . import core
path_storagedir = pathlib.Path()
class JS_API:
def __init__(self):
self.debug_mode = False
debug_mode = False
def __init__(self, debug_mode=False):
self.debug_mode = debug_mode
def load_data(self, key):
if not (path_storagedir / key).exists():

79
app/pylocal/gamedata.py Normal file
View File

@@ -0,0 +1,79 @@
import logging
import os
import pathlib
import shutil
import typing
import tempfile
import fs
import fs.base
import fs.copy
import fs.osfs
from . import core
class GameVFSHandler(object):
vfs = None
log = logging.getLogger().getChild("vfs")
proto_handlers = {}
def _osfs_handle(self, path):
if self.osfs_cwd.exists(path):
return self.osfs_cwd.opendir(path)
elif self.osfs_appdir.exists(path):
return self.osfs_appdir.opendir(path)
else:
raise FileNotFoundError
def __init__(self) -> None:
self.vfs = fs.open_fs("mem://")
self.proto_handlers["osfs"] = self._osfs_handle
self.osfs_cwd = fs.osfs.OSFS(os.getcwd())
self.osfs_appdir = fs.osfs.OSFS(core.path_appdir.as_posix())
self.pth_temp = pathlib.Path(tempfile.mkdtemp())
self.osfs_temp = fs.osfs.OSFS(self.pth_temp.as_posix())
def __del__(self):
if self.pth_temp and self.pth_temp.exists():
shutil.rmtree(self.pth_temp)
def __getattr__(self, name: str) -> typing.Any:
try:
return getattr(self.vfs, name)
except:
raise
def load_data_source(self, source: pathlib.Path | fs.base.FS | typing.Text, proto="osfs"):
print(f"data source: {source} ({proto})")
assert self.vfs is not None
if isinstance(source, pathlib.Path):
assert isinstance(source, pathlib.Path) # for linter
self.log.info(f"loading vfs source: {source.as_posix()}")
if proto in self.proto_handlers:
fs_source = self.proto_handlers[proto](source.as_posix())
fs.copy.copy_fs(fs_source, self.vfs)
else:
fs_source = fs.open_fs(f"{proto}:/{source.as_posix()}")
fs.copy.copy_fs(fs_source, self.vfs)
else:
if proto in self.proto_handlers:
fs_source = self.proto_handlers[proto](source)
else:
fs_source = fs.open_fs(f"{proto}://{source}")
self.log.info(f"loading vfs source: {fs_source} (pyfilesystem2 handler)")
fs.copy.copy_fs(fs_source, self.vfs)
def copy_out(self, filepath, dest=None):
if not dest:
self.osfs_temp.makedirs(pathlib.Path(filepath).parent.as_posix(), recreate=True)
fs.copy.copy_file(self.vfs, filepath, self.osfs_temp, filepath)
return self.pth_temp / filepath
else:
pth_dest = pathlib.Path(dest)
pth_file = pathlib.Path(filepath)
osfs_dest = fs.osfs.OSFS(dest)
osfs_dest.makedirs(pth_file.parent.as_posix(), recreate=True)
fs.copy.copy_file(self.vfs, filepath, dest, filepath)
return (pth_dest / filepath).as_posix()
vfs = GameVFSHandler()

View File

@@ -4,17 +4,18 @@ import subprocess
import lxml.etree as xmltree
from . import core
from . import core, gamedata
valid_resources = [
"food", "shinies", "psi" # early game
]
rant_env = os.environ.copy()
rant_env["RANT_MODULES_PATH"] = (core.path_appdir / "rant").as_posix()
rant_env["RANT_MODULES_PATH"] = (core.path_appdir / "basepak/rant").as_posix()
fd_item_schema = xmltree.parse(core.path_appdir / "rules/schemas/items.xsd")
item_schema = xmltree.XMLSchema(fd_item_schema)
pth_item_schema = core.path_appdir / "basepak/rules/schemas/items.xsd"
doc_item_schema = xmltree.parse(pth_item_schema.as_posix())
item_schema = xmltree.XMLSchema(doc_item_schema)
item_schema_parser = xmltree.XMLParser(schema=item_schema)
def generate_item_description(resource, target):
@@ -22,7 +23,8 @@ def generate_item_description(resource, target):
rant_path = core.path_appdir / "opt/rant/bin/rant"
else:
rant_path = "rant" # rely on OS PATH
proc_rant = subprocess.run([rant_path, (core.path_appdir / f"rant/{resource}/{target}.rant").as_posix()], env=rant_env, capture_output=True)
pth_rantfile = gamedata.vfs.copy_out(f"rant/{resource}/{target}.rant")
proc_rant = subprocess.run([rant_path, (core.path_appdir / pth_rantfile).as_posix()], env=rant_env, capture_output=True)
if proc_rant.stderr:
core.log.warning("rant is throwing up:\n" + proc_rant.stderr.decode())
return proc_rant.stdout.decode().strip()
@@ -30,7 +32,7 @@ def generate_item_description(resource, target):
def generate_item_list(resource, target, min, max, storybeat=0):
count = random.randint(min, max)
result = []
rulefile = xmltree.parse(core.path_appdir / f"rules/items/{target}.xml", item_schema_parser)
rulefile = xmltree.parse(gamedata.vfs.open(f"/rules/items/{target}.xml"), item_schema_parser)
ruleset = rulefile.getroot()
resource_rules = []
for res_rule in ruleset.iter(f"{{seagull:rules/items}}{resource.title()}"):

View File

@@ -1,3 +1,4 @@
import os
import json
import random
import subprocess
@@ -6,12 +7,15 @@ import flask
from . import core, items, jsonizer
rant_env = os.environ.copy()
rant_env["RANT_MODULES_PATH"] = (core.path_appdir / "basepak/rant").as_posix()
def generate_flavor_text():
if core.desktop_mode:
rant_path = core.path_appdir / "opt/rant/bin/rant"
else:
rant_path = "rant" # rely on OS PATH
proc_rant = subprocess.run([rant_path, (core.path_appdir / "rant/flavor.rant").as_posix()], capture_output=True)
proc_rant = subprocess.run([rant_path, (core.path_appdir / "basepak/rant/flavor.rant").as_posix()], env=rant_env, capture_output=True)
return proc_rant.stdout.decode()
class TickEvent(object):
@@ -61,4 +65,12 @@ def tick():
case _:
core.log.warning("undefined tick: {0}".format(result["event_type"]))
return flask.Response(json.dumps(result, cls=jsonizer.JSONizer), status=200, content_type="application/json")
return flask.Response(json.dumps(result, cls=jsonizer.JSONizer), status=200, content_type="application/json")
@core.app.route("/tick/colony", methods=["POST"])
def tick_colony() -> flask.Response:
req = flask.request.json
if not req:
return flask.make_response("Bad request", 400)

View File

@@ -1,3 +1,4 @@
Flask==3.1.1
gevent==25.5.1
lxml>=6.0.0
Flask>=3.1.1
gevent>=25.5.1
lxml>=6.0.0
fs>=2.4.16

View File

@@ -49,7 +49,14 @@
</div>
<div id="main-content">
<div id="main-day-stats">It has been <span id="main-day-counter">a cosmically unknowable number of</span> days.</div>
<div id="main-header">
<div id="main-day-stats">It has been <span id="main-day-counter">a cosmically unknowable number of</span> days.</div>
<div id="main-button-bar">
<button id="button-charsheet" class="main-bar">📊</button>
<button id="button-settings" class="main-bar">⚙️</button>
<button id="button-about" class="main-bar"></button>
</div>
</div>
<div id="main-log"></div>
</div>