state sync, many changes:
* separated css/js/rule files to pak file (glorified zip) to reduce full rebuilds * implemented build cache * some frontend UI spiffing up
This commit is contained in:
		@@ -8,8 +8,9 @@ import threading
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import webview
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import flask
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import fs.tree
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from pylocal import core, actions, desktop, dev, items, tick
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from pylocal import core, actions, desktop, dev, gamedata, items, tick
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core.desktop_mode = True
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sig_exit = threading.Event()
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@@ -24,6 +25,7 @@ def index():
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        core.render_base_context()
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        core.base_context["scripts"].insert(0, core.app.url_for("static", filename="js/desktop-structuredclone.js"))
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        core.base_context["scripts"].insert(1, core.app.url_for("static", filename="js/seagull-desktop.js"))
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    gamedata.vfs.copy_out("templates/main_page.j2", dest=core.path_appdir.as_posix())
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    return flask.render_template("main_page.j2", **core.base_context)
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if __name__ == "__main__":
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@@ -37,6 +39,9 @@ if __name__ == "__main__":
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            storage_dir = pathlib.Path(os.environ["HOME"]) / ".local/share/seagull"
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        desktop.path_storagedir = storage_dir
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        gamedata.vfs.load_data_source("basepak")
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        gamedata.vfs.load_data_source("seagull.pak", proto="zip")
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        if argo.debug:
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            desktop.api.debug_mode = True
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        storage_dir.mkdir(exist_ok=True, parents=True)
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@@ -10,7 +10,7 @@ import threading
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import flask
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from gevent.pywsgi import WSGIServer
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from pylocal import core, actions, dev, items, tick
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from pylocal import core, actions, dev, gamedata, items, tick
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sig_exit = threading.Event()
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@@ -18,7 +18,9 @@ log.critical(path_appdir)
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desktop_mode = False
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app = flask.Flask("seagull-game", root_path=path_appdir)
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from . import gamedata
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app = flask.Flask("seagull-game", root_path=path_appdir, template_folder="templates", static_folder="static")
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orig_url_for = app.url_for
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xml_namespaces = {
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@@ -34,12 +36,15 @@ xml_namespaces = {
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def url_for_override(endpoint, *posargs, _anchor=None, _method=None, _scheme=None, _external=None, self=app, **values):
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    if endpoint == "static":
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        # bandaid for #1
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        if not os.path.exists(path_appdir / "static" / values["filename"]):
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        if not gamedata.vfs.exists(f"static/{values["filename"]}"):
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            log.warning("requested {0} from local file, but it doesn't exist in this container. Redirecting to CDN...\n".format(values["filename"]))
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            return "https://cdn.otl-hga.net/seagull/" + values["filename"]
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    return orig_url_for(endpoint, *posargs, _anchor=_anchor, _method=_method, _scheme=_scheme, _external=_external, **values)
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        else:
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            gamedata.vfs.copy_out(f"static/{values["filename"]}", dest=path_appdir.as_posix())
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            return orig_url_for(endpoint, *posargs, _anchor=_anchor, _method=_method, _scheme=_scheme, _external=_external, **values)
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    else:
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        print(endpoint)
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        return orig_url_for(endpoint, *posargs, _anchor=_anchor, _method=_method, _scheme=_scheme, _external=_external, **values)
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app.url_for = url_for_override
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@@ -48,7 +53,8 @@ base_context_live = False
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@app.route("/dialog/<dialog>")
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def render_dialog(dialog):
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    if os.path.exists(path_appdir / f"templates/{dialog}.j2"):
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    if gamedata.vfs.exists(f"templates/{dialog}.j2"):
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        gamedata.vfs.copy_out(f"templates/{dialog}.j2", dest=path_appdir.as_posix())
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        return flask.render_template(f"{dialog}.j2")
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    else:
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        return "", 404
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@@ -5,8 +5,10 @@ from . import core
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path_storagedir = pathlib.Path()
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class JS_API:
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    def __init__(self):
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        self.debug_mode = False
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    debug_mode = False
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    def __init__(self, debug_mode=False):
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        self.debug_mode = debug_mode
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    def load_data(self, key):
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        if not (path_storagedir / key).exists():
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										79
									
								
								app/pylocal/gamedata.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										79
									
								
								app/pylocal/gamedata.py
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,79 @@
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import logging
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import os
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import pathlib
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import shutil
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import typing
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import tempfile
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import fs
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import fs.base
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import fs.copy
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import fs.osfs
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from . import core
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class GameVFSHandler(object):
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    vfs = None
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    log = logging.getLogger().getChild("vfs")
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    proto_handlers = {}
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    def _osfs_handle(self, path):
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        if self.osfs_cwd.exists(path):
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            return self.osfs_cwd.opendir(path)
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        elif self.osfs_appdir.exists(path):
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            return self.osfs_appdir.opendir(path)
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        else:
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            raise FileNotFoundError
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    def __init__(self) -> None:
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        self.vfs = fs.open_fs("mem://")
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        self.proto_handlers["osfs"] = self._osfs_handle
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        self.osfs_cwd = fs.osfs.OSFS(os.getcwd())
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        self.osfs_appdir = fs.osfs.OSFS(core.path_appdir.as_posix())
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        self.pth_temp = pathlib.Path(tempfile.mkdtemp())
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        self.osfs_temp = fs.osfs.OSFS(self.pth_temp.as_posix())
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    def __del__(self):
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        if self.pth_temp and self.pth_temp.exists():
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            shutil.rmtree(self.pth_temp)
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    def __getattr__(self, name: str) -> typing.Any:
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        try:
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            return getattr(self.vfs, name)
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        except:
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            raise
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    def load_data_source(self, source: pathlib.Path | fs.base.FS | typing.Text, proto="osfs"):
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        print(f"data source: {source} ({proto})")
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        assert self.vfs is not None
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        if isinstance(source, pathlib.Path):
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            assert isinstance(source, pathlib.Path) # for linter
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            self.log.info(f"loading vfs source: {source.as_posix()}")
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            if proto in self.proto_handlers:
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                fs_source = self.proto_handlers[proto](source.as_posix())
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                fs.copy.copy_fs(fs_source, self.vfs)
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            else:
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                fs_source = fs.open_fs(f"{proto}:/{source.as_posix()}")
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                fs.copy.copy_fs(fs_source, self.vfs)
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        else:
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            if proto in self.proto_handlers:
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                fs_source = self.proto_handlers[proto](source)
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            else:
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                fs_source = fs.open_fs(f"{proto}://{source}")
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            self.log.info(f"loading vfs source: {fs_source} (pyfilesystem2 handler)")
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            fs.copy.copy_fs(fs_source, self.vfs)
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    def copy_out(self, filepath, dest=None):
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        if not dest:
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            self.osfs_temp.makedirs(pathlib.Path(filepath).parent.as_posix(), recreate=True)
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            fs.copy.copy_file(self.vfs, filepath, self.osfs_temp, filepath)
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            return self.pth_temp / filepath
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        else:
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            pth_dest = pathlib.Path(dest)
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            pth_file = pathlib.Path(filepath)
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            osfs_dest = fs.osfs.OSFS(dest)
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            osfs_dest.makedirs(pth_file.parent.as_posix(), recreate=True)
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            fs.copy.copy_file(self.vfs, filepath, dest, filepath)
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            return (pth_dest / filepath).as_posix()
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vfs = GameVFSHandler()
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@@ -4,17 +4,18 @@ import subprocess
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import lxml.etree as xmltree
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from . import core
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from . import core, gamedata
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valid_resources = [
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    "food", "shinies", "psi" # early game
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]
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rant_env = os.environ.copy()
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rant_env["RANT_MODULES_PATH"] = (core.path_appdir / "rant").as_posix()
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rant_env["RANT_MODULES_PATH"] = (core.path_appdir / "basepak/rant").as_posix()
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fd_item_schema = xmltree.parse(core.path_appdir / "rules/schemas/items.xsd")
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item_schema = xmltree.XMLSchema(fd_item_schema)
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pth_item_schema = core.path_appdir / "basepak/rules/schemas/items.xsd"
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doc_item_schema = xmltree.parse(pth_item_schema.as_posix())
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item_schema = xmltree.XMLSchema(doc_item_schema)
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item_schema_parser = xmltree.XMLParser(schema=item_schema)
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def generate_item_description(resource, target):
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@@ -22,7 +23,8 @@ def generate_item_description(resource, target):
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        rant_path = core.path_appdir / "opt/rant/bin/rant"
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    else:
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        rant_path = "rant" # rely on OS PATH
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    proc_rant = subprocess.run([rant_path, (core.path_appdir / f"rant/{resource}/{target}.rant").as_posix()], env=rant_env, capture_output=True)
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    pth_rantfile = gamedata.vfs.copy_out(f"rant/{resource}/{target}.rant")
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    proc_rant = subprocess.run([rant_path, (core.path_appdir / pth_rantfile).as_posix()], env=rant_env, capture_output=True)
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    if proc_rant.stderr:
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        core.log.warning("rant is throwing up:\n" + proc_rant.stderr.decode())
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    return proc_rant.stdout.decode().strip()
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@@ -30,7 +32,7 @@ def generate_item_description(resource, target):
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def generate_item_list(resource, target, min, max, storybeat=0):
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    count = random.randint(min, max)
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    result = []
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    rulefile = xmltree.parse(core.path_appdir / f"rules/items/{target}.xml", item_schema_parser)
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    rulefile = xmltree.parse(gamedata.vfs.open(f"/rules/items/{target}.xml"), item_schema_parser)
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    ruleset = rulefile.getroot()
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    resource_rules = []
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    for res_rule in ruleset.iter(f"{{seagull:rules/items}}{resource.title()}"):
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@@ -1,3 +1,4 @@
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import os
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import json
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import random
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import subprocess
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@@ -6,12 +7,15 @@ import flask
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from . import core, items, jsonizer
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rant_env = os.environ.copy()
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rant_env["RANT_MODULES_PATH"] = (core.path_appdir / "basepak/rant").as_posix()
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def generate_flavor_text():
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    if core.desktop_mode:
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        rant_path = core.path_appdir / "opt/rant/bin/rant"
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    else:
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        rant_path = "rant" # rely on OS PATH
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    proc_rant = subprocess.run([rant_path, (core.path_appdir / "rant/flavor.rant").as_posix()], capture_output=True)
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    proc_rant = subprocess.run([rant_path, (core.path_appdir / "basepak/rant/flavor.rant").as_posix()], env=rant_env, capture_output=True)
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    return proc_rant.stdout.decode()
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class TickEvent(object):
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@@ -61,4 +65,12 @@ def tick():
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        case _:
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            core.log.warning("undefined tick: {0}".format(result["event_type"]))
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    return flask.Response(json.dumps(result, cls=jsonizer.JSONizer), status=200, content_type="application/json")
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    return flask.Response(json.dumps(result, cls=jsonizer.JSONizer), status=200, content_type="application/json")
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@core.app.route("/tick/colony", methods=["POST"])
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def tick_colony() -> flask.Response:
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    req = flask.request.json
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    if not req:
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        return flask.make_response("Bad request", 400)
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@@ -1,3 +1,4 @@
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Flask==3.1.1
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gevent==25.5.1
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lxml>=6.0.0
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Flask>=3.1.1
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gevent>=25.5.1
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lxml>=6.0.0
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fs>=2.4.16
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@@ -49,7 +49,14 @@
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</div>
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<div id="main-content">
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    <div id="main-day-stats">It has been <span id="main-day-counter">a cosmically unknowable number of</span> days.</div>
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    <div id="main-header">
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        <div id="main-day-stats">It has been <span id="main-day-counter">a cosmically unknowable number of</span> days.</div>
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        <div id="main-button-bar">
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            <button id="button-charsheet" class="main-bar">📊</button>
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            <button id="button-settings" class="main-bar">⚙️</button>
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            <button id="button-about" class="main-bar">ℹ️</button>
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        </div>
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    </div>
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    <div id="main-log"></div>
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</div>
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		Reference in New Issue
	
	Block a user