state sync, many changes:

* separated css/js/rule files to pak file (glorified zip) to reduce full rebuilds
* implemented build cache
* some frontend UI spiffing up
This commit is contained in:
2025-09-02 16:44:28 -07:00
parent 621d65b9e5
commit 0bd2f4827b
16 changed files with 226 additions and 42 deletions

8
.gitignore vendored
View File

@@ -1,5 +1,11 @@
.vscode/**
scratch.ipynb
.docker-login-credentials
seagull
build/**
seagull.pak
build/**
build_cache/**
**/__pycache__/**
**.pyc

View File

@@ -1,4 +1,3 @@
app/**
ext/imsky/wordlists/**
static/**
seagull.spec

View File

@@ -8,8 +8,9 @@ import threading
import webview
import flask
import fs.tree
from pylocal import core, actions, desktop, dev, items, tick
from pylocal import core, actions, desktop, dev, gamedata, items, tick
core.desktop_mode = True
sig_exit = threading.Event()
@@ -24,6 +25,7 @@ def index():
core.render_base_context()
core.base_context["scripts"].insert(0, core.app.url_for("static", filename="js/desktop-structuredclone.js"))
core.base_context["scripts"].insert(1, core.app.url_for("static", filename="js/seagull-desktop.js"))
gamedata.vfs.copy_out("templates/main_page.j2", dest=core.path_appdir.as_posix())
return flask.render_template("main_page.j2", **core.base_context)
if __name__ == "__main__":
@@ -37,6 +39,9 @@ if __name__ == "__main__":
storage_dir = pathlib.Path(os.environ["HOME"]) / ".local/share/seagull"
desktop.path_storagedir = storage_dir
gamedata.vfs.load_data_source("basepak")
gamedata.vfs.load_data_source("seagull.pak", proto="zip")
if argo.debug:
desktop.api.debug_mode = True
storage_dir.mkdir(exist_ok=True, parents=True)

View File

@@ -10,7 +10,7 @@ import threading
import flask
from gevent.pywsgi import WSGIServer
from pylocal import core, actions, dev, items, tick
from pylocal import core, actions, dev, gamedata, items, tick
sig_exit = threading.Event()

View File

@@ -18,7 +18,9 @@ log.critical(path_appdir)
desktop_mode = False
app = flask.Flask("seagull-game", root_path=path_appdir)
from . import gamedata
app = flask.Flask("seagull-game", root_path=path_appdir, template_folder="templates", static_folder="static")
orig_url_for = app.url_for
xml_namespaces = {
@@ -34,12 +36,15 @@ xml_namespaces = {
def url_for_override(endpoint, *posargs, _anchor=None, _method=None, _scheme=None, _external=None, self=app, **values):
if endpoint == "static":
# bandaid for #1
if not os.path.exists(path_appdir / "static" / values["filename"]):
if not gamedata.vfs.exists(f"static/{values["filename"]}"):
log.warning("requested {0} from local file, but it doesn't exist in this container. Redirecting to CDN...\n".format(values["filename"]))
return "https://cdn.otl-hga.net/seagull/" + values["filename"]
return orig_url_for(endpoint, *posargs, _anchor=_anchor, _method=_method, _scheme=_scheme, _external=_external, **values)
else:
gamedata.vfs.copy_out(f"static/{values["filename"]}", dest=path_appdir.as_posix())
return orig_url_for(endpoint, *posargs, _anchor=_anchor, _method=_method, _scheme=_scheme, _external=_external, **values)
else:
print(endpoint)
return orig_url_for(endpoint, *posargs, _anchor=_anchor, _method=_method, _scheme=_scheme, _external=_external, **values)
app.url_for = url_for_override
@@ -48,7 +53,8 @@ base_context_live = False
@app.route("/dialog/<dialog>")
def render_dialog(dialog):
if os.path.exists(path_appdir / f"templates/{dialog}.j2"):
if gamedata.vfs.exists(f"templates/{dialog}.j2"):
gamedata.vfs.copy_out(f"templates/{dialog}.j2", dest=path_appdir.as_posix())
return flask.render_template(f"{dialog}.j2")
else:
return "", 404

View File

@@ -5,8 +5,10 @@ from . import core
path_storagedir = pathlib.Path()
class JS_API:
def __init__(self):
self.debug_mode = False
debug_mode = False
def __init__(self, debug_mode=False):
self.debug_mode = debug_mode
def load_data(self, key):
if not (path_storagedir / key).exists():

79
app/pylocal/gamedata.py Normal file
View File

@@ -0,0 +1,79 @@
import logging
import os
import pathlib
import shutil
import typing
import tempfile
import fs
import fs.base
import fs.copy
import fs.osfs
from . import core
class GameVFSHandler(object):
vfs = None
log = logging.getLogger().getChild("vfs")
proto_handlers = {}
def _osfs_handle(self, path):
if self.osfs_cwd.exists(path):
return self.osfs_cwd.opendir(path)
elif self.osfs_appdir.exists(path):
return self.osfs_appdir.opendir(path)
else:
raise FileNotFoundError
def __init__(self) -> None:
self.vfs = fs.open_fs("mem://")
self.proto_handlers["osfs"] = self._osfs_handle
self.osfs_cwd = fs.osfs.OSFS(os.getcwd())
self.osfs_appdir = fs.osfs.OSFS(core.path_appdir.as_posix())
self.pth_temp = pathlib.Path(tempfile.mkdtemp())
self.osfs_temp = fs.osfs.OSFS(self.pth_temp.as_posix())
def __del__(self):
if self.pth_temp and self.pth_temp.exists():
shutil.rmtree(self.pth_temp)
def __getattr__(self, name: str) -> typing.Any:
try:
return getattr(self.vfs, name)
except:
raise
def load_data_source(self, source: pathlib.Path | fs.base.FS | typing.Text, proto="osfs"):
print(f"data source: {source} ({proto})")
assert self.vfs is not None
if isinstance(source, pathlib.Path):
assert isinstance(source, pathlib.Path) # for linter
self.log.info(f"loading vfs source: {source.as_posix()}")
if proto in self.proto_handlers:
fs_source = self.proto_handlers[proto](source.as_posix())
fs.copy.copy_fs(fs_source, self.vfs)
else:
fs_source = fs.open_fs(f"{proto}:/{source.as_posix()}")
fs.copy.copy_fs(fs_source, self.vfs)
else:
if proto in self.proto_handlers:
fs_source = self.proto_handlers[proto](source)
else:
fs_source = fs.open_fs(f"{proto}://{source}")
self.log.info(f"loading vfs source: {fs_source} (pyfilesystem2 handler)")
fs.copy.copy_fs(fs_source, self.vfs)
def copy_out(self, filepath, dest=None):
if not dest:
self.osfs_temp.makedirs(pathlib.Path(filepath).parent.as_posix(), recreate=True)
fs.copy.copy_file(self.vfs, filepath, self.osfs_temp, filepath)
return self.pth_temp / filepath
else:
pth_dest = pathlib.Path(dest)
pth_file = pathlib.Path(filepath)
osfs_dest = fs.osfs.OSFS(dest)
osfs_dest.makedirs(pth_file.parent.as_posix(), recreate=True)
fs.copy.copy_file(self.vfs, filepath, dest, filepath)
return (pth_dest / filepath).as_posix()
vfs = GameVFSHandler()

View File

@@ -4,17 +4,18 @@ import subprocess
import lxml.etree as xmltree
from . import core
from . import core, gamedata
valid_resources = [
"food", "shinies", "psi" # early game
]
rant_env = os.environ.copy()
rant_env["RANT_MODULES_PATH"] = (core.path_appdir / "rant").as_posix()
rant_env["RANT_MODULES_PATH"] = (core.path_appdir / "basepak/rant").as_posix()
fd_item_schema = xmltree.parse(core.path_appdir / "rules/schemas/items.xsd")
item_schema = xmltree.XMLSchema(fd_item_schema)
pth_item_schema = core.path_appdir / "basepak/rules/schemas/items.xsd"
doc_item_schema = xmltree.parse(pth_item_schema.as_posix())
item_schema = xmltree.XMLSchema(doc_item_schema)
item_schema_parser = xmltree.XMLParser(schema=item_schema)
def generate_item_description(resource, target):
@@ -22,7 +23,8 @@ def generate_item_description(resource, target):
rant_path = core.path_appdir / "opt/rant/bin/rant"
else:
rant_path = "rant" # rely on OS PATH
proc_rant = subprocess.run([rant_path, (core.path_appdir / f"rant/{resource}/{target}.rant").as_posix()], env=rant_env, capture_output=True)
pth_rantfile = gamedata.vfs.copy_out(f"rant/{resource}/{target}.rant")
proc_rant = subprocess.run([rant_path, (core.path_appdir / pth_rantfile).as_posix()], env=rant_env, capture_output=True)
if proc_rant.stderr:
core.log.warning("rant is throwing up:\n" + proc_rant.stderr.decode())
return proc_rant.stdout.decode().strip()
@@ -30,7 +32,7 @@ def generate_item_description(resource, target):
def generate_item_list(resource, target, min, max, storybeat=0):
count = random.randint(min, max)
result = []
rulefile = xmltree.parse(core.path_appdir / f"rules/items/{target}.xml", item_schema_parser)
rulefile = xmltree.parse(gamedata.vfs.open(f"/rules/items/{target}.xml"), item_schema_parser)
ruleset = rulefile.getroot()
resource_rules = []
for res_rule in ruleset.iter(f"{{seagull:rules/items}}{resource.title()}"):

View File

@@ -1,3 +1,4 @@
import os
import json
import random
import subprocess
@@ -6,12 +7,15 @@ import flask
from . import core, items, jsonizer
rant_env = os.environ.copy()
rant_env["RANT_MODULES_PATH"] = (core.path_appdir / "basepak/rant").as_posix()
def generate_flavor_text():
if core.desktop_mode:
rant_path = core.path_appdir / "opt/rant/bin/rant"
else:
rant_path = "rant" # rely on OS PATH
proc_rant = subprocess.run([rant_path, (core.path_appdir / "rant/flavor.rant").as_posix()], capture_output=True)
proc_rant = subprocess.run([rant_path, (core.path_appdir / "basepak/rant/flavor.rant").as_posix()], env=rant_env, capture_output=True)
return proc_rant.stdout.decode()
class TickEvent(object):
@@ -61,4 +65,12 @@ def tick():
case _:
core.log.warning("undefined tick: {0}".format(result["event_type"]))
return flask.Response(json.dumps(result, cls=jsonizer.JSONizer), status=200, content_type="application/json")
return flask.Response(json.dumps(result, cls=jsonizer.JSONizer), status=200, content_type="application/json")
@core.app.route("/tick/colony", methods=["POST"])
def tick_colony() -> flask.Response:
req = flask.request.json
if not req:
return flask.make_response("Bad request", 400)

View File

@@ -1,3 +1,4 @@
Flask==3.1.1
gevent==25.5.1
lxml>=6.0.0
Flask>=3.1.1
gevent>=25.5.1
lxml>=6.0.0
fs>=2.4.16

View File

@@ -49,7 +49,14 @@
</div>
<div id="main-content">
<div id="main-day-stats">It has been <span id="main-day-counter">a cosmically unknowable number of</span> days.</div>
<div id="main-header">
<div id="main-day-stats">It has been <span id="main-day-counter">a cosmically unknowable number of</span> days.</div>
<div id="main-button-bar">
<button id="button-charsheet" class="main-bar">📊</button>
<button id="button-settings" class="main-bar">⚙️</button>
<button id="button-about" class="main-bar"></button>
</div>
</div>
<div id="main-log"></div>
</div>

View File

@@ -2,6 +2,7 @@
srcdir=$(pwd)
BUILD_DIR=${BUILD_DIR:-$srcdir/build}
CACHE_DIR=${CACHE_DIR:-$srcdir/build_cache}
echo "$srcdir => $BUILD_DIR"
die () {
@@ -18,21 +19,33 @@ findcmd python
findcmd rsync
mkdir -p $BUILD_DIR && cd $BUILD_DIR
mkdir -p $CACHE_DIR
rsync -rv --include-from=$srcdir/.rsync-include $srcdir/ $BUILD_DIR/
# rant
mkdir -p opt/rant
cargo install rant --version 4.0.0-alpha.33 --root $BUILD_DIR/opt/rant --features cli
if [[ -f $CACHE_DIR/rant.tar.zst ]]; then
pv -bprt -N "unpacking: rant" $CACHE_DIR/rant.tar.zst | tar -x --zstd -f -
else
mkdir -p opt/rant
cargo install rant --version 4.0.0-alpha.33 --root $BUILD_DIR/opt/rant --features cli
tar -c -f - --zstd opt/rant | pv -bprt -N "caching: rant" > $CACHE_DIR/rant.tar.zst
fi
python $srcdir/render-wordlists.py -i $srcdir/ext/imsky/wordlists -o rant $BUILD_DIR/app/rant/wordlist.rant
# python venv
python -m venv pyvenv
source pyvenv/bin/activate
pip install -r app/requirements.txt
pip install -r app/requirements-build-desktop.txt
pip install -r app/requirements-desktop.txt
[[ $(uname -s) == "Linux" ]] && pip install -r app/requirements-desktop-linux.txt
#[[ $(uname -s) == "Darwin" ]] && pip install -r app/requirements-desktop-macos.txt
if [[ -f $CACHE_DIR/pyvenv.tar.zst ]]; then
pv -bprt -N "unpacking: pyvenv" $CACHE_DIR/pyvenv.tar.zst | tar -x --zstd -f -
source pyvenv/bin/activate
else
python -m venv pyvenv
source pyvenv/bin/activate
pip install -r app/requirements.txt
pip install -r app/requirements-build-desktop.txt
pip install -r app/requirements-desktop.txt
[[ $(uname -s) == "Linux" ]] && pip install -r app/requirements-desktop-linux.txt
#[[ $(uname -s) == "Darwin" ]] && pip install -r app/requirements-desktop-macos.txt
tar -c -f - --zstd pyvenv | pv -bprt -N "caching: pyvenv" > $CACHE_DIR/pyvenv.tar.zst
fi
pyinstaller seagull.spec
deactivate

10
build-pak.sh Executable file
View File

@@ -0,0 +1,10 @@
#!/bin/bash
# ('app/templates', './templates'),
# ('app/rules', './rules'),
# ('static', './static'),
# ('app/rant', './rant'),
# ('opt', './opt')
zip -7rv seagull.pak static
cd app
zip -7rv ../seagull.pak templates rules rant

View File

@@ -6,10 +6,8 @@ a = Analysis(
pathex=[],
binaries=[],
datas=[
('app/templates', './templates'),
('app/rules', './rules'),
('static', './static'),
('app/rant', './rant'),
('app/rant', 'basepak/rant'),
('app/rules/schemas', 'basepak/rules/schemas'),
('opt', './opt')
],
hiddenimports=[],

View File

@@ -35,13 +35,30 @@ div#main-content {
padding-left: 5px;
}
div#main-day-stats {
div#main-header {
display: flex;
flex-direction: row;
min-height: 100px;
vertical-align: middle;
border-bottom: 0.125em solid rgb(192,192,192);
}
div#main-day-stats {
width: 100%;
margin-top: auto;
margin-bottom: auto;
vertical-align: middle;
}
div#main-button-bar {
display: flex;
flex-direction: row;
min-height: 125px;
vertical-align: middle;
}
div#main-log {
display: flex;
flex-direction: column-reverse;
@@ -109,4 +126,12 @@ div#modal {
height: 90%;
border: 1.25em double rgba(192, 192, 192, 255);
background-color: rgba(255, 255, 255, 255);
}
button.main-bar {
width: 2.5em;
height: 2.5em;
background-color: rgba(0,0,0,0);
border: 1px solid black;
font-size: 2em;
}

View File

@@ -24,7 +24,8 @@ const gamestate_default = {
"enc_human": "pause",
"enc_seagull": "pause",
"agility": 0,
"instinct": 0
"instinct": 0,
"leadership": 0
};
var bool_log_alt = false
@@ -109,7 +110,8 @@ async function open_modal_dialog(dialog) {
if (!modal_dialog_open) {
tick_meter_running = false;
modal_dialog_open = true;
modal_background.style = "z-index: 10 !important; visibility: visible !important;";
modal_background.style.zIndex = "10 !important";
modal_background.style.visibility = "visible !important";
}
dialog_data = await fetch(`/dialog/${dialog}`)
@@ -162,6 +164,15 @@ function reward_xp(amount) {
gamestate["xp"] -= old_xp_next;
gamestate["level"] += 1;
gamestate["xp_next"] = (old_xp_next * 1.5) + (gamestate["level"] * 5);
if (gamestate["level"] == 2) {
gamestate["story_beat"] = 1;
record_log("The humans have fired off some sort of large rocket from a nearby platform. You watch it as it pierces the sky above you and fades into the heavens.");
} else if (gamestate["level"] == 3) {
gamestate["story_beat"] = 2;
gamestate["class"] = "Seagull";
record_log("You have grown up from a young, eager seaglet to a full blown Seagull. As your colony participates in the ritual honoring your coming of age, you begin to detect a shift in the winds, though you're not certain exactly how.");
}
}
}
@@ -180,6 +191,10 @@ async function steal_resource(resource, target, amount, itemstr) {
}
async function recruit(amount) {
if (gamestate["shinies"] < amount) {
record_log("You do not have enough shinies to recruit this seagull.");
return;
}
var stealdata = await fetch("/act/recruit", {method: "POST", body: JSON.stringify({gamestate: gamestate})})
.then(res => { return res.json(); })
.catch(e => { throw e; });
@@ -375,9 +390,13 @@ target.addEventListener(start_event, function (ev) {
page_elements["lbl_level"] = document.querySelector("#lbl-seagull-lvl");
page_elements["menu_enc_human"] = document.querySelector("#menu-enc-human");
page_elements["menu_enc_seagull"] = document.querySelector("#menu-enc-seagull");
page_elements["btn_charsheet"] = document.querySelector("#button-charsheet");
page_elements["btn_settings"] = document.querySelector("#button-settings");
page_elements["btn_about"] = document.querySelector("#button-about");
page_elements["menu_enc_human"].addEventListener("change", (ev) => {update_action("human", ev.target.value)})
page_elements["menu_enc_seagull"].addEventListener("change", (ev) => {update_action("seagull", ev.target.value)})
page_elements["menu_enc_human"].addEventListener("change", (ev) => {update_action("human", ev.target.value)});
page_elements["menu_enc_seagull"].addEventListener("change", (ev) => {update_action("seagull", ev.target.value)});
page_elements["btn_charsheet"].addEventListener("click", (ev) => {open_modal_dialog("charsheet")});
prepare_gamestate();