Files
seagull-game/cmake/FindCargo.cmake

40 lines
1.3 KiB
CMake

# Find Cargo, possibly in ~/.cargo. Make sure to check in any `bin` subdirectories
# on the program search path
# TODO: Remove the Unix-ism ($ENV{HOME}) and replace it with something platform-agnostic.
find_program(CARGO_EXECUTABLE cargo PATHS "$ENV{HOME}/.cargo" PATH_SUFFIXES bin)
set(CARGO_VERSION "")
set(CARGO_CHANNEL "stable")
# If we found it, see if we can get its version.
if(CARGO_EXECUTABLE)
execute_process(COMMAND ${CARGO_EXECUTABLE} -V OUTPUT_VARIABLE CARGO_VERSION_OUTPUT OUTPUT_STRIP_TRAILING_WHITESPACE)
if(CARGO_VERSION_OUTPUT MATCHES "cargo ([0-9]+\\.[0-9]+\\.[0-9]+).*")
set(CARGO_VERSION ${CMAKE_MATCH_1})
endif()
execute_process(COMMAND ${CARGO_EXECUTABLE} -V OUTPUT_VARIABLE CARGO_CHANNEL_OUTPUT OUTPUT_STRIP_TRAILING_WHITESPACE)
if(CARGO_CHANNEL_OUTPUT MATCHES "cargo [0-9]+\\.[0-9]+\\.[0-9]+-([a-zA-Z]*).*")
set(CARGO_CHANNEL ${CMAKE_MATCH_1})
endif()
endif()
# Hides the CARGO_EXECUTABLE variable unless advanced variables are requested
mark_as_advanced(CARGO_EXECUTABLE)
# Require that we find both the executable and the version. Otherwise error out.
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(
Cargo
REQUIRED_VARS
CARGO_VERSION
CARGO_CHANNEL
CARGO_EXECUTABLE
VERSION_VAR
CARGO_VERSION
)