seagull-game/static/js/seagull.js

379 lines
14 KiB
JavaScript

const ver_numeric = 0;
const ver_string = "pre alpha";
const sleep = ms => new Promise(r => setTimeout(r, ms)); // sleep(int ms)
var page_elements = {};
var gamestate = {};
var ticks_since_last_save = 0;
const gamestate_default = {
"statever": "1",
"tick": 1,
"name": "Nameless",
"class": "Seaglet",
"level": 1,
"shinies": 0,
"colony": 1,
"food": 0,
"autosave": 35,
"story_beat": 0,
"xp": 0,
"xp_next": 50,
"enc_human": "pause",
"enc_seagull": "pause"
};
var bool_log_alt = false
function record_log(text) {
const div_logrow = document.createElement("div");
if (bool_log_alt) { div_logrow.className = "log-line"; }
else { div_logrow.className = "log-line-alt"; }
bool_log_alt = !bool_log_alt;
const div_logtick = document.createElement("div");
div_logtick.className = "log-tick"
div_logtick.innerHTML = "Day " + gamestate["tick"];
div_logrow.append(div_logtick);
const div_logmsg = document.createElement("div");
div_logmsg.innerHTML = text;
div_logmsg.className = "log-msg";
div_logrow.append(div_logmsg);
page_elements["div_log"].append(div_logrow);
}
function record_log_with_choices() {
const div_logrow = document.createElement("div");
if (bool_log_alt) { div_logrow.className = "log-line"; }
else { div_logrow.className = "log-line-alt"; }
bool_log_alt = !bool_log_alt;
const div_logtick = document.createElement("div");
div_logtick.className = "log-tick"
div_logtick.innerHTML = "Day " + gamestate["tick"];
div_logrow.append(div_logtick);
const div_logdata = document.createElement("div");
const div_logmsg = document.createElement("div");
div_logmsg.innerHTML = arguments[0];
div_logmsg.className = "log-msg";
div_logdata.append(div_logmsg);
const div_logactions = document.createElement("div");
div_logactions.className = "log-button-row";
for (var i = 1; i < arguments.length; i += 2) {
console.log(i)
var label = arguments[i];
var callback = arguments[i+1];
var btn_action = document.createElement("button");
btn_action.innerHTML = label;
btn_action.className = "log-action-button";
btn_action.setAttribute("onclick", callback + "; tick_meter_running = true;");
div_logactions.append(btn_action);
}
div_logdata.append(div_logactions);
div_logrow.append(div_logdata);
page_elements["div_log"].append(div_logrow);
tick_meter_running = false;
}
function update_ui() {
page_elements["lbl_name"].innerHTML = gamestate["name"];
page_elements["lbl_tick"].innerHTML = gamestate["tick"];
page_elements["lbl_colony"].innerHTML = gamestate["colony"];
page_elements["lbl_shinies"].innerHTML = gamestate["shinies"].toFixed(2);
page_elements["lbl_food"].innerHTML = gamestate["food"].toFixed(2);
page_elements["lbl_class"].innerHTML = gamestate["class"];
page_elements["lbl_xp"].innerHTML = gamestate["xp"];
page_elements["lbl_xp_next"].innerHTML = gamestate["xp_next"];
page_elements["lbl_level"].innerHTML = gamestate["level"];
page_elements["menu_enc_human"].value = gamestate["enc_human"];
page_elements["menu_enc_seagull"].value = gamestate["enc_seagull"];
}
var dev_toolbox_open = false;
function dev_toolbox(open) {
if (open != dev_toolbox_open) {
if (open) {
var div_toolbox = document.createElement("div");
page_elements["div_toolbox"] = div_toolbox;
div_toolbox.setAttribute("id", "dev_toolbox");
fetch("/dev/get-toolbox")
.then((response) => response.text())
.then((resp) => {div_toolbox.innerHTML = resp})
page_elements["div_sidebar"].appendChild(div_toolbox);
}
else {
var div_toolbox = page_elements["div_toolbox"];
page_elements["div_sidebar"].removeChild(div_toolbox);
div_toolbox.remove();
delete page_elements["div_toolbox"];
}
}
dev_toolbox_open = open;
}
function reward_xp(amount) {
gamestate["xp"] += amount;
if (gamestate["xp"] >= gamestate["xp_next"]) {
old_xp_next = gamestate["xp_next"];
gamestate["xp"] -= old_xp_next;
gamestate["level"] += 1;
gamestate["xp_next"] = (old_xp_next * 1.5) + (gamestate["level"] * 5);
}
}
async function steal_resource(resource, target, amount, itemstr) {
var items = itemstr.split(",")
var stealdata = await fetch(`/act/steal/${resource}/${target}`, {method: "POST", body: JSON.stringify({gamestate: gamestate})})
.then(res => { return res.json(); })
.catch(e => { throw e; });
if (stealdata["success"] && amount > 0) {
gamestate[resource] += amount;
reward_xp(2);
record_log(`Stole ${resource} from a ${target}: ${items.join(", ")}`);
}
else { record_log(`Didn't steal ${resource} from a ${target}`); }
}
async function recruit(amount) {
var stealdata = await fetch("/act/recruit", {method: "POST", body: JSON.stringify({gamestate: gamestate})})
.then(res => { return res.json(); })
.catch(e => { throw e; });
if (stealdata["success"] && amount > 0) {
gamestate["shinies"] -= amount;
reward_xp(5);
gamestate["colony"] += 1;
record_log("Successfully recruited a seagull into the colony");
}
else { record_log("The other gull wasn't impressed. Recruiting failed."); }
}
async function game_tick() {
gamestate["tick"] += 1;
ticks_since_last_save += 1;
page_elements["lbl_tick"].innerHTML = gamestate["tick"];
var tickdata = await fetch("/tick")
.then(res => {
json = res.json()
console.log(json)
return json
})
.catch(e => { throw e; });
console.log(JSON.stringify(tickdata));
if (tickdata["code"] != 200) {
console.error("Non-200 tick code: " + tickdata["code"]);
return;
}
if (tickdata["event_type"] == 0) {
// pass
} else if (tickdata["event_type"] == 1) {
// Flavor event - no gameplay effect, but occasionally says something fun.
record_log(tickdata["log"]);
} else if (tickdata["event_type"] == 10) { // ENCHUMAN
var total_food = 0;
var food_descs = [];
var total_shinies = 0;
var shinies_descs = [];
switch (page_elements["menu_enc_human"].value) {
case "pause":
tickdata.items.food.forEach((item) => {
total_food += item["amount"];
food_descs.push(item["desc"]);
});
tickdata.items.shinies.forEach((item) => {
total_shinies += item["amount"];
shinies_descs.push(item["desc"]);
});
var logstring = "You have encountered a human. It is carrying these resources:\n\n"
logstring += "<ol>\n"
if (total_food > 0) {
logstring += `<li><b>${total_food.toFixed(2)} food:</b> ${food_descs.join(", ")}</li>\n`;
}
if (total_shinies > 0) {
logstring += `<li><b>${total_shinies.toFixed(2)} shinies:</b> ${shinies_descs.join(", ")}</li>\n`;
}
logstring += "</ol>\nWhat would you like to do?";
record_log_with_choices(logstring,
"Steal food", `steal_resource('food', 'humans', ${total_food}, "${food_descs.toString()}")`,
"Steal shinies", `steal_resource('shinies', 'humans', ${total_shinies}, "${shinies_descs.toString()}")`
)
break;
case "steal-food":
record_log("You have encountered a human. Attempting to steal food.");
tickdata.items.food.forEach((item) => {
total_food += item["amount"];
food_descs.push(item["desc"]);
})
steal_resource("food", "humans", total_food, food_descs.toString());
break;
case "steal-shinies":
record_log("You have encountered a human. Attempting to steal shinies.");
tickdata.items.shinies.forEach((item) => {
total_shinies += item["amount"];
shinies_descs.push(item["desc"]);
})
steal_resource("shinies", "humans", total_shinies, shinies_descs.toString());
break;
default:
console.error("undefined action " + page_elements["menu_enc_human"]);
break;
}
} else if (tickdata["event_type"] == 11) { // ENCGULL
var total_food = 0;
var food_descs = [];
var total_shinies = 0;
var shinies_descs = [];
switch (page_elements["menu_enc_seagull"].value) {
case "pause":
tickdata.items.food.forEach((item) => {
total_food += item["amount"];
food_descs.push(item["desc"]);
});
tickdata.items.shinies.forEach((item) => {
total_shinies += item["amount"];
shinies_descs.push(item["desc"]);
});
var logstring = "You have encountered a seagull. It is carrying these resources:\n\n"
logstring += "<ol>\n"
if (total_food > 0) {
logstring += `<li><b>${total_food.toFixed(2)} food:</b> ${food_descs.join(", ")}</li>\n`;
}
if (total_shinies > 0) {
logstring += `<li><b>${total_shinies.toFixed(2)} shinies:</b> ${shinies_descs.join(", ")}</li>\n`;
}
logstring += "</ol>\nWhat would you like to do?";
record_log_with_choices(logstring,
"Recruit", `recruit(${tickdata.recruit_cost})`,
"Steal food", `steal_resource('food', 'seagulls', ${total_food}, "${food_descs.toString()}")`,
"Steal shinies", `steal_resource('shinies', 'seagulls', ${total_shinies}, "${shinies_descs.toString()}")`
)
break;
case "recruit":
recruit(tickdata.recruit_cost);
break
case "steal-food":
record_log("You have encountered a seagull. Attempting to steal food.");
tickdata.items.food.forEach((item) => {
total_food += item["amount"];
food_descs.push(item["desc"]);
})
steal_resource("food", "seagulls", total_food, food_descs.toString());
break;
case "steal-shinies":
record_log("You have encountered a seagull. Attempting to steal shinies.");
tickdata.items.shinies.forEach((item) => {
total_shinies += item["amount"];
shinies_descs.push(item["desc"]);
})
steal_resource("shinies", "seagulls", total_shinies, shinies_descs.toString());
break;
default:
console.error("undefined action " + page_elements["menu_enc_human"]);
break;
}
}
// sanity check
if (!("autosave" in gamestate)) {
gamestate["autosave"] = 35;
}
if (ticks_since_last_save % gamestate["autosave"] == 0 && ticks_since_last_save != 0) {
save_game();
ticks_since_last_save = 0;
}
update_ui();
}
var start_event = "";
var target = null;
if (desktop_mode) {
// pywebview's native JS is nerfed in a few places and needs the additional python API
// which gets loaded after initial DOM via injections
start_event = "pywebviewready";
target = window;
}
else {
// in web mode, browsers are expected to have working local storage by this point
start_event = "DOMContentLoaded";
target = document;
}
function update_action(enc, value) {
gamestate[`enc_${enc}`] = value;
}
target.addEventListener(start_event, function (ev) {
page_elements["div_log"] = document.querySelector("#main-log");
page_elements["div_sidebar"] = document.querySelector("#main-sidebar");
page_elements["div_name"] = document.querySelector("#side-seagull-name");
page_elements["div_name_editor"] = document.querySelector("#side-seagull-name-editor");
page_elements["lbl_name"] = document.querySelector("#lbl-seagull-name");
page_elements["lbl_class"] = document.querySelector("#lbl-seagull-class");
page_elements["lbl_colony"] = document.querySelector("#lbl-seagull-colony");
page_elements["lbl_shinies"] = document.querySelector("#lbl-seagull-shinies");
page_elements["lbl_food"] = document.querySelector("#lbl-seagull-food");
page_elements["edt_name"] = document.querySelector("#edt-seagull-name");
page_elements["lbl_tick"] = document.querySelector("#main-day-counter");
page_elements["lbl_xp"] = document.querySelector("#lbl-seagull-xp-current");
page_elements["lbl_xp_next"] = document.querySelector("#lbl-seagull-xp-next");
page_elements["lbl_level"] = document.querySelector("#lbl-seagull-lvl");
page_elements["menu_enc_human"] = document.querySelector("#menu-enc-human");
page_elements["menu_enc_seagull"] = document.querySelector("#menu-enc-seagull");
page_elements["menu_enc_human"].addEventListener("change", (ev) => {update_action("human", ev.target.value)})
page_elements["menu_enc_seagull"].addEventListener("change", (ev) => {update_action("seagull", ev.target.value)})
prepare_gamestate();
record_log("seagull game ver. " + ver_string);
const interval = setInterval(() => {
if (tick_meter_running) { game_tick(); }
}, 1200);
update_ui();
});
function change_seagull_name() {
page_elements["div_name"].style.display = "none";
page_elements["div_name_editor"].style.display = "block";
}
function confirm_seagull_name() {
const new_name = page_elements["edt_name"].value;
page_elements["lbl_name"].innerHTML = new_name;
gamestate["name"] = new_name;
save_game();
page_elements["div_name"].style.display = "block";
page_elements["div_name_editor"].style.display = "none";
}
function cancel_seagull_name() {
page_elements["edt_name"].value = "";
page_elements["div_name"].style.display = "block";
page_elements["div_name_editor"].style.display = "none";
}