big upgrades to upgrade system
This commit is contained in:
@@ -68,5 +68,6 @@ configure_file("seagull.spec.in" "seagull.spec")
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add_custom_command(OUTPUT "dist/${binname}"
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DEPENDS "${rant_path}" "${CMAKE_CURRENT_BINARY_DIR}/basepak/rant/wordlist.rant" ${pydepends} ${basepakdepends}
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COMMENT "Building ${binname}"
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BYPRODUCTS "pyinstaller"
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COMMAND ${PYINSTALLER} --distpath "${CMAKE_CURRENT_BINARY_DIR}/dist" --workpath "${CMAKE_CURRENT_BINARY_DIR}/pyinstaller" seagull.spec)
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add_custom_target(desktop ALL DEPENDS "dist/${binname}" pak)
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2988
Doxyfile.bak
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2988
Doxyfile.bak
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File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<catalog xmlns="urn:oasis:names:tc:entity:xmlns:xml:catalog">
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<uri name="seagull:rules" uri="rules.xsd" />
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<uri name="seagull:rules/items" uri="items.xsd" />
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<uri name="seagull:rules/upgrades" uri="upgrades.xsd" />
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</catalog>
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9
app/basepak/rules/schemas/rules.xsd
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9
app/basepak/rules/schemas/rules.xsd
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@@ -0,0 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="seagull:rules">
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<xs:simpleType name="percentage">
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<xs:restriction base="xs:integer">
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<xs:minExclusive value="0" />
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<xs:maxInclusive value="400" />
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</xs:restriction>
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</xs:simpleType>
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</xs:schema>
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@@ -1,17 +1,18 @@
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<?xml version="1.0" standalone="yes"?>
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<xs:schema id="UpgradeRules" targetNamespace="seagull:rules/upgrades" xmlns="seagull:rules/upgrades" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" attributeFormDefault="unqualified" elementFormDefault="qualified">
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<xs:schema id="UpgradeRules" targetNamespace="seagull:rules/upgrades" xmlns="seagull:rules/upgrades" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:rule="seagull:rules" attributeFormDefault="unqualified" elementFormDefault="qualified">
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<xs:import namespace="seagull:rules" schemaLocation="rules.xsd" />
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<xs:element name="UpgradeRules">
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<xs:complexType>
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<xs:choice minOccurs="0" maxOccurs="unbounded">
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<xs:sequence>
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<xs:element name="TreeData" maxOccurs="1">
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<xs:complexType>
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<xs:choice maxOccurs="unbounded">
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<xs:element name="Name" maxOccurs="1" type="xs:string" />
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<xs:all>
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<xs:element name="Name" type="xs:string" />
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<xs:element name="PrimaryColor" maxOccurs="1" type="xs:string" />
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</xs:choice>
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</xs:all>
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</xs:complexType>
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</xs:element>
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<xs:element name="Upgrade">
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<xs:element name="Upgrade" maxOccurs="unbounded">
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<xs:complexType>
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<xs:choice maxOccurs="unbounded">
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<xs:element name="Id" type="xs:string" minOccurs="1" maxOccurs="1" />
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@@ -19,29 +20,38 @@
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<xs:element name="Desc" type="xs:string" minOccurs="0" maxOccurs="1"/>
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<xs:element name="Modifiers" minOccurs="0" maxOccurs="unbounded">
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<xs:complexType>
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<xs:sequence>
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<xs:choice minOccurs="1" maxOccurs="unbounded">
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<xs:element name="Mod" minOccurs="0" maxOccurs="unbounded">
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<xs:complexType>
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<xs:attribute name="Id" form="unqualified" type="xs:string" />
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<xs:attribute name="Name" form="unqualified" type="xs:string" />
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<xs:attribute name="Speed" form="unqualified" type="xs:int" />
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<xs:attribute name="ChanceSteal" form="unqualified" type="xs:int" />
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<xs:attribute name="ChanceSteal" form="unqualified" type="rule:percentage" />
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<xs:attribute name="ChanceRecruit" form="unqualified" type="rule:percentage" />
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<xs:attribute name="StealPerc" form="unqualified" type="rule:percentage" />
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<xs:attribute name="XPPerc" form="unqualified" type="rule:percentage" />
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<xs:attribute name="OfflineGen" form="unqualified" type="rule:percentage" />
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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</xs:choice>
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</xs:complexType>
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</xs:element>
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<xs:element name="Requirements" maxOccurs="1" minOccurs="0">
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<xs:complexType>
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<xs:sequence>
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<xs:choice minOccurs="1" maxOccurs="unbounded">
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<xs:element name="Require" maxOccurs="unbounded" type="xs:string" />
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</xs:sequence>
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<xs:element name="Food" minOccurs="0" maxOccurs="1" type="xs:int" />
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<xs:element name="Shinies" minOccurs="0" maxOccurs="1" type="xs:int" />
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<xs:element name="Agility" minOccurs="0" maxOccurs="1" type="xs:int" />
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<xs:element name="Instinct" minOccurs="0" maxOccurs="1" type="xs:int" />
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<xs:element name="Leadership" minOccurs="0" maxOccurs="1" type="xs:int" />
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</xs:choice>
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</xs:complexType>
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</xs:element>
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</xs:choice>
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</xs:complexType>
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</xs:element>
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</xs:choice>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -60,6 +60,9 @@ if __name__ == "__main__":
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if argo.debug:
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desktop.api.debug_mode = True
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pyi_splash.update_text("Validating game rules")
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core.validate_xml_files()
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pyi_splash.update_text("Starting browser shell")
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storage_dir.mkdir(exist_ok=True, parents=True)
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webview.create_window("Seagull Game", core.app, js_api=desktop.api, width=1280, height=720)
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@@ -1,3 +1,4 @@
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import glob
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import logging
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import os
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import pathlib
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@@ -5,6 +6,7 @@ import sys
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import flask
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from flask_cors import CORS
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import lxml.etree as xmltree
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log = logging.getLogger()
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pipe_stderr = logging.StreamHandler(sys.stderr)
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@@ -30,6 +32,7 @@ CORS(app)
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orig_url_for = app.url_for
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xml_namespaces = {
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"rule": "seagull:rules",
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"items": "seagull:rules/items",
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"upgrades": "seagull:rules/upgrades"
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}
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@@ -58,6 +61,25 @@ def url_for_override(endpoint, *posargs, _anchor=None, _method=None, _scheme=Non
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app.url_for = url_for_override
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schemas = []
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pth_common_rule_schema = path_appdir / "basepak/rules/schemas/rules.xsd"
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doc_common_rule_schema = xmltree.parse(pth_common_rule_schema.as_posix())
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common_rule_schema = xmltree.XMLSchema(doc_common_rule_schema)
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## \brief Validates all XML files in gamedata.
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# \internal
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#
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# This is typically run on program startup.
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def validate_xml_files():
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for schema in schemas:
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for file in gamedata.vfs.vfs.glob(schema[1]):
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pth_xml = file.path[1:]
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fd_xml = gamedata.vfs.open(pth_xml)
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doc = xmltree.parse(fd_xml)
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if not schema[0].validate(doc):
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log.error(f"Bogus XML document: {pth_xml}")
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## \internal
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# \brief Base Flask rendering context. Generated with render_base_context().
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base_context = {}
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@@ -86,7 +108,7 @@ def render_base_context():
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domain_components = flask.request.host.split(".")
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base_domain = ".".join(domain_components[-2:])
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gamedata.vfs.copy_out("static/js/mermaid.esm.min.mjs", dest=path_appdir.as_posix())
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gamedata.vfs.copy_dir("static", dest=path_appdir.as_posix())
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# all this wind up for...
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if base_domain == "otl-hga.net": # production, use assets from S3
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@@ -85,6 +85,19 @@ class GameVFSHandler(object):
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osfs_dest.makedirs(pth_file.parent.as_posix(), recreate=True)
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fs.copy.copy_file(self.vfs, filepath, dest, filepath)
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return (pth_dest / filepath).as_posix()
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def copy_dir(self, dirpath, dest=None):
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if not dest:
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self.osfs_temp.makedirs(pathlib.Path(dirpath).parent.as_posix(), recreate=True)
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fs.copy.copy_dir(self.vfs, dirpath, self.osfs_temp, dirpath)
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return self.pth_temp / dirpath
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else:
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pth_dest = pathlib.Path(dest)
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pth_file = pathlib.Path(dirpath)
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osfs_dest = fs.osfs.OSFS(dest)
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osfs_dest.makedirs(pth_file.parent.as_posix(), recreate=True)
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fs.copy.copy_dir(self.vfs, dirpath, dest, dirpath)
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return (pth_dest / dirpath).as_posix()
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## \brief Primary VFS handler.
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# \internal
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@@ -1,3 +1,5 @@
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import colorsys
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import json
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import io
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import logging
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import textwrap
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@@ -7,14 +9,16 @@ import flask
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import lxml.etree as xmltree
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import mermaid
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from . import core, gamedata
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from . import core, gamedata, jsonizer, util
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pth_upgrade_schema = core.path_appdir / "basepak/rules/schemas/upgrades.xsd"
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doc_upgrade_schema = xmltree.parse(pth_upgrade_schema.as_posix())
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upgrade_schema = xmltree.XMLSchema(doc_upgrade_schema)
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upgrade_schema_parser = xmltree.XMLParser(schema=upgrade_schema)
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UpgradeData = namedtuple("UpgradeData", ["id", "name", "desc", "requires"])
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core.schemas.append((upgrade_schema, "rules/upgrades/**.xml"))
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UpgradeData = namedtuple("UpgradeData", ["id", "name", "desc", "requires", "food", "shinies"])
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## \brief Renders an upgrade tree.
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# \param tree The upgrade tree to retrieve.
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@@ -26,19 +30,40 @@ def get_upgrade_tree(tree):
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rulefile = xmltree.parse(gamedata.vfs.open(f"/rules/upgrades/{tree}.xml"), upgrade_schema_parser)
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ruleset = rulefile.getroot()
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unlocked = []
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if len(flask.request.query_string) > 0:
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for upgrade in flask.request.args.get("unlocked", "").split(","):
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if len(upgrade) > 0:
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unlocked.append(upgrade)
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hnd_treedata = ruleset.xpath("./upgrades:TreeData", namespaces=core.xml_namespaces)[0]
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hnd_name = hnd_treedata.xpath("./upgrades:Name", namespaces=core.xml_namespaces)[0]
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hnd_primary_color = hnd_treedata.xpath("./upgrades:PrimaryColor", namespaces=core.xml_namespaces)[0]
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buf_mmd.write(textwrap.dedent(f"""
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----
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---
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title: {hnd_name.text}
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theme: base
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themeVariables:
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primaryColor: {hnd_primary_color.text}
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----
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securityLevel: loose
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---
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flowchart LR
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"""))
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""").lstrip())
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rgb_primary_color = util.hex_to_rgb(hnd_primary_color.text)
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hsv_primary_color = colorsys.rgb_to_hsv(*rgb_primary_color)
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print(f"{rgb_primary_color} ----> {hsv_primary_color}")
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hsv_fill_open_color = (hsv_primary_color[0], hsv_primary_color[1] / 2, hsv_primary_color[2])
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rgb_fill_open_color = colorsys.hsv_to_rgb(*hsv_fill_open_color)
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hsv_stroke_unlock_color = (hsv_primary_color[0], 1.0, 55)
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rgb_stroke_unlock_color = colorsys.hsv_to_rgb(*hsv_stroke_unlock_color)
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hsv_fill_lock_color = (hsv_primary_color[0], 0.1, min(hsv_primary_color[2] * 1.5, 255))
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rgb_fill_lock_color = colorsys.hsv_to_rgb(*hsv_fill_lock_color)
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print(f"{hsv_fill_lock_color}, {rgb_fill_lock_color}")
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hsv_stroke_lock_color = (hsv_primary_color[0], 0.1, 55)
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rgb_stroke_lock_color = colorsys.hsv_to_rgb(*hsv_stroke_lock_color)
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buf_mmd.write(f" classDef open fill:{util.rgb_to_hex(*rgb_fill_open_color)},stroke:{util.rgb_to_hex(*rgb_primary_color)}\n")
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buf_mmd.write(f" classDef unlocked fill:{util.rgb_to_hex(*rgb_primary_color)},stroke:{util.rgb_to_hex(*rgb_stroke_unlock_color)}\n")
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buf_mmd.write(f" classDef locked fill:{util.rgb_to_hex(*rgb_fill_lock_color)},stroke:{util.rgb_to_hex(*rgb_stroke_lock_color)}\n")
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tree_upgrades = []
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for hnd_upgrade in ruleset.iter("{seagull:rules/upgrades}Upgrade"):
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@@ -48,14 +73,27 @@ def get_upgrade_tree(tree):
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try:
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hnd_requires = hnd_upgrade.xpath("./upgrades:Requirements", namespaces=core.xml_namespaces)[0]
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require_list = [elem.text for elem in hnd_requires.iter("{seagull:rules/upgrades}Require")]
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try:
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hnd_food = hnd_requires.xpath("./upgrades:Food", namespaces=core.xml_namespaces)[0]
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except IndexError:
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hnd_food = None
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try:
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hnd_shinies = hnd_requires.xpath("./upgrades:Shinies", namespaces=core.xml_namespaces)[0]
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except IndexError:
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hnd_shinies = None
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except IndexError:
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require_list = []
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hnd_food = None
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hnd_shinies = None
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upgrade = UpgradeData(
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id=hnd_id.text,
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name=hnd_upgrade_name.text,
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desc=hnd_desc.text,
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requires=require_list
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requires=require_list,
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food=int(hnd_food.text) if hnd_food is not None else 0,
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shinies=int(hnd_shinies.text) if hnd_shinies is not None else 0
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)
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tree_upgrades.append(upgrade)
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@@ -64,7 +102,9 @@ def get_upgrade_tree(tree):
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dependency_lines = []
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for upgrade in tree_upgrades:
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deptier = 0
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buf_mmd.write(f" {upgrade.id}@{{label: \"{upgrade.name}\"}}\n")
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upgrade_food_costs = f"🍏{upgrade.food}" if upgrade.food > 0 else ""
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upgrade_shinies_costs = f"🪙{upgrade.shinies}" if upgrade.shinies > 0 else ""
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buf_mmd.write(f" {upgrade.id}@{{label: \"{upgrade.name}\n<span style='font-size:0.6em'>{upgrade_food_costs}{upgrade_shinies_costs}</span>\"}}\n")
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collected_tiers = []
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for require in upgrade.requires:
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if require in tiers:
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@@ -75,14 +115,72 @@ def get_upgrade_tree(tree):
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if len(collected_tiers) > 0:
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deptier = max(collected_tiers)
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tiers[upgrade.id] = deptier + 1
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tier = deptier + 1
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tiers[upgrade.id] = tier
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all_requirements_met = True
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if tier > 1:
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while all_requirements_met:
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for require in upgrade.requires:
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all_requirements_met = require in unlocked
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if not all_requirements_met:
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buf_mmd.write(f" class {upgrade.id} locked\n")
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elif upgrade in unlocked:
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buf_mmd.write(f" class {upgrade.id} unlocked\n")
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else:
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buf_mmd.write(f" class {upgrade.id} open\n")
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buf_mmd.write(f" click {upgrade.id} call purchase_upgrade('{tree}','{upgrade.id}')\n")
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for line in dependency_lines:
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buf_mmd.write(line)
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buf_mmd.seek(0)
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print(buf_mmd.read())
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return get_upgrade_tree_mmd(tree) # TEMP
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mmd_str = buf_mmd.read()
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mmd_upgradetree = mermaid.Mermaid(mmd_str, height=400)
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#print(mmd_str)
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return mmd_upgradetree.svg_response.content
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@core.app.route("/upgrades/<tree>/<upgrade>")
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def get_upgrade_data(tree, upgrade):
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rulefile = xmltree.parse(gamedata.vfs.open(f"/rules/upgrades/{tree}.xml"), upgrade_schema_parser)
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ruleset = rulefile.getroot()
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target_upgrade = None
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hnd_id = None
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for hnd_upgrade in ruleset.iter("{seagull:rules/upgrades}Upgrade"):
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hnd_id = hnd_upgrade.xpath("./upgrades:Id", namespaces=core.xml_namespaces)[0]
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if hnd_id.text == upgrade:
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target_upgrade = hnd_upgrade
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break
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hnd_name = hnd_upgrade.xpath("./upgrades:Name", namespaces=core.xml_namespaces)[0]
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hnd_desc = hnd_upgrade.xpath("./upgrades:Desc", namespaces=core.xml_namespaces)[0]
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try:
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hnd_requires = hnd_upgrade.xpath("./upgrades:Requirements", namespaces=core.xml_namespaces)[0]
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require_list = [elem.text for elem in hnd_requires.iter("{seagull:rules/upgrades}Require")]
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try:
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hnd_food = hnd_requires.xpath("./upgrades:Food", namespaces=core.xml_namespaces)[0]
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except IndexError:
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hnd_food = None
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try:
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hnd_shinies = hnd_requires.xpath("./upgrades:Shinies", namespaces=core.xml_namespaces)[0]
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except IndexError:
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hnd_shinies = None
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except IndexError:
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hnd_requires = None
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hnd_shinies = None
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hnd_food = None
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require_list = []
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return flask.make_response(json.dumps({
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"id": hnd_id.text,
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"name": hnd_name.text,
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"desc": hnd_desc.text,
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"food": int(hnd_food.text) if hnd_food else 0,
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"shinies": int(hnd_shinies.text) if hnd_shinies else 0,
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"requires": require_list
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}, cls=jsonizer.JSONizer), 200)
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def get_upgrade_tree_mmd(tree):
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if not gamedata.vfs.exists(f"upgrades/{tree}.mmd"):
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|
6
app/pylocal/util.py
Normal file
6
app/pylocal/util.py
Normal file
@@ -0,0 +1,6 @@
|
||||
def hex_to_rgb(hex: str):
|
||||
hex = hex.lstrip("#")
|
||||
return tuple(int(hex[i:i+2], 16) for i in (0, 2, 4))
|
||||
|
||||
def rgb_to_hex(r: int, g: int, b: int):
|
||||
return f"#{int(r):0>2x}{int(g):0>2x}{int(b):0>2x}"
|
@@ -1,57 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
srcdir=$(pwd)
|
||||
BUILD_DIR=${BUILD_DIR:-$srcdir/build}
|
||||
CACHE_DIR=${CACHE_DIR:-$srcdir/build_cache}
|
||||
echo "$srcdir => $BUILD_DIR"
|
||||
|
||||
die () {
|
||||
echo "$@" >&2
|
||||
exit 1
|
||||
}
|
||||
|
||||
findcmd () {
|
||||
command -v $1 || die "missing command: $1"
|
||||
}
|
||||
|
||||
findcmd cargo
|
||||
findcmd python
|
||||
findcmd rsync
|
||||
|
||||
mkdir -p $BUILD_DIR && cd $BUILD_DIR
|
||||
mkdir -p $CACHE_DIR
|
||||
rsync -rv --include-from=$srcdir/.rsync-include $srcdir/ $BUILD_DIR/
|
||||
|
||||
# rant
|
||||
if [[ -f $CACHE_DIR/rant.tar.zst ]]; then
|
||||
pv -bprt -N "unpacking: rant" $CACHE_DIR/rant.tar.zst | tar -x --zstd -f -
|
||||
else
|
||||
mkdir -p opt/rant
|
||||
cargo install rant --version 4.0.0-alpha.33 --root $BUILD_DIR/opt/rant --features cli
|
||||
tar -c -f - --zstd opt/rant | pv -bprt -N "caching: rant" > $CACHE_DIR/rant.tar.zst
|
||||
fi
|
||||
python $srcdir/render-wordlists.py -i $srcdir/ext/imsky/wordlists -o rant $BUILD_DIR/app/rant/wordlist.rant
|
||||
|
||||
# python venv
|
||||
if [[ -f $CACHE_DIR/pyvenv.tar.zst ]]; then
|
||||
pv -bprt -N "unpacking: pyvenv" $CACHE_DIR/pyvenv.tar.zst | tar -x --zstd -f -
|
||||
source pyvenv/bin/activate
|
||||
else
|
||||
python -m venv pyvenv
|
||||
source pyvenv/bin/activate
|
||||
pip install -r app/requirements.txt
|
||||
pip install -r app/requirements-build-desktop.txt
|
||||
pip install -r app/requirements-desktop.txt
|
||||
[[ $(uname -s) == "Linux" ]] && pip install -r app/requirements-desktop-linux.txt
|
||||
#[[ $(uname -s) == "Darwin" ]] && pip install -r app/requirements-desktop-macos.txt
|
||||
tar -c -f - --zstd pyvenv | pv -bprt -N "caching: pyvenv" > $CACHE_DIR/pyvenv.tar.zst
|
||||
fi
|
||||
|
||||
pyinstaller seagull.spec
|
||||
deactivate
|
||||
|
||||
cd $srcdir
|
||||
cp -fv $BUILD_DIR/dist/seagull $srcdir
|
||||
rm -fr $BUILD_DIR
|
||||
du -sh seagull
|
||||
echo "You should be able to run ./seagull now"
|
10
build-pak.sh
10
build-pak.sh
@@ -1,10 +0,0 @@
|
||||
#!/bin/bash
|
||||
# ('app/templates', './templates'),
|
||||
# ('app/rules', './rules'),
|
||||
# ('static', './static'),
|
||||
# ('app/rant', './rant'),
|
||||
# ('opt', './opt')
|
||||
|
||||
zip -7rv seagull.pak static
|
||||
cd app
|
||||
zip -7rv ../seagull.pak templates rules rant
|
@@ -7,6 +7,10 @@
|
||||
<Upgrade>
|
||||
<Id>speed1</Id>
|
||||
<Name>Speedier Seagull</Name>
|
||||
<Requirements>
|
||||
<Food>100</Food>
|
||||
<Agility>1</Agility>
|
||||
</Requirements>
|
||||
<Modifiers>
|
||||
<Mod Id="up_speed1" Name="Upgrade: Speedier Seagull" Speed="5" />
|
||||
</Modifiers>
|
||||
@@ -18,6 +22,7 @@
|
||||
<Desc>Applying a thin coat of old french fry oil makes you much faster. Why do humans throw this stuff out?</Desc>
|
||||
<Requirements>
|
||||
<Require>speed1</Require>
|
||||
<Food>150</Food>
|
||||
</Requirements>
|
||||
<Modifiers>
|
||||
<Mod Id="up_speed2" Name="Upgrade: Greased Wings" Speed="10" />
|
||||
@@ -30,6 +35,10 @@
|
||||
<Mod Id="up_theft_chance1" Name="Upgrade: Swooping Techniques" ChanceSteal="10" />
|
||||
</Modifiers>
|
||||
<Desc>It's all in the neck. The wings are just the steering wheel. You gain a bonus on all dice rolls for stealing.</Desc>
|
||||
<Requirements>
|
||||
<Food>100</Food>
|
||||
<Agility>1</Agility>
|
||||
</Requirements>
|
||||
</Upgrade>
|
||||
<Upgrade>
|
||||
<Id>theft_chance2</Id>
|
||||
@@ -37,6 +46,7 @@
|
||||
<Desc>It's a lot easier to steal things if the previous owner doesn't see you coming. This technique gives you a bigger bonus on stealing rolls.</Desc>
|
||||
<Requirements>
|
||||
<Require>theft_chance1</Require>
|
||||
<Food>150</Food>
|
||||
</Requirements>
|
||||
<Modifiers>
|
||||
<Mod Id="up_theft_chance2" Name="Upgrade: The Element of Surprise" ChanceSteal="15" />
|
||||
|
66
pak/rules/upgrades/instinct.xml
Normal file
66
pak/rules/upgrades/instinct.xml
Normal file
@@ -0,0 +1,66 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<UpgradeRules xmlns="seagull:rules/upgrades">
|
||||
<TreeData>
|
||||
<Name>Instinct Upgrades</Name>
|
||||
<PrimaryColor>#aa00ff</PrimaryColor>
|
||||
</TreeData>
|
||||
<Upgrade>
|
||||
<Id>xp_bonus1</Id>
|
||||
<Name>Stop and Smell</Name>
|
||||
<Requirements>
|
||||
<Food>100</Food>
|
||||
<Instinct>1</Instinct>
|
||||
</Requirements>
|
||||
<Modifiers>
|
||||
<Mod Id="up_xp_bonus1" Name="Upgrade: Stop and Smell" XPPerc="2" />
|
||||
</Modifiers>
|
||||
<Desc>Who knew taking in the smells could make you wiser? Enjoy a 2% bonus to XP.</Desc>
|
||||
</Upgrade>
|
||||
<Upgrade>
|
||||
<Id>xp_bonus2</Id>
|
||||
<Name>Ponder and Deliberate</Name>
|
||||
<Modifiers>
|
||||
<Mod Id="up_xp_bonus2" Name="Upgrade: Ponder and Deliberate" XPPerc="5" />
|
||||
</Modifiers>
|
||||
<Requirements>
|
||||
<Require>xp_bonus1</Require>
|
||||
<Food>150</Food>
|
||||
</Requirements>
|
||||
<Desc>Take a second to really think about what you're trying to steal. You'll get a 5% XP bonus if you do.</Desc>
|
||||
</Upgrade>
|
||||
<Upgrade>
|
||||
<Id>xp_bonus3</Id>
|
||||
<Name>Plan and Strategize</Name>
|
||||
<Modifiers>
|
||||
<Mod Id="up_xp_bonus3" Name="Upgrade: Plan and Strategize" XPPerc="10" />
|
||||
</Modifiers>
|
||||
<Requirements>
|
||||
<Require>xp_bonus2</Require>
|
||||
<Require>theft_results2</Require>
|
||||
</Requirements>
|
||||
<Desc>Have a plan to steal from everyone you meet. Even the ones you don't execute on will grant you an additional 10% XP.</Desc>
|
||||
</Upgrade>
|
||||
<Upgrade>
|
||||
<Id>theft_results1</Id>
|
||||
<Name>Go for the Pockets</Name>
|
||||
<Desc>That's where they keep their stuff. Steal a little bit more from everyone.</Desc>
|
||||
<Requirements>
|
||||
<Food>100</Food>
|
||||
</Requirements>
|
||||
<Modifiers>
|
||||
<Mod Id="up_theft_results1" Name="Upgrade: Go for the Pockets" StealPerc="5" />
|
||||
</Modifiers>
|
||||
</Upgrade>
|
||||
<Upgrade>
|
||||
<Id>theft_results2</Id>
|
||||
<Name>Use the Winds</Name>
|
||||
<Desc>The wind provides extra speed, making you both faster and capable of taking more.</Desc>
|
||||
<Requirements>
|
||||
<Require>theft_results1</Require>
|
||||
<Food>200</Food>
|
||||
</Requirements>
|
||||
<Modifiers>
|
||||
<Mod Id="up_theft_results2" Name="Upgrade: Use the Winds" Speed="2" StealPerc="10" />
|
||||
</Modifiers>
|
||||
</Upgrade>
|
||||
</UpgradeRules>
|
20
pak/rules/upgrades/leadership.xml
Normal file
20
pak/rules/upgrades/leadership.xml
Normal file
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.1" encoding="UTF-8"?>
|
||||
<UpgradeRules xmlns="seagull:rules/upgrades">
|
||||
<TreeData>
|
||||
<Name>Leadership Upgrades</Name>
|
||||
<PrimaryColor>#ffaa00</PrimaryColor>
|
||||
</TreeData>
|
||||
<Upgrade>
|
||||
<Id>recruit_chance1</Id>
|
||||
</Upgrade>
|
||||
<Upgrade>
|
||||
<Id>offline_gen</Id>
|
||||
<Name>Tireless Colony</Name>
|
||||
<Requirements>
|
||||
<Food>100</Food>
|
||||
<Shinies>100</Shinies>
|
||||
<Leadership>1</Leadership>
|
||||
</Requirements>
|
||||
<Desc>Your colony starts taking shifts to get resources for you. A percentage of colony-generation continues even when you close the game.</Desc>
|
||||
</Upgrade>
|
||||
</UpgradeRules>
|
@@ -19,10 +19,16 @@ function update_charsheet() {
|
||||
}
|
||||
}
|
||||
|
||||
async function purchase_upgrade(tree, upgrade) {
|
||||
var upgrade_data = await fetch(`/upgrades/${tree}/${upgrade}`)
|
||||
.then(res => res.text())
|
||||
console.log(upgrade_data)
|
||||
}
|
||||
|
||||
async function display_tree(tree) {
|
||||
var upgrade_tree = await fetch(`/upgrades/${tree}`)
|
||||
.then(res => res.text())
|
||||
console.log(upgrade_tree)
|
||||
//console.log(upgrade_tree)
|
||||
|
||||
charsheet_elements["blk_tree"].innerHTML = upgrade_tree
|
||||
}
|
||||
|
13
pak/static/js/seagull-cheats.mjs
Normal file
13
pak/static/js/seagull-cheats.mjs
Normal file
@@ -0,0 +1,13 @@
|
||||
export function cheat_resources() {
|
||||
hnd_direction = document.querySelector("#dev-resource-direction");
|
||||
hnd_restype = document.querySelector("#dev-resource-type");
|
||||
hnd_amount = document.querySelector("#dev-resource-amount");
|
||||
|
||||
if (!isEmpty(hnd_amount.value)) {
|
||||
if (hnd_direction == "+") {
|
||||
gamestate[hnd_restype.value] += Number(hnd_amount.value);
|
||||
} else if (hnd_direction == "-") {
|
||||
gamestate[hnd_restype.value] -= Number(hnd_amount.value);
|
||||
}
|
||||
}
|
||||
}
|
@@ -48,6 +48,10 @@ const tickdiffs_reset = {
|
||||
}
|
||||
var tickdiffs = {}
|
||||
|
||||
globalThis.isEmpty = str => !str.trim().length
|
||||
|
||||
import {cheat_resources} from "./seagull-cheats.mjs"
|
||||
|
||||
var bool_log_alt = false
|
||||
globalThis.record_log = function (text) {
|
||||
const div_logrow = document.createElement("div");
|
||||
@@ -300,7 +304,7 @@ async function game_tick() {
|
||||
ticks_since_last_save += 1;
|
||||
page_elements["lbl_tick"].innerHTML = gamestate["tick"];
|
||||
|
||||
if (gamestate["tick"] % 5 == 0) {
|
||||
if (gamestate["tick"] % 5 == 0 && gamestate["colony"] > 1) {
|
||||
var colony_tickdata = await fetch("/tick/colony", {
|
||||
method: "POST",
|
||||
body: JSON.stringify({
|
||||
|
@@ -1,2 +1,12 @@
|
||||
{% if not desktop %}IP: {{ipaddr}}<br />{% endif %}
|
||||
<button id="dev-reset" onClick="reset_game()">Reset Game</button>
|
||||
<button id="dev-reset" onClick="reset_game()">Reset Game</button><br />
|
||||
<select id="dev-resource-direction">
|
||||
<option value="+">Grant</option>
|
||||
<option value="-">Remove</option>
|
||||
</select>
|
||||
<select id="dev-resource-type">
|
||||
<option value="food">Food</option>
|
||||
<option value="shinies">Shinies</option>
|
||||
</select>
|
||||
<input type="number" min="0" id="dev-resource-amount" placeholder="∞"/>
|
||||
<button id="dev-resource-txn" onClick="cheat_resources()">➡️</button>
|
@@ -22,7 +22,7 @@ pyz = PYZ(a.pure)
|
||||
|
||||
splash = Splash("@CMAKE_SOURCE_DIR@/pak/static/image/splash.png",
|
||||
binaries=a.binaries, datas=a.datas,
|
||||
text_pos=(0,0), text_size=12, text_color="white")
|
||||
text_pos=(10,1), text_size=24, text_color="white")
|
||||
|
||||
exe = EXE(
|
||||
pyz,
|
||||
|
Reference in New Issue
Block a user