big upgrades to upgrade system
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20
pak/rules/upgrades/leadership.xml
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20
pak/rules/upgrades/leadership.xml
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<?xml version="1.1" encoding="UTF-8"?>
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<UpgradeRules xmlns="seagull:rules/upgrades">
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<TreeData>
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<Name>Leadership Upgrades</Name>
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<PrimaryColor>#ffaa00</PrimaryColor>
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</TreeData>
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<Upgrade>
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<Id>recruit_chance1</Id>
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</Upgrade>
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<Upgrade>
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<Id>offline_gen</Id>
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<Name>Tireless Colony</Name>
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<Requirements>
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<Food>100</Food>
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<Shinies>100</Shinies>
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<Leadership>1</Leadership>
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</Requirements>
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<Desc>Your colony starts taking shifts to get resources for you. A percentage of colony-generation continues even when you close the game.</Desc>
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</Upgrade>
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</UpgradeRules>
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