big upgrades to upgrade system
This commit is contained in:
@@ -7,6 +7,10 @@
|
||||
<Upgrade>
|
||||
<Id>speed1</Id>
|
||||
<Name>Speedier Seagull</Name>
|
||||
<Requirements>
|
||||
<Food>100</Food>
|
||||
<Agility>1</Agility>
|
||||
</Requirements>
|
||||
<Modifiers>
|
||||
<Mod Id="up_speed1" Name="Upgrade: Speedier Seagull" Speed="5" />
|
||||
</Modifiers>
|
||||
@@ -18,6 +22,7 @@
|
||||
<Desc>Applying a thin coat of old french fry oil makes you much faster. Why do humans throw this stuff out?</Desc>
|
||||
<Requirements>
|
||||
<Require>speed1</Require>
|
||||
<Food>150</Food>
|
||||
</Requirements>
|
||||
<Modifiers>
|
||||
<Mod Id="up_speed2" Name="Upgrade: Greased Wings" Speed="10" />
|
||||
@@ -30,6 +35,10 @@
|
||||
<Mod Id="up_theft_chance1" Name="Upgrade: Swooping Techniques" ChanceSteal="10" />
|
||||
</Modifiers>
|
||||
<Desc>It's all in the neck. The wings are just the steering wheel. You gain a bonus on all dice rolls for stealing.</Desc>
|
||||
<Requirements>
|
||||
<Food>100</Food>
|
||||
<Agility>1</Agility>
|
||||
</Requirements>
|
||||
</Upgrade>
|
||||
<Upgrade>
|
||||
<Id>theft_chance2</Id>
|
||||
@@ -37,6 +46,7 @@
|
||||
<Desc>It's a lot easier to steal things if the previous owner doesn't see you coming. This technique gives you a bigger bonus on stealing rolls.</Desc>
|
||||
<Requirements>
|
||||
<Require>theft_chance1</Require>
|
||||
<Food>150</Food>
|
||||
</Requirements>
|
||||
<Modifiers>
|
||||
<Mod Id="up_theft_chance2" Name="Upgrade: The Element of Surprise" ChanceSteal="15" />
|
||||
|
66
pak/rules/upgrades/instinct.xml
Normal file
66
pak/rules/upgrades/instinct.xml
Normal file
@@ -0,0 +1,66 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<UpgradeRules xmlns="seagull:rules/upgrades">
|
||||
<TreeData>
|
||||
<Name>Instinct Upgrades</Name>
|
||||
<PrimaryColor>#aa00ff</PrimaryColor>
|
||||
</TreeData>
|
||||
<Upgrade>
|
||||
<Id>xp_bonus1</Id>
|
||||
<Name>Stop and Smell</Name>
|
||||
<Requirements>
|
||||
<Food>100</Food>
|
||||
<Instinct>1</Instinct>
|
||||
</Requirements>
|
||||
<Modifiers>
|
||||
<Mod Id="up_xp_bonus1" Name="Upgrade: Stop and Smell" XPPerc="2" />
|
||||
</Modifiers>
|
||||
<Desc>Who knew taking in the smells could make you wiser? Enjoy a 2% bonus to XP.</Desc>
|
||||
</Upgrade>
|
||||
<Upgrade>
|
||||
<Id>xp_bonus2</Id>
|
||||
<Name>Ponder and Deliberate</Name>
|
||||
<Modifiers>
|
||||
<Mod Id="up_xp_bonus2" Name="Upgrade: Ponder and Deliberate" XPPerc="5" />
|
||||
</Modifiers>
|
||||
<Requirements>
|
||||
<Require>xp_bonus1</Require>
|
||||
<Food>150</Food>
|
||||
</Requirements>
|
||||
<Desc>Take a second to really think about what you're trying to steal. You'll get a 5% XP bonus if you do.</Desc>
|
||||
</Upgrade>
|
||||
<Upgrade>
|
||||
<Id>xp_bonus3</Id>
|
||||
<Name>Plan and Strategize</Name>
|
||||
<Modifiers>
|
||||
<Mod Id="up_xp_bonus3" Name="Upgrade: Plan and Strategize" XPPerc="10" />
|
||||
</Modifiers>
|
||||
<Requirements>
|
||||
<Require>xp_bonus2</Require>
|
||||
<Require>theft_results2</Require>
|
||||
</Requirements>
|
||||
<Desc>Have a plan to steal from everyone you meet. Even the ones you don't execute on will grant you an additional 10% XP.</Desc>
|
||||
</Upgrade>
|
||||
<Upgrade>
|
||||
<Id>theft_results1</Id>
|
||||
<Name>Go for the Pockets</Name>
|
||||
<Desc>That's where they keep their stuff. Steal a little bit more from everyone.</Desc>
|
||||
<Requirements>
|
||||
<Food>100</Food>
|
||||
</Requirements>
|
||||
<Modifiers>
|
||||
<Mod Id="up_theft_results1" Name="Upgrade: Go for the Pockets" StealPerc="5" />
|
||||
</Modifiers>
|
||||
</Upgrade>
|
||||
<Upgrade>
|
||||
<Id>theft_results2</Id>
|
||||
<Name>Use the Winds</Name>
|
||||
<Desc>The wind provides extra speed, making you both faster and capable of taking more.</Desc>
|
||||
<Requirements>
|
||||
<Require>theft_results1</Require>
|
||||
<Food>200</Food>
|
||||
</Requirements>
|
||||
<Modifiers>
|
||||
<Mod Id="up_theft_results2" Name="Upgrade: Use the Winds" Speed="2" StealPerc="10" />
|
||||
</Modifiers>
|
||||
</Upgrade>
|
||||
</UpgradeRules>
|
20
pak/rules/upgrades/leadership.xml
Normal file
20
pak/rules/upgrades/leadership.xml
Normal file
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.1" encoding="UTF-8"?>
|
||||
<UpgradeRules xmlns="seagull:rules/upgrades">
|
||||
<TreeData>
|
||||
<Name>Leadership Upgrades</Name>
|
||||
<PrimaryColor>#ffaa00</PrimaryColor>
|
||||
</TreeData>
|
||||
<Upgrade>
|
||||
<Id>recruit_chance1</Id>
|
||||
</Upgrade>
|
||||
<Upgrade>
|
||||
<Id>offline_gen</Id>
|
||||
<Name>Tireless Colony</Name>
|
||||
<Requirements>
|
||||
<Food>100</Food>
|
||||
<Shinies>100</Shinies>
|
||||
<Leadership>1</Leadership>
|
||||
</Requirements>
|
||||
<Desc>Your colony starts taking shifts to get resources for you. A percentage of colony-generation continues even when you close the game.</Desc>
|
||||
</Upgrade>
|
||||
</UpgradeRules>
|
Reference in New Issue
Block a user