state sync; the basic early game works

This commit is contained in:
2025-08-05 17:57:43 -07:00
parent 9f514db33b
commit 1b72e899af
16 changed files with 209 additions and 23 deletions

View File

@@ -21,6 +21,10 @@ async function prepare_gamestate() {
}
tick_meter_running = true;
if (window.pywebview.api.debug_mode) {
dev_toolbox(true);
}
}
function save_game() {

View File

@@ -45,6 +45,44 @@ function record_log(text) {
page_elements["div_log"].append(div_logrow);
}
function record_log_with_choices() {
const div_logrow = document.createElement("div");
if (bool_log_alt) { div_logrow.className = "log-line"; }
else { div_logrow.className = "log-line-alt"; }
bool_log_alt = !bool_log_alt;
const div_logtick = document.createElement("div");
div_logtick.className = "log-tick"
div_logtick.innerHTML = "Day " + gamestate["tick"];
div_logrow.append(div_logtick);
const div_logdata = document.createElement("div");
const div_logmsg = document.createElement("div");
div_logmsg.innerHTML = arguments[0];
div_logmsg.className = "log-msg";
div_logdata.append(div_logmsg);
const div_logactions = document.createElement("div");
div_logactions.className = "log-button-row";
for (var i = 1; i < arguments.length; i += 2) {
console.log(i)
var label = arguments[i];
var callback = arguments[i+1];
var btn_action = document.createElement("button");
btn_action.innerHTML = label;
btn_action.setAttribute("onclick", callback + "; tick_meter_running = true;");
div_logactions.append(btn_action);
}
div_logdata.append(div_logactions);
div_logrow.append(div_logdata);
page_elements["div_log"].append(div_logrow);
tick_meter_running = false;
}
function update_ui() {
page_elements["lbl_name"].innerHTML = gamestate["name"];
page_elements["lbl_tick"].innerHTML = gamestate["tick"];
@@ -78,6 +116,18 @@ function dev_toolbox(open) {
dev_toolbox_open = open;
}
async function steal_resource(resource, amount, items) {
var stealdata = await fetch("/act/steal/" + resource, {method: "POST", body: JSON.stringify({gamestate: gamestate})})
.then(res => { return res.json(); })
.catch(e => { throw e; });
if (stealdata["success"]) {
gamestate[resource] += amount;
record_log("Stole " + resource + " from a human: " + items.join(", "));
}
else { record_log("Didn't steal " + resource + " from a human"); }
}
async function game_tick() {
gamestate["tick"] += 1;
ticks_since_last_save += 1;
@@ -102,7 +152,55 @@ async function game_tick() {
// Flavor event - no gameplay effect, but occasionally says something fun.
record_log(tickdata["log"]);
} else if (tickdata["event_type"] == 10) { // ENCHUMAN
var total_food = 0;
var food_descs = [];
var total_shinies = 0;
var shinies_descs = [];
switch (page_elements["menu_enc_human"].value) {
case "pause":
tickdata.items.food.forEach((item) => {
total_food += item["amount"];
food_descs.push(item["desc"]);
})
tickdata.items.shinies.forEach((item) => {
total_shinies += item["amount"];
shinies_descs.push(item["desc"]);
})
var logstring = "You have encountered a human. It is carrying these resources:\n\n"
logstring += "<ol>\n"
if (total_food > 0) {
logstring += "<li><b>" + total_food + " food:</b> " + food_descs.join(", ") + "</li>\n";
}
if (total_shinies > 0) {
logstring += "<li><b>" + total_shinies + " shinies:</b> " + shinies_descs.join(", ") + "</li>\n";
}
logstring += "</ol>\nWhat would you like to do?";
record_log_with_choices(logstring,
"Steal food", `steal_resource('food', ${total_food}, ${JSON.stringify(food_descs)})`,
"Steal shinies", `steal_resource('shinies', ${total_shinies}, ${JSON.stringify(shinies_descs)})`
)
break;
case "steal-food":
tickdata.items.food.forEach((item) => {
total_food += item["amount"];
food_descs.push(item["desc"]);
})
steal_resource("food", total_food, food_descs);
break;
case "steal-shinies":
tickdata.items.shinies.forEach((item) => {
total_shinies += item["amount"];
shinies_descs.push(item["desc"]);
})
steal_resource("shinies", total_shinies, shinies_descs);
break;
default:
console.error("undefined action " + page_elements["menu_enc_human"]);
break;
}
}
// sanity check