state sync; the basic early game works
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37
app/rules/schemas/items.xsd
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37
app/rules/schemas/items.xsd
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<?xml version="1.0" encoding="UTF-8"?>
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<xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="seagull:rules/items">
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<xs:element name="ItemRules">
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<xs:complexType>
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<xs:choice maxOccurs="unbounded" minOccurs="0">
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<xs:element type="xs:string" name="Event"/>
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<xs:element name="Food">
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<xs:complexType>
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<xs:sequence>
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<xs:element type="xs:int" name="Min"/>
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<xs:element type="xs:int" name="Max"/>
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</xs:sequence>
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<xs:attribute type="xs:int" name="StoryBeat" use="optional" default="0"/>
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</xs:complexType>
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</xs:element>
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<xs:element name="Shinies">
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<xs:complexType>
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<xs:sequence>
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<xs:element type="xs:int" name="Min"/>
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<xs:element type="xs:int" name="Max"/>
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</xs:sequence>
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<xs:attribute type="xs:int" name="StoryBeat" use="optional" default="0"/>
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</xs:complexType>
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</xs:element>
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<xs:element name="Psi">
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<xs:complexType>
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<xs:sequence>
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<xs:element type="xs:int" name="Min"/>
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<xs:element type="xs:int" name="Max"/>
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</xs:sequence>
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<xs:attribute type="xs:int" name="StoryBeat" default="0"/>
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</xs:complexType>
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</xs:element>
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</xs:choice>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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