state sync; the basic early game works

This commit is contained in:
2025-08-05 17:57:43 -07:00
parent 9f514db33b
commit 1b72e899af
16 changed files with 209 additions and 23 deletions

View File

@@ -1,3 +1,4 @@
import os
import subprocess
import xml.etree.ElementTree as xmltree
@@ -7,13 +8,18 @@ valid_resources = [
"food", "shinies", "psi" # early game
]
rant_env = os.environ.copy()
rant_env["RANT_MODULES_PATH"] = (core.path_appdir / "rant").as_posix()
def generate_item(resource, target):
if core.desktop_mode:
rant_path = core.path_appdir / "opt/rant/bin/rant"
else:
rant_path = "rant" # rely on OS PATH
proc_rant = subprocess.run([rant_path, (core.path_appdir / f"rant/{resource}/{target}.rant").as_posix()], capture_output=True)
return proc_rant.stdout.decode()
proc_rant = subprocess.run([rant_path, (core.path_appdir / f"rant/{resource}/{target}.rant").as_posix()], env=rant_env, capture_output=True)
if proc_rant.stderr:
core.log.warning("rant is throwing up:\n" + proc_rant.stderr.decode())
return proc_rant.stdout.decode().strip()
class TickItem(object):
def __init__(self, resource, amount, target):