giant freakin documentation and reorganization pass, it also uses cmake because all the building was getting too complicated for shell scripts
This commit is contained in:
5
app/basepak/static/js/desktop-structuredclone.js
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5
app/basepak/static/js/desktop-structuredclone.js
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function structuredClone(val) {
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var output = JSON.parse(JSON.stringify(val));
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if (window.pywebview.api.debug_mode) { console.log(("structuredClone:" + val) + " => " + outval); }
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return output;
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}
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app/basepak/static/js/konami.js
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app/basepak/static/js/konami.js
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/*
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* Konami-JS ~
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* :: Now with support for touch events and multiple instances for
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* :: those situations that call for multiple easter eggs!
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* Code: https://github.com/georgemandis/konami-js
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* Copyright (c) 2009 George Mandis (https://george.mand.is)
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* Version: 1.7.0 (09/03/2024)
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* Licensed under the MIT License (http://opensource.org/licenses/MIT)
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* Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1+ and Android
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*/
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var Konami = function (callback) {
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var konami = {
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addEvent: function (obj, type, fn, ref_obj) {
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if (obj.addEventListener) obj.addEventListener(type, fn, false);
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else if (obj.attachEvent) {
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// IE
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obj["e" + type + fn] = fn;
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obj[type + fn] = function () {
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obj["e" + type + fn](window.event, ref_obj);
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};
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obj.attachEvent("on" + type, obj[type + fn]);
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}
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},
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removeEvent: function (obj, eventName, eventCallback) {
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if (obj.removeEventListener) {
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obj.removeEventListener(eventName, eventCallback);
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} else if (obj.attachEvent) {
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obj.detachEvent(eventName);
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}
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},
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input: "",
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pattern: "38384040373937396665",
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keydownHandler: function (e, ref_obj) {
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if (ref_obj) {
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konami = ref_obj;
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} // IE
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konami.input += e ? e.keyCode : event.keyCode;
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if (konami.input.length > konami.pattern.length) {
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konami.input = konami.input.substr(
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konami.input.length - konami.pattern.length,
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);
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}
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if (konami.input === konami.pattern) {
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konami.code(konami._currentLink);
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konami.input = "";
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e.preventDefault();
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return false;
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}
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},
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load: function (link) {
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this._currentLink = link;
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this.addEvent(document, "keydown", this.keydownHandler, this);
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this.iphone.load(link);
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},
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unload: function () {
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this.removeEvent(document, "keydown", this.keydownHandler);
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this.iphone.unload();
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},
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code: function (link) {
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window.location = link;
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},
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iphone: {
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start_x: 0,
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start_y: 0,
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stop_x: 0,
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stop_y: 0,
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tap: false,
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capture: false,
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orig_keys: "",
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keys: [
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"UP",
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"UP",
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"DOWN",
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"DOWN",
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"LEFT",
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"RIGHT",
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"LEFT",
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"RIGHT",
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"TAP",
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"TAP",
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],
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input: [],
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code: function (link) {
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konami.code(link);
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},
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touchmoveHandler: function (e) {
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if (e.touches.length === 1 && konami.iphone.capture === true) {
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var touch = e.touches[0];
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konami.iphone.stop_x = touch.pageX;
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konami.iphone.stop_y = touch.pageY;
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konami.iphone.tap = false;
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konami.iphone.capture = false;
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}
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},
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touchendHandler: function () {
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konami.iphone.input.push(konami.iphone.check_direction());
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if (konami.iphone.input.length > konami.iphone.keys.length)
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konami.iphone.input.shift();
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if (konami.iphone.input.length === konami.iphone.keys.length) {
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var match = true;
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for (var i = 0; i < konami.iphone.keys.length; i++) {
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if (konami.iphone.input[i] !== konami.iphone.keys[i]) {
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match = false;
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}
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}
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if (match) {
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konami.iphone.code(konami._currentLink);
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}
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}
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},
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touchstartHandler: function (e) {
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konami.iphone.start_x = e.changedTouches[0].pageX;
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konami.iphone.start_y = e.changedTouches[0].pageY;
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konami.iphone.tap = true;
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konami.iphone.capture = true;
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},
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load: function (link) {
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this.orig_keys = this.keys;
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konami.addEvent(document, "touchmove", this.touchmoveHandler);
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konami.addEvent(document, "touchend", this.touchendHandler, false);
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konami.addEvent(document, "touchstart", this.touchstartHandler);
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},
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unload: function () {
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konami.removeEvent(document, "touchmove", this.touchmoveHandler);
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konami.removeEvent(document, "touchend", this.touchendHandler);
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konami.removeEvent(document, "touchstart", this.touchstartHandler);
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},
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check_direction: function () {
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var x_magnitude = Math.abs(this.start_x - this.stop_x);
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var y_magnitude = Math.abs(this.start_y - this.stop_y);
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var x = this.start_x - this.stop_x < 0 ? "RIGHT" : "LEFT";
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var y = this.start_y - this.stop_y < 0 ? "DOWN" : "UP";
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var result =
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this.tap === true ? "TAP" : x_magnitude > y_magnitude ? x : y;
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return result;
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},
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},
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};
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typeof callback === "string" && konami.load(callback);
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if (typeof callback === "function") {
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konami.code = callback;
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konami.load();
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}
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return konami;
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};
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if (typeof module !== "undefined" && typeof module.exports !== "undefined") {
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module.exports = Konami;
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} else {
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if (typeof define === "function" && define.amd) {
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define([], function () {
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return Konami;
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});
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} else {
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window.Konami = Konami;
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}
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}
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14
app/basepak/static/js/mermaid.esm.min.mjs
Normal file
14
app/basepak/static/js/mermaid.esm.min.mjs
Normal file
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