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seagull-game/pak/rules/upgrades/leadership.xml

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<?xml version="1.1" encoding="UTF-8"?>
<UpgradeRules xmlns="seagull:rules/upgrades">
<TreeData>
<Name>Leadership Upgrades</Name>
<PrimaryColor>#ffaa00</PrimaryColor>
</TreeData>
<Upgrade>
<Id>recruit_chance1</Id>
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<Name>Squawk Softly</Name>
<Requirements>
<Food>100</Food>
<Shinies>100</Shinies>
<Leadership>1</Leadership>
</Requirements>
<Desc>And carry big talons. Bonus to recruiting chances.</Desc>
<Modifiers>
<Mod Id="up_recruit_chance1" Name="Upgrade: Squawk Softly" ChanceRecruit="10" />
</Modifiers>
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</Upgrade>
<Upgrade>
<Id>offline_gen</Id>
<Name>Tireless Colony</Name>
<Requirements>
<Food>100</Food>
<Shinies>100</Shinies>
<Leadership>1</Leadership>
</Requirements>
<Desc>Your colony starts taking shifts to get resources for you. A percentage of colony-generation continues even when you close the game.</Desc>
</Upgrade>
</UpgradeRules>