475 lines
15 KiB
Diff
475 lines
15 KiB
Diff
From adcb59e00e3f5a4e623be4b0b629b4bd8dfe933f Mon Sep 17 00:00:00 2001
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From: Emile Belanger <emile.belanger@gmail.com>
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Date: Sat, 4 Feb 2023 22:20:05 +0000
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Subject: [PATCH 33/51] Fixing GLES mode to work on real GLES hardware and
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OpenGL 2 again
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---
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src/common/rendering/gles/gles_buffers.cpp | 10 +-
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src/common/rendering/gles/gles_hwtexture.cpp | 59 +++----
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.../rendering/gles/gles_renderstate.cpp | 2 +-
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src/common/rendering/gles/gles_system.cpp | 153 +++++++++++-------
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src/common/rendering/gles/gles_system.h | 70 +++++---
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5 files changed, 172 insertions(+), 122 deletions(-)
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diff --git a/src/common/rendering/gles/gles_buffers.cpp b/src/common/rendering/gles/gles_buffers.cpp
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index cf7b8ae97..7f56f737f 100644
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--- a/src/common/rendering/gles/gles_buffers.cpp
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+++ b/src/common/rendering/gles/gles_buffers.cpp
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@@ -234,8 +234,7 @@ void GLBuffer::Resize(size_t newsize)
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void GLBuffer::GPUDropSync()
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{
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-#if !(USE_GLES2) // Only applicable when running on desktop for now
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- if (gles.useMappedBuffers && glFenceSync && glClientWaitSync)
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+ if (gles.glesMode > GLES_MODE_GLES && gles.useMappedBuffers && glFenceSync && glDeleteSync)
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{
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if (mGLSync != NULL)
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{
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@@ -244,13 +243,11 @@ void GLBuffer::GPUDropSync()
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mGLSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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-#endif
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}
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void GLBuffer::GPUWaitSync()
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{
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-#if !(USE_GLES2) // Only applicable when running on desktop for now
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- if (gles.useMappedBuffers && glFenceSync && glClientWaitSync)
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+ if (gles.glesMode > GLES_MODE_GLES && gles.useMappedBuffers && glDeleteSync && glClientWaitSync)
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{
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GLenum status = glClientWaitSync(mGLSync, GL_SYNC_FLUSH_COMMANDS_BIT, 1000 * 1000 * 50); // Wait for a max of 50ms...
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@@ -263,7 +260,6 @@ void GLBuffer::GPUWaitSync()
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mGLSync = NULL;
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}
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-#endif
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}
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@@ -318,7 +314,7 @@ void GLVertexBuffer::Bind(int *offsets)
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glVertexAttribPointer(i, attrinf.size, attrinf.format, attrinf.normalize, (GLsizei)mStride, (void*)(intptr_t)ofs);
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else
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{
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- if (gles.gles3Features)
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+ if (gles.glesMode >= GLES_MODE_OGL3)
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glVertexAttribIPointer(i, attrinf.size, attrinf.format, (GLsizei)mStride, (void*)(intptr_t)ofs);
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}
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}
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diff --git a/src/common/rendering/gles/gles_hwtexture.cpp b/src/common/rendering/gles/gles_hwtexture.cpp
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index 43425ce7d..3f07c65d6 100644
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--- a/src/common/rendering/gles/gles_hwtexture.cpp
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+++ b/src/common/rendering/gles/gles_hwtexture.cpp
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@@ -130,44 +130,47 @@ unsigned int FHardwareTexture::CreateTexture(unsigned char * buffer, int w, int
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int sourcetype;
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-
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-#if USE_GLES2
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- if (glTextureBytes == 1)
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+ if (gles.glesMode == GLES_MODE_GLES)
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{
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- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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- sourcetype = GL_ALPHA;
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- texformat = GL_ALPHA;
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- }
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- else
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- {
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- sourcetype = GL_BGRA;
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- texformat = GL_BGRA;
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- }
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-#else
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- if (glTextureBytes == 1)
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- {
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- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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- sourcetype = GL_RED;
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- texformat = GL_RED;
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+ if (glTextureBytes == 1)
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+ {
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+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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+ sourcetype = GL_ALPHA;
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+ texformat = GL_ALPHA;
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+ }
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+ else
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+ {
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+ sourcetype = GL_BGRA; // These two must be the same
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+ texformat = GL_BGRA;
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+ }
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}
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else
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{
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- sourcetype = GL_BGRA;
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- texformat = GL_RGBA;
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+ if (glTextureBytes == 1) //Use Red channel instread becuase Alpha does not work in OpenGL, swizzle later
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+ {
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+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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+ sourcetype = GL_RED;
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+ texformat = GL_RED;
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+ }
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+ else
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+ {
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+ sourcetype = GL_BGRA;
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+ texformat = GL_RGBA;
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+ }
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}
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-#endif
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glTexImage2D(GL_TEXTURE_2D, 0, texformat, rw, rh, 0, sourcetype, GL_UNSIGNED_BYTE, buffer);
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-#if !(USE_GLES2)
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- // The shader is using the alpha channel instead of red, this work on GLES but not on GL
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- // So the texture uses GL_RED and this swizzels the red channel into the alpha channel
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- if (glTextureBytes == 1)
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+ if (gles.glesMode != GLES_MODE_GLES)
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{
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- GLint swizzleMask[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
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- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
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+ // The shader is using the alpha channel instead of red, this work on GLES but not on GL
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+ // So the texture uses GL_RED and this swizzels the red channel into the alpha channel
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+ if (glTextureBytes == 1)
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+ {
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+ GLint swizzleMask[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
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+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
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+ }
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}
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-#endif
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if (deletebuffer && buffer) free(buffer);
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diff --git a/src/common/rendering/gles/gles_renderstate.cpp b/src/common/rendering/gles/gles_renderstate.cpp
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index 87cf2681e..5995fd3b6 100644
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--- a/src/common/rendering/gles/gles_renderstate.cpp
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+++ b/src/common/rendering/gles/gles_renderstate.cpp
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@@ -346,7 +346,7 @@ bool FGLRenderState::ApplyShader()
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activeShader->cur->muLightRange.Set(range);
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}
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- if (gles.gles3Features)
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+ if (gles.glesMode >= GLES_MODE_OGL3)
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{
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// Upload bone data
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// NOTE, this is pretty inefficient, it will be reloading the same data over and over in a single frame
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diff --git a/src/common/rendering/gles/gles_system.cpp b/src/common/rendering/gles/gles_system.cpp
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index 22ba8cad6..bb7d61687 100644
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--- a/src/common/rendering/gles/gles_system.cpp
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+++ b/src/common/rendering/gles/gles_system.cpp
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@@ -12,50 +12,16 @@ EXTERN_CVAR(Bool, gl_customshader);
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void setGlVersion(double glv);
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-#if USE_GLES2
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+#if USE_GLAD_LOADER
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PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRange = NULL;
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PFNGLUNMAPBUFFEROESPROC glUnmapBuffer = NULL;
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PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL;
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+PFNGLFENCESYNCPROC glFenceSync = NULL;
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+PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL;
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+PFNGLDELETESYNCPROC glDeleteSync = NULL;
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-#ifdef __ANDROID__
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-#include <dlfcn.h>
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-
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-static void* LoadGLES2Proc(const char* name)
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-{
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- static void *glesLib = NULL;
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-
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- if(!glesLib)
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- {
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- int flags = RTLD_LOCAL | RTLD_NOW;
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-
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- glesLib = dlopen("libGLESv2_CM.so", flags);
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- if(!glesLib)
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- {
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- glesLib = dlopen("libGLESv2.so", flags);
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- }
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- if(!glesLib)
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- {
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- glesLib = dlopen("libGLESv2.so.2", flags);
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- }
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- }
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-
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- void * ret = NULL;
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- ret = dlsym(glesLib, name);
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-
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- if(!ret)
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- {
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- //LOGI("Failed to load: %s", name);
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- }
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- else
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- {
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- //LOGI("Loaded %s func OK", name);
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- }
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-
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- return ret;
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-}
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-
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-#elif defined _WIN32
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+#if defined _WIN32
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#include <windows.h>
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@@ -80,9 +46,38 @@ static void* LoadGLES2Proc(const char* name)
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}
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}
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+#else
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+
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+#include <dlfcn.h>
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+
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+static void* LoadGLES2Proc(const char* name)
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+{
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+ static void* glesLib = NULL;
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+
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+ if (!glesLib)
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+ {
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+ int flags = RTLD_LOCAL | RTLD_NOW;
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+
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+ glesLib = dlopen("libGLESv2_CM.so", flags);
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+ if (!glesLib)
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+ {
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+ glesLib = dlopen("libGLESv2.so", flags);
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+ }
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+ if (!glesLib)
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+ {
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+ glesLib = dlopen("libGLESv2.so.2", flags);
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+ }
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+ }
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+
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+ void* ret = NULL;
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+ ret = dlsym(glesLib, name);
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+
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+ return ret;
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+}
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+
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#endif
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-#endif // USE_GLES2
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+#endif // USE_GLAD_LOADER
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static TArray<FString> m_Extensions;
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@@ -126,7 +121,7 @@ namespace OpenGLESRenderer
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void InitGLES()
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{
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-#if USE_GLES2
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+#if USE_GLAD_LOADER
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if (!gladLoadGLES2Loader(&LoadGLES2Proc))
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{
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@@ -136,6 +131,10 @@ namespace OpenGLESRenderer
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glMapBufferRange = (PFNGLMAPBUFFERRANGEEXTPROC)LoadGLES2Proc("glMapBufferRange");
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glUnmapBuffer = (PFNGLUNMAPBUFFEROESPROC)LoadGLES2Proc("glUnmapBuffer");
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glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)LoadGLES2Proc("glVertexAttribIPointer");
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+
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+ glFenceSync = (PFNGLFENCESYNCPROC)LoadGLES2Proc("glFenceSync");
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+ glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)LoadGLES2Proc("glClientWaitSync");
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+ glDeleteSync = (PFNGLDELETESYNCPROC)LoadGLES2Proc("glDeleteSync");
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#else
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static bool first = true;
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@@ -161,48 +160,78 @@ namespace OpenGLESRenderer
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{
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Printf(" %s\n", m_Extensions[i].GetChars());
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}
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+ const char* glVersionStr = (const char*)glGetString(GL_VERSION);
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+ double glVersion = strtod(glVersionStr, NULL);
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+ Printf("GL Version parsed = %f\n", glVersion);
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gles.flags = RFL_NO_CLIP_PLANES;
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gles.useMappedBuffers = gles_use_mapped_buffer;
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gles.forceGLSLv100 = gles_force_glsl_v100;
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gles.maxlights = gles_max_lights_per_surface;
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+ gles.numlightvectors = (gles.maxlights * LIGHT_VEC4_NUM);
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gles.modelstring = (char*)glGetString(GL_RENDERER);
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gles.vendorstring = (char*)glGetString(GL_VENDOR);
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- gl_customshader = false;
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+
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+ gl_customshader = false; // Disable user shaders for GLES renderer
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GLint maxTextureSize[1];
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
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-
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gles.max_texturesize = maxTextureSize[0];
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Printf("GL_MAX_TEXTURE_SIZE: %d\n", gles.max_texturesize);
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-#if USE_GLES2
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- gles.gles3Features = false; // Enales IQM bones
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- gles.shaderVersionString = "100";
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- gles.depthStencilAvailable = CheckExtension("GL_OES_packed_depth_stencil");
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- gles.npotAvailable = CheckExtension("GL_OES_texture_npot");
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- gles.depthClampAvailable = CheckExtension("GL_EXT_depth_clamp");
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- gles.anistropicFilterAvailable = CheckExtension("GL_EXT_texture_filter_anisotropic");
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-#else
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- gles.gles3Features = true;
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- gles.shaderVersionString = "330";
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- gles.depthStencilAvailable = true;
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- gles.npotAvailable = true;
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- gles.useMappedBuffers = true;
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- gles.depthClampAvailable = true;
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- gles.anistropicFilterAvailable = true;
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-#endif
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+ // Check if running on a GLES device, version string will start with 'OpenGL ES'
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+ if (!strncmp(glVersionStr, "OpenGL ES", strlen("OpenGL ES")))
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+ {
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+ gles.glesMode = GLES_MODE_GLES;
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+ }
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+ else // Else runnning on Desktop, check OpenGL version is 3 or above
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+ {
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+ if (glVersion > 3.29)
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+ gles.glesMode = GLES_MODE_OGL3; // 3.3 or above
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+ else
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+ gles.glesMode = GLES_MODE_OGL2; // Below 3.3
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+ }
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- gles.numlightvectors = (gles.maxlights * LIGHT_VEC4_NUM);
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- const char* glversion = (const char*)glGetString(GL_VERSION);
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- setGlVersion( strtod(glversion, NULL));
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+ if (gles.glesMode == GLES_MODE_GLES)
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+ {
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+ Printf("GLES choosing mode: GLES_MODE_GLES\n");
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+ gles.shaderVersionString = "100";
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+ gles.depthStencilAvailable = CheckExtension("GL_OES_packed_depth_stencil");
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+ gles.npotAvailable = CheckExtension("GL_OES_texture_npot");
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+ gles.depthClampAvailable = CheckExtension("GL_EXT_depth_clamp");
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+ gles.anistropicFilterAvailable = CheckExtension("GL_EXT_texture_filter_anisotropic");
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+ }
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+ else if (gles.glesMode == GLES_MODE_OGL2)
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+ {
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+ Printf("GLES choosing mode: GLES_MODE_OGL2\n");
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+
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+ gles.shaderVersionString = "100";
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+ gles.depthStencilAvailable = true;
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+ gles.npotAvailable = true;
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+ gles.useMappedBuffers = true;
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+ gles.depthClampAvailable = true;
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+ gles.anistropicFilterAvailable = true;
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+ }
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+ else if (gles.glesMode == GLES_MODE_OGL3)
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+ {
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+ Printf("GLES choosing mode: GLES_MODE_OGL3\n");
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+
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+ gles.shaderVersionString = "330";
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+ gles.depthStencilAvailable = true;
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+ gles.npotAvailable = true;
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+ gles.useMappedBuffers = true;
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+ gles.depthClampAvailable = true;
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+ gles.anistropicFilterAvailable = true;
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+ }
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+
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+ setGlVersion(glVersion);
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}
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}
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diff --git a/src/common/rendering/gles/gles_system.h b/src/common/rendering/gles/gles_system.h
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index 481c132d0..0edec6282 100644
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--- a/src/common/rendering/gles/gles_system.h
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+++ b/src/common/rendering/gles/gles_system.h
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@@ -23,32 +23,47 @@
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#include <sys/stat.h>
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#include <fcntl.h>
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-#define USE_GLES2 0 // For Desktop PC leave as 0, it will use the exisiting OpenGL context creationg code but run with the GLES2 renderer
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- // Set to 1 for when comipling for a real GLES device
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+#define USE_GLAD_LOADER 0 // Set to 1 to use the GLAD loader, otherwise use noramal GZDoom loader for PC
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-#if (USE_GLES2)
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+#if (USE_GLAD_LOADER)
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#include "glad/glad.h"
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-// Below are used extensions for GLES
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-typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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-GLAPI PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRange;
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-
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-typedef GLboolean(APIENTRYP PFNGLUNMAPBUFFEROESPROC)(GLenum target);
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-GLAPI PFNGLUNMAPBUFFEROESPROC glUnmapBuffer;
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-
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-typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
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-GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
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-
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-#define GL_DEPTH24_STENCIL8 0x88F0
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-#define GL_MAP_PERSISTENT_BIT 0x0040
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-#define GL_MAP_READ_BIT 0x0001
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-#define GL_MAP_WRITE_BIT 0x0002
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-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
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-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
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-#define GL_BGRA 0x80E1
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-#define GL_DEPTH_CLAMP 0x864F
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-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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-#define GL_INT_2_10_10_10_REV 0x8D9F
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+ // Below are used extensions for GLES
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+ typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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+ GLAPI PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRange;
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+
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+ typedef GLboolean(APIENTRYP PFNGLUNMAPBUFFEROESPROC)(GLenum target);
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+ GLAPI PFNGLUNMAPBUFFEROESPROC glUnmapBuffer;
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+
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+ typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
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+ GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
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+
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+ typedef GLsync(APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
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+ GLAPI PFNGLFENCESYNCPROC glFenceSync;
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+
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+ typedef GLenum(APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
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+ GLAPI PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
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+
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+ typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
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+ GLAPI PFNGLDELETESYNCPROC glDeleteSync;
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+
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+ #define GL_DEPTH24_STENCIL8 0x88F0
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+ #define GL_MAP_PERSISTENT_BIT 0x0040
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+ #define GL_MAP_READ_BIT 0x0001
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+ #define GL_MAP_WRITE_BIT 0x0002
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|
+ #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
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|
+ #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
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|
+ #define GL_BGRA 0x80E1
|
|
+ #define GL_DEPTH_CLAMP 0x864F
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|
+ #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
|
+ #define GL_INT_2_10_10_10_REV 0x8D9F
|
|
+ #define GL_RED 0x1903
|
|
+ #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
|
|
+ #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
+ #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
+ #define GL_ALREADY_SIGNALED 0x911A
|
|
+ #define GL_CONDITION_SATISFIED 0x911C
|
|
+
|
|
#else
|
|
#include "gl_load/gl_load.h"
|
|
#endif
|
|
@@ -66,6 +81,13 @@ GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
|
|
|
|
namespace OpenGLESRenderer
|
|
{
|
|
+ enum
|
|
+ {
|
|
+ GLES_MODE_GLES = 0,
|
|
+ GLES_MODE_OGL2 = 1,
|
|
+ GLES_MODE_OGL3 = 2,
|
|
+ };
|
|
+
|
|
struct RenderContextGLES
|
|
{
|
|
unsigned int flags;
|
|
@@ -77,7 +99,7 @@ namespace OpenGLESRenderer
|
|
bool forceGLSLv100;
|
|
bool depthClampAvailable;
|
|
bool anistropicFilterAvailable;
|
|
- bool gles3Features;
|
|
+ int glesMode;
|
|
const char* shaderVersionString;
|
|
int max_texturesize;
|
|
char* vendorstring;
|
|
--
|
|
2.39.3
|
|
|