overlaytopleft/games-fps/gzdoom/files/0034-Fix-Software-Slope-Rendering-for-non-1.2-pixel-ratio.patch

27 lines
976 B
Diff

From fad3284bde35899cb24189cba60fae7ca56ce9ee Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Ricardo=20Lu=C3=ADs=20Vaz=20Silva?= <ricolvs123@gmail.com>
Date: Fri, 17 Feb 2023 16:11:39 -0300
Subject: [PATCH 34/51] Fix Software Slope Rendering for non-1.2 pixel ratios
---
src/rendering/swrenderer/viewport/r_viewport.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/rendering/swrenderer/viewport/r_viewport.cpp b/src/rendering/swrenderer/viewport/r_viewport.cpp
index aa455cf06..63606d467 100644
--- a/src/rendering/swrenderer/viewport/r_viewport.cpp
+++ b/src/rendering/swrenderer/viewport/r_viewport.cpp
@@ -172,6 +172,9 @@ namespace swrenderer
WallTMapScale2 = IYaspectMul / CenterX * 1.2 / ypixelstretch;
+ // [RicardoLuis0] adjust IYaspectMul for map stretch -- fixes slope rendering on maps that define pixelratio
+ IYaspectMul *= 1.2 / ypixelstretch;
+
// thing clipping
fillshort(screenheightarray, viewwidth, (short)viewheight);
--
2.39.3