games-fps/gzdoom: new package, add 4.11.3
This commit is contained in:
14
games-fps/gzdoom/files/gzdoom-4.10.0-gcc-13.patch
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14
games-fps/gzdoom/files/gzdoom-4.10.0-gcc-13.patch
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@@ -0,0 +1,14 @@
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https://bugs.gentoo.org/907087
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diff --git a/src/common/rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.h b/src/common/rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.h
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index fd44722..7189d0e 100644
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--- a/src/common/rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.h
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+++ b/src/common/rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.h
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@@ -20,6 +20,8 @@
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// THE SOFTWARE.
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//
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+#include <cstdio>
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+
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#ifndef AMD_VULKAN_MEMORY_ALLOCATOR_H
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#define AMD_VULKAN_MEMORY_ALLOCATOR_H
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106
games-fps/gzdoom/files/gzdoom-4.10.0-headers.patch
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106
games-fps/gzdoom/files/gzdoom-4.10.0-headers.patch
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@@ -0,0 +1,106 @@
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From b95dbaf914618cccaeaa95c650e02be669e477f8 Mon Sep 17 00:00:00 2001
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From: James Le Cuirot <chewi@gentoo.org>
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Date: Sat, 1 Jul 2023 13:36:48 +0100
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Subject: [PATCH] Ensure local headers are used over system headers to avoid
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breakage
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types.h was being picked up from webp rather than locally due to the
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`include_directories` call for GTK (and therefore its -I arguments)
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coming before the same call for the local sources. webp can be pulled in
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via GTK -> gdk-pixbuf -> tiff -> webp.
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This can be avoided by specifying `SYSTEM` or `BEFORE` as appropriate
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when calling `include_directories`. I have done both for good measure.
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---
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src/CMakeLists.txt | 18 ++++++++++--------
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tools/zipdir/CMakeLists.txt | 2 +-
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2 files changed, 11 insertions(+), 9 deletions(-)
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diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
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index cf254ad6a..b4d06f9ce 100644
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--- a/src/CMakeLists.txt
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+++ b/src/CMakeLists.txt
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@@ -97,7 +97,7 @@ else()
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if( NOT DYN_GTK )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK3_LIBRARIES} )
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endif()
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- include_directories( ${GTK3_INCLUDE_DIRS} )
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+ include_directories( SYSTEM ${GTK3_INCLUDE_DIRS} )
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link_directories( ${GTK3_LIBRARY_DIRS} )
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else()
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pkg_check_modules( GTK2 gtk+-2.0 )
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@@ -105,7 +105,7 @@ else()
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if( NOT DYN_GTK )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK2_LIBRARIES} )
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endif()
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- include_directories( ${GTK2_INCLUDE_DIRS} )
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+ include_directories( SYSTEM ${GTK2_INCLUDE_DIRS} )
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link_directories( ${GTK2_LIBRARY_DIRS} )
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else()
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set( NO_GTK ON )
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@@ -132,7 +132,7 @@ else()
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# Non-Windows version also needs SDL except native OS X backend
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if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
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find_package( SDL2 REQUIRED )
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- include_directories( "${SDL2_INCLUDE_DIR}" )
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+ include_directories( SYSTEM "${SDL2_INCLUDE_DIR}" )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${SDL2_LIBRARY}" )
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endif()
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@@ -143,7 +143,7 @@ if( NOT NO_OPENAL )
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find_package( OpenAL )
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mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR)
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if( OPENAL_INCLUDE_DIR )
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- include_directories( ${OPENAL_INCLUDE_DIR} )
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+ include_directories( SYSTEM ${OPENAL_INCLUDE_DIR} )
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mark_as_advanced(CLEAR OPENAL_LIBRARY)
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if( OPENAL_LIBRARY )
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set( PROJECT_LIBRARIES ${OPENAL_LIBRARY} ${PROJECT_LIBRARIES} )
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@@ -373,17 +373,17 @@ endif()
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if( VPX_FOUND )
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add_definitions( "-DUSE_LIBVPX=1" )
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- include_directories( "${VPX_INCLUDE_DIR}" )
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+ include_directories( SYSTEM "${VPX_INCLUDE_DIR}" )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${VPX_LIBRARIES} )
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else()
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message( SEND_ERROR "Could not find libvpx" )
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endif()
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-include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${DRPC_INCLUDE_DIR}")
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+include_directories( SYSTEM "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${DRPC_INCLUDE_DIR}")
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if( ${HAVE_VM_JIT} )
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add_definitions( -DHAVE_VM_JIT )
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- include_directories( "${ASMJIT_INCLUDE_DIR}" )
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+ include_directories( SYSTEM "${ASMJIT_INCLUDE_DIR}" )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${ASMJIT_LIBRARIES}")
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endif()
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@@ -1243,7 +1243,9 @@ endif()
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target_link_libraries( zdoom ${PROJECT_LIBRARIES} gdtoa lzma ${ZMUSIC_LIBRARIES} )
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-include_directories( .
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+include_directories(
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+ BEFORE
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+ .
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common/audio/sound
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common/audio/music
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common/2d
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diff --git a/tools/zipdir/CMakeLists.txt b/tools/zipdir/CMakeLists.txt
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index 65eb2fb72..762d9027f 100644
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--- a/tools/zipdir/CMakeLists.txt
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+++ b/tools/zipdir/CMakeLists.txt
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@@ -1,7 +1,7 @@
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cmake_minimum_required( VERSION 3.1.0 )
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if( NOT CMAKE_CROSSCOMPILING )
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- include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" )
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+ include_directories( SYSTEM "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" )
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add_executable( zipdir
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zipdir.c )
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target_link_libraries( zipdir ${ZLIB_LIBRARIES} ${BZIP2_LIBRARIES} lzma )
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--
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2.41.0
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@@ -0,0 +1,36 @@
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From d164cfcde29980c23ece15f0be1b09dac5853843 Mon Sep 17 00:00:00 2001
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From: William Breathitt Gray <vilhelm.gray@gmail.com>
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Date: Sat, 31 Aug 2019 21:23:23 +0900
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Subject: [PATCH] Introduce the BUILD_NONFREE option
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This allow users to disable building nonfree components (brightmaps.pk3,
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game_support.pk3, and game_widescreen_gfx.pk3) if they so desire.
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---
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CMakeLists.txt | 9 ++++++---
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1 file changed, 6 insertions(+), 3 deletions(-)
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diff --git a/CMakeLists.txt b/CMakeLists.txt
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index 9013d8921..77bd703b1 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -411,11 +411,14 @@ add_subdirectory( libraries/lzma )
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add_subdirectory( tools )
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add_subdirectory( libraries/gdtoa )
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add_subdirectory( wadsrc )
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-add_subdirectory( wadsrc_bm )
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add_subdirectory( wadsrc_lights )
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-add_subdirectory( wadsrc_extra )
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-add_subdirectory( wadsrc_widepix )
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add_subdirectory( src )
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+option (BUILD_NONFREE "Build nonfree components" ON)
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+if( BUILD_NONFREE )
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+ add_subdirectory( wadsrc_bm )
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+ add_subdirectory( wadsrc_extra )
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+ add_subdirectory( wadsrc_widepix )
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+endif()
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if( NOT CMAKE_CROSSCOMPILING )
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export(TARGETS ${CROSS_EXPORTS} FILE "${CMAKE_BINARY_DIR}/ImportExecutables.cmake" )
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--
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2.33.1
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