games-fps/gzdoom: new package, add 4.11.3

This commit is contained in:
2024-04-04 10:56:59 -07:00
parent c86accf588
commit 4226b69b0c
7 changed files with 277 additions and 0 deletions

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@@ -0,0 +1,14 @@
https://bugs.gentoo.org/907087
diff --git a/src/common/rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.h b/src/common/rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.h
index fd44722..7189d0e 100644
--- a/src/common/rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.h
+++ b/src/common/rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.h
@@ -20,6 +20,8 @@
// THE SOFTWARE.
//
+#include <cstdio>
+
#ifndef AMD_VULKAN_MEMORY_ALLOCATOR_H
#define AMD_VULKAN_MEMORY_ALLOCATOR_H

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@@ -0,0 +1,106 @@
From b95dbaf914618cccaeaa95c650e02be669e477f8 Mon Sep 17 00:00:00 2001
From: James Le Cuirot <chewi@gentoo.org>
Date: Sat, 1 Jul 2023 13:36:48 +0100
Subject: [PATCH] Ensure local headers are used over system headers to avoid
breakage
types.h was being picked up from webp rather than locally due to the
`include_directories` call for GTK (and therefore its -I arguments)
coming before the same call for the local sources. webp can be pulled in
via GTK -> gdk-pixbuf -> tiff -> webp.
This can be avoided by specifying `SYSTEM` or `BEFORE` as appropriate
when calling `include_directories`. I have done both for good measure.
---
src/CMakeLists.txt | 18 ++++++++++--------
tools/zipdir/CMakeLists.txt | 2 +-
2 files changed, 11 insertions(+), 9 deletions(-)
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index cf254ad6a..b4d06f9ce 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -97,7 +97,7 @@ else()
if( NOT DYN_GTK )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK3_LIBRARIES} )
endif()
- include_directories( ${GTK3_INCLUDE_DIRS} )
+ include_directories( SYSTEM ${GTK3_INCLUDE_DIRS} )
link_directories( ${GTK3_LIBRARY_DIRS} )
else()
pkg_check_modules( GTK2 gtk+-2.0 )
@@ -105,7 +105,7 @@ else()
if( NOT DYN_GTK )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK2_LIBRARIES} )
endif()
- include_directories( ${GTK2_INCLUDE_DIRS} )
+ include_directories( SYSTEM ${GTK2_INCLUDE_DIRS} )
link_directories( ${GTK2_LIBRARY_DIRS} )
else()
set( NO_GTK ON )
@@ -132,7 +132,7 @@ else()
# Non-Windows version also needs SDL except native OS X backend
if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
find_package( SDL2 REQUIRED )
- include_directories( "${SDL2_INCLUDE_DIR}" )
+ include_directories( SYSTEM "${SDL2_INCLUDE_DIR}" )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${SDL2_LIBRARY}" )
endif()
@@ -143,7 +143,7 @@ if( NOT NO_OPENAL )
find_package( OpenAL )
mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR)
if( OPENAL_INCLUDE_DIR )
- include_directories( ${OPENAL_INCLUDE_DIR} )
+ include_directories( SYSTEM ${OPENAL_INCLUDE_DIR} )
mark_as_advanced(CLEAR OPENAL_LIBRARY)
if( OPENAL_LIBRARY )
set( PROJECT_LIBRARIES ${OPENAL_LIBRARY} ${PROJECT_LIBRARIES} )
@@ -373,17 +373,17 @@ endif()
if( VPX_FOUND )
add_definitions( "-DUSE_LIBVPX=1" )
- include_directories( "${VPX_INCLUDE_DIR}" )
+ include_directories( SYSTEM "${VPX_INCLUDE_DIR}" )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${VPX_LIBRARIES} )
else()
message( SEND_ERROR "Could not find libvpx" )
endif()
-include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${DRPC_INCLUDE_DIR}")
+include_directories( SYSTEM "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${DRPC_INCLUDE_DIR}")
if( ${HAVE_VM_JIT} )
add_definitions( -DHAVE_VM_JIT )
- include_directories( "${ASMJIT_INCLUDE_DIR}" )
+ include_directories( SYSTEM "${ASMJIT_INCLUDE_DIR}" )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${ASMJIT_LIBRARIES}")
endif()
@@ -1243,7 +1243,9 @@ endif()
target_link_libraries( zdoom ${PROJECT_LIBRARIES} gdtoa lzma ${ZMUSIC_LIBRARIES} )
-include_directories( .
+include_directories(
+ BEFORE
+ .
common/audio/sound
common/audio/music
common/2d
diff --git a/tools/zipdir/CMakeLists.txt b/tools/zipdir/CMakeLists.txt
index 65eb2fb72..762d9027f 100644
--- a/tools/zipdir/CMakeLists.txt
+++ b/tools/zipdir/CMakeLists.txt
@@ -1,7 +1,7 @@
cmake_minimum_required( VERSION 3.1.0 )
if( NOT CMAKE_CROSSCOMPILING )
- include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" )
+ include_directories( SYSTEM "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" )
add_executable( zipdir
zipdir.c )
target_link_libraries( zipdir ${ZLIB_LIBRARIES} ${BZIP2_LIBRARIES} lzma )
--
2.41.0

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@@ -0,0 +1,36 @@
From d164cfcde29980c23ece15f0be1b09dac5853843 Mon Sep 17 00:00:00 2001
From: William Breathitt Gray <vilhelm.gray@gmail.com>
Date: Sat, 31 Aug 2019 21:23:23 +0900
Subject: [PATCH] Introduce the BUILD_NONFREE option
This allow users to disable building nonfree components (brightmaps.pk3,
game_support.pk3, and game_widescreen_gfx.pk3) if they so desire.
---
CMakeLists.txt | 9 ++++++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 9013d8921..77bd703b1 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -411,11 +411,14 @@ add_subdirectory( libraries/lzma )
add_subdirectory( tools )
add_subdirectory( libraries/gdtoa )
add_subdirectory( wadsrc )
-add_subdirectory( wadsrc_bm )
add_subdirectory( wadsrc_lights )
-add_subdirectory( wadsrc_extra )
-add_subdirectory( wadsrc_widepix )
add_subdirectory( src )
+option (BUILD_NONFREE "Build nonfree components" ON)
+if( BUILD_NONFREE )
+ add_subdirectory( wadsrc_bm )
+ add_subdirectory( wadsrc_extra )
+ add_subdirectory( wadsrc_widepix )
+endif()
if( NOT CMAKE_CROSSCOMPILING )
export(TARGETS ${CROSS_EXPORTS} FILE "${CMAKE_BINARY_DIR}/ImportExecutables.cmake" )
--
2.33.1