overlaytopleft/games-fps/gzdoom/files/0015-Fixed-a-bug-where-static-events-would-fail-to-halt-p.patch

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From f49d4b9766930fcd78975cf4f2276a9c40113c47 Mon Sep 17 00:00:00 2001
From: CandiceJoy <candice@candicejoy.com>
Date: Thu, 12 Jan 2023 03:39:56 -0600
Subject: [PATCH 15/51] Fixed a bug where static events would fail to halt
propagation.
Signed-off-by: CandiceJoy <candice@candicejoy.com>
---
src/events.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/events.cpp b/src/events.cpp
index 315b2d8b8..28caa1c38 100755
--- a/src/events.cpp
+++ b/src/events.cpp
@@ -511,7 +511,7 @@ bool EventManager::Responder(const event_t* ev)
return true; // event was processed
}
}
- if (ShouldCallStatic(false)) uiProcessorsFound = staticEventManager.Responder(ev);
+ if (ShouldCallStatic(false) && staticEventManager.Responder(ev)) return true;
return false;
}
--
2.39.3