overlaytopleft/games-fps/gzdoom/files/0019-alt-HUD-use-NewSmallFont-for-drawing-player-s-coordi.patch

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From 5420cc2a601b15a132bacbc245eb231a630316cc Mon Sep 17 00:00:00 2001
From: Blue Shadow <blueshadow_941@yahoo.com>
Date: Wed, 18 Jan 2023 06:59:11 +0300
Subject: [PATCH 19/51] - alt HUD: use `NewSmallFont` for drawing player's
coordinates if `ui_generic` is enabled
---
wadsrc/static/zscript/ui/statusbar/alt_hud.zs | 22 ++++++++++---------
1 file changed, 12 insertions(+), 10 deletions(-)
diff --git a/wadsrc/static/zscript/ui/statusbar/alt_hud.zs b/wadsrc/static/zscript/ui/statusbar/alt_hud.zs
index 8054e3d07..69939da27 100644
--- a/wadsrc/static/zscript/ui/statusbar/alt_hud.zs
+++ b/wadsrc/static/zscript/ui/statusbar/alt_hud.zs
@@ -718,9 +718,10 @@ class AltHud ui
//
//---------------------------------------------------------------------------
- void DrawCoordinateEntry(int xpos, int ypos, String coordstr)
+ void DrawCoordinateEntry(int xpos, int ypos, String coordstr, Font fnt = nullptr)
{
- screen.DrawText(SmallFont, hudcolor_xyco, xpos, ypos, coordstr,
+ if (fnt == nullptr) fnt = SmallFont;
+ screen.DrawText(fnt, hudcolor_xyco, xpos, ypos, coordstr,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
}
@@ -729,7 +730,8 @@ class AltHud ui
{
Vector3 pos;
String coordstr;
- int h = SmallFont.GetHeight();
+ let fnt = generic_ui ? NewSmallFont : SmallFont;
+ int h = fnt.GetHeight();
let mo = CPlayer.mo;
if (!map_point_coordinates || !automapactive)
@@ -742,7 +744,7 @@ class AltHud ui
pos.z = Level.PointInSector(pos.xy).floorplane.ZatPoint(pos.xy);
}
- int xpos = hudwidth - SmallFont.StringWidth("X: -00000")-6;
+ int xpos = hudwidth - fnt.StringWidth("X: -00000")-6;
int ypos = 18;
if (withmapname)
@@ -761,20 +763,20 @@ class AltHud ui
ypos += 2 * hh + h;
}
- DrawCoordinateEntry(xpos, ypos, String.Format("X: %.0f", pos.X));
+ DrawCoordinateEntry(xpos, ypos, String.Format("X: %.0f", pos.X), fnt);
ypos += h;
- DrawCoordinateEntry(xpos, ypos, String.Format("Y: %.0f", pos.Y));
+ DrawCoordinateEntry(xpos, ypos, String.Format("Y: %.0f", pos.Y), fnt);
ypos += h;
- DrawCoordinateEntry(xpos, ypos, String.Format("Z: %.0f", pos.Z));
+ DrawCoordinateEntry(xpos, ypos, String.Format("Z: %.0f", pos.Z), fnt);
ypos += h;
if (hud_showangles)
{
- DrawCoordinateEntry(xpos, ypos, String.Format("Y: %.0f", Actor.Normalize180(mo.Angle)));
+ DrawCoordinateEntry(xpos, ypos, String.Format("Y: %.0f", Actor.Normalize180(mo.Angle)), fnt);
ypos += h;
- DrawCoordinateEntry(xpos, ypos, String.Format("P: %.0f", Actor.Normalize180(mo.Pitch)));
+ DrawCoordinateEntry(xpos, ypos, String.Format("P: %.0f", Actor.Normalize180(mo.Pitch)), fnt);
ypos += h;
- DrawCoordinateEntry(xpos, ypos, String.Format("R: %.0f", Actor.Normalize180(mo.Roll)));
+ DrawCoordinateEntry(xpos, ypos, String.Format("R: %.0f", Actor.Normalize180(mo.Roll)), fnt);
}
}
--
2.39.3