cellar understands bottle descriptions now
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0be8131606
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@ -1,11 +1,51 @@
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#include <cstdlib>
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#include <iostream>
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#include <iostream>
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#include <map>
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#include <string>
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#include <boost/filesystem/operations.hpp>
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#include <boost/filesystem/path.hpp>
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#include "bottles.hpp"
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#include "bottles.hpp"
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#include "internal/bottles.hpp"
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#include "internal/bottles.hpp"
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#include "dll.hpp"
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using namespace std;
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using namespace std;
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using namespace cellar::bottles;
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DLL_PUBLIC void cellar::bottles::print_active_bottle(int argc, char** argv) {
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void cellar::bottles::print_active_bottle(int argc, char** argv) {
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cout << "i just want to make sure cmake likes it first" << endl;
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map<string, Bottle> bottlemap = get_bottles();
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if (bottlemap.find(".wine") == bottlemap.end()) { // not found
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cout << "no active wine bottle" << endl;
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return;
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}
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Bottle active_bottle = bottlemap[".wine"];
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string bottlepath = active_bottle.canonical_path;
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if (active_bottle.type == bottle_symlink) {
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cout << "symlink to ";
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string homedir = getenv("HOME");
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if (active_bottle.canonical_path.substr(0, homedir.length()) == homedir) {
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bottlepath.replace(0, homedir.length() + 1, ""); // should convert "/home/someone/.wine.example" to ".wine.example"
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active_bottle = bottlemap[bottlepath];
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} else {
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cout << active_bottle.canonical_path << endl;
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return;
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}
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}
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switch (active_bottle.type) {
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case bottle_anonymous:
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cout << "anonymous wine bottle at " << active_bottle.canonical_path << endl;
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return;
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case bottle_labelled:
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cout << active_bottle.config["name"] << " (~/" << bottlepath << ")";
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if (active_bottle.config.find("desc") != active_bottle.config.end()) {
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cout << " - " << active_bottle.config["desc"];
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}
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cout << endl;
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return;
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default:
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cout << "broken or unsupported wine bottle" << endl;
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return;
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}
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}
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}
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@ -79,6 +79,11 @@ void cellar::bottles::print_bottles(int argc, char** argv) {
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map<string, Bottle> bottles = get_bottles();
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map<string, Bottle> bottles = get_bottles();
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for (auto item : bottles) {
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for (auto item : bottles) {
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if (item.first == ".wine" || item.first == ".wine.template") {
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// .wine is considered to be "active", and .wine.template is used as a template
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// and therefore treated specially
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continue;
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}
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Bottle bottle = item.second;
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Bottle bottle = item.second;
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cout << item.first << " - ";
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cout << item.first << " - ";
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switch (bottle.type) {
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switch (bottle.type) {
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