// Texture definitions generated by SLADE3 // on Wed Jan 17 19:08:52 2024 Texture "GRNOA0", 64, 45 { Patch "GRNOA0", 0, 0 } Texture "FFLD2BLU", 128, 128 { Patch "FFLD2BLU", 0, 0 } Texture "FFLD2RED", 128, 128 { Patch "FFLD2RED", 0, 0 } Texture "FFLD2YLW", 128, 128 { Patch "FFLD2YLW", 0, 0 } Texture "FFLDBLU", 128, 128 { Patch "FFLDBLU", 0, 0 } Texture "FFLDRED", 128, 128 { Patch "FFLDRED", 0, 0 } Texture "FFLDYLW", 128, 128 { Patch "FFLDYLW", 0, 0 } Texture "FFDBBLU0", 128, 128 { Patch "FFDBBLU0", 0, 0 } Texture "FFDBBLU1", 128, 128 { Patch "FFDBBLU1", 0, 0 } Texture "FFDFBLU0", 128, 128 { Patch "FFDFBLU0", 0, 0 } Texture "FFDFBLU1", 128, 128 { Patch "FFDFBLU1", 0, 0 } Texture "FFDBRED0", 128, 128 { Patch "FFDBRED0", 0, 0 } Texture "FFDBRED1", 128, 128 { Patch "FFDBRED1", 0, 0 } Texture "FFDBYLW0", 128, 128 { Patch "FFDBYLW0", 0, 0 } Texture "FFDBYLW1", 128, 128 { Patch "FFDBYLW1", 0, 0 } Texture "FFDFRED0", 128, 128 { Patch "FFDFRED0", 0, 0 } Texture "FFDFRED1", 128, 128 { Patch "FFDFRED1", 0, 0 } Texture "FFDFYLW0", 128, 128 { Patch "FFDFYLW0", 0, 0 } Texture "FFDFYLW1", 128, 128 { Patch "FFDFYLW1", 0, 0 } Texture "FFLDFLEM", 128, 128 { Patch "FFLDFLEM", 0, 0 } // End of texture definitions