// Texture definitions generated by SLADE3
// on Wed Jan 17 19:08:52 2024

Texture "GRNOA0", 64, 45
{
	Patch "GRNOA0", 0, 0
}

Texture "FFLD2BLU", 128, 128
{
	Patch "FFLD2BLU", 0, 0
}

Texture "FFLD2RED", 128, 128
{
	Patch "FFLD2RED", 0, 0
}

Texture "FFLD2YLW", 128, 128
{
	Patch "FFLD2YLW", 0, 0
}

Texture "FFLDBLU", 128, 128
{
	Patch "FFLDBLU", 0, 0
}

Texture "FFLDRED", 128, 128
{
	Patch "FFLDRED", 0, 0
}

Texture "FFLDYLW", 128, 128
{
	Patch "FFLDYLW", 0, 0
}

Texture "FFDBBLU0", 128, 128
{
	Patch "FFDBBLU0", 0, 0
}

Texture "FFDBBLU1", 128, 128
{
	Patch "FFDBBLU1", 0, 0
}

Texture "FFDFBLU0", 128, 128
{
	Patch "FFDFBLU0", 0, 0
}

Texture "FFDFBLU1", 128, 128
{
	Patch "FFDFBLU1", 0, 0
}

Texture "FFDBRED0", 128, 128
{
	Patch "FFDBRED0", 0, 0
}

Texture "FFDBRED1", 128, 128
{
	Patch "FFDBRED1", 0, 0
}

Texture "FFDBYLW0", 128, 128
{
	Patch "FFDBYLW0", 0, 0
}

Texture "FFDBYLW1", 128, 128
{
	Patch "FFDBYLW1", 0, 0
}

Texture "FFDFRED0", 128, 128
{
	Patch "FFDFRED0", 0, 0
}

Texture "FFDFRED1", 128, 128
{
	Patch "FFDFRED1", 0, 0
}

Texture "FFDFYLW0", 128, 128
{
	Patch "FFDFYLW0", 0, 0
}

Texture "FFDFYLW1", 128, 128
{
	Patch "FFDFYLW1", 0, 0
}

Texture "FFLDFLEM", 128, 128
{
	Patch "FFLDFLEM", 0, 0
}

// End of texture definitions
