const ver_numeric = 0; const ver_string = "pre alpha"; const sleep = ms => new Promise(r => setTimeout(r, ms)); // sleep(int ms) const avg = input => input.reduce((a,b) => a+b) / input.length; // avg([1,2,3...]) const urlExists = async url => (await fetch(url)).ok var page_elements = {}; globalThis.gamestate = {}; globalThis.tick_meter_running = false; var ticks_since_last_save = 0; globalThis.gamestate_default = { "statever": "1", "tick": 1, "name": "Nameless", "class": "Seaglet", "level": 1, "shinies": 0, "colony": 1, "food": 0, "autosave": 35, "story_beat": 0, "xp": 0, "xp_next": 50, "enc_human": "pause", "enc_seagull": "pause", "agility": 0, "instinct": 0, "leadership": 0, "income": { "last_food": Array(10).fill(0), "last_shinies": Array(10).fill(0), "calc_food": 0, "calc_shinies": 0 }, "modifiers": { "speed": [], "chancesteal": [] }, "upgrades": [] }; const tickdiffs_reset = { "food": 0, "shinies": 0 } var tickdiffs = {} var bool_log_alt = false globalThis.record_log = function (text) { const div_logrow = document.createElement("div"); if (bool_log_alt) { div_logrow.className = "log-line"; } else { div_logrow.className = "log-line-alt"; } bool_log_alt = !bool_log_alt; const div_logtick = document.createElement("div"); div_logtick.className = "log-tick" div_logtick.innerHTML = "Day " + gamestate["tick"]; div_logrow.append(div_logtick); const div_logmsg = document.createElement("div"); div_logmsg.innerHTML = text; div_logmsg.className = "log-msg"; div_logrow.append(div_logmsg); page_elements["div_log"].append(div_logrow); } function record_log_with_choices() { const div_logrow = document.createElement("div"); if (bool_log_alt) { div_logrow.className = "log-line"; } else { div_logrow.className = "log-line-alt"; } bool_log_alt = !bool_log_alt; const div_logtick = document.createElement("div"); div_logtick.className = "log-tick" div_logtick.innerHTML = "Day " + gamestate["tick"]; div_logrow.append(div_logtick); const div_logdata = document.createElement("div"); const div_logmsg = document.createElement("div"); div_logmsg.innerHTML = arguments[0]; div_logmsg.className = "log-msg"; div_logdata.append(div_logmsg); const div_logactions = document.createElement("div"); div_logactions.className = "log-button-row"; for (var i = 1; i < arguments.length; i += 2) { console.log(i) var label = arguments[i]; var callback = arguments[i+1]; var btn_action = document.createElement("button"); btn_action.innerHTML = label; btn_action.className = "log-action-button"; btn_action.setAttribute("onclick", callback + "; tick_meter_running = true;"); div_logactions.append(btn_action); } div_logdata.append(div_logactions); div_logrow.append(div_logdata); page_elements["div_log"].append(div_logrow); tick_meter_running = false; } globalThis.modal_dialog_open = false; globalThis.modal_dialog_scripted = false; globalThis.modal_dialog_name = ""; var dialog_queue = []; function modal_no_prop(event) { event.stopPropagation(); } async function open_modal_dialog(dialog) { if (!modal_dialog_open) { tick_meter_running = false; modal_dialog_open = true; modal_dialog_name = dialog; var modal_background = document.createElement("div"); modal_background.setAttribute("id", "modal-background"); modal_background.style.zIndex = "10"; modal_background.style.visibility = "visible"; modal_background = document.body.appendChild(modal_background); var modal_close = document.createElement("button"); modal_close.setAttribute("id", "button-modal-close"); modal_close.innerHTML = "❌"; modal_close.addEventListener("click", (ev) => {close_modal_dialog()}); modal_close = modal_background.appendChild(modal_close); var modal_root = document.createElement("div"); modal_root.setAttribute("id", "modal"); modal_root.onclick = modal_no_prop; modal_root = modal_background.appendChild(modal_root); var dialog_data = await fetch(`/dialog/${dialog}`) .then(res => { return res.text(); }); modal_root.innerHTML = dialog_data; if (urlExists(`/static/js/dlg-${dialog}.js`)) { //* var script = document.createElement("script"); script.setAttribute("id", "dialog-script"); script.src = `/static/js/dlg-${dialog}.js`; document.head.appendChild(script); modal_dialog_scripted = true; } } else { var dialog_data = await fetch(`/dialog/${dialog}`) .then(res => { return res.text(); }); var dialog_script = null; if (urlExists(`/static/js/dlg-${dialog}.js`)) { dialog_script = `/static/js/dlg-${dialog}.js`; } dialog_queue.push([dialog_data, dialog_script, dialog]); } } async function close_modal_dialog() { if (!modal_dialog_open) { return; } var modal_background = document.getElementById("modal-background"); var modal_root = document.getElementById("modal-root"); var dialog_script = document.getElementById("dialog-script"); if (dialog_script) { document.head.removeChild(dialog_script); } if (dialog_queue.length == 0) { modal_background.style.zIndex = "-10"; modal_background.style.visibility = "hidden"; document.body.removeChild(modal_background); tick_meter_running = true; modal_dialog_open = false; modal_dialog_name = ""; modal_dialog_scripted = false; } else { next_dialog = dialog_queue.pop(); modal_root.innerHTML = next_dialog[0]; modal_dialog_name = next_dialog[2]; if (next_dialog[1]) { script = document.createElement("script"); script.setAttribute("id", "dialog-script"); script.src = next_dialog[1]; document.head.appendChild(script); modal_dialog_scripted = true; } else { modal_dialog_scripted = false; } } } function update_ui() { page_elements["lbl_name"].innerHTML = gamestate["name"]; page_elements["lbl_tick"].innerHTML = gamestate["tick"]; page_elements["lbl_colony"].innerHTML = gamestate["colony"]; page_elements["lbl_shinies"].innerHTML = gamestate["shinies"].toFixed(2); page_elements["lbl_food"].innerHTML = gamestate["food"].toFixed(2); page_elements["lbl_inc_food"].innerHTML = gamestate["income"]["calc_food"].toFixed(2); page_elements["lbl_inc_shinies"].innerHTML = gamestate["income"]["calc_shinies"].toFixed(2); page_elements["lbl_class"].innerHTML = gamestate["class"]; page_elements["lbl_xp"].innerHTML = gamestate["xp"]; page_elements["lbl_xp_next"].innerHTML = gamestate["xp_next"]; page_elements["lbl_level"].innerHTML = gamestate["level"]; page_elements["menu_enc_human"].value = gamestate["enc_human"]; page_elements["menu_enc_seagull"].value = gamestate["enc_seagull"]; } var dev_toolbox_open = false; function dev_toolbox(open) { if (open != dev_toolbox_open) { if (open) { var div_toolbox = document.createElement("div"); page_elements["div_toolbox"] = div_toolbox; div_toolbox.setAttribute("id", "dev_toolbox"); fetch("/dev/get-toolbox") .then((response) => response.text()) .then((resp) => {div_toolbox.innerHTML = resp}) page_elements["div_sidebar"].appendChild(div_toolbox); } else { var div_toolbox = page_elements["div_toolbox"]; page_elements["div_sidebar"].removeChild(div_toolbox); div_toolbox.remove(); delete page_elements["div_toolbox"]; } } dev_toolbox_open = open; } function reward_xp(amount) { gamestate["xp"] += amount; if (gamestate["xp"] >= gamestate["xp_next"]) { var old_xp_next = gamestate["xp_next"]; gamestate["xp"] -= old_xp_next; gamestate["level"] += 1; gamestate["xp_next"] = (old_xp_next * 1.5) + (gamestate["level"] * 5); record_log(`You have advanced to level ${gamestate["level"]}.`); if (gamestate["level"] == 2) { gamestate["story_beat"] = 1; record_log("The humans have fired off some sort of large rocket from a nearby platform. You watch it as it pierces the sky above you and fades into the heavens."); } else if (gamestate["level"] == 3) { gamestate["story_beat"] = 2; gamestate["class"] = "Seagull"; record_log("You have grown up from a young, eager seaglet to a full blown Seagull. As your colony participates in the ritual honoring your coming of age, you begin to detect a shift in the winds, though you're not certain exactly how."); } } } globalThis.steal_resource = async function (resource, target, amount, itemstr) { var items = itemstr.split(",") var stealdata = await fetch(`/act/steal/${resource}/${target}`, {method: "POST", headers: {"Content-Type": "application/json"},body: JSON.stringify({gamestate: gamestate})}) .then(res => { return res.json(); }) .catch(e => { throw e; }); if (stealdata["success"] && amount > 0) { gamestate[resource] += amount; tickdiffs[resource] += amount; reward_xp(2); record_log(`Stole ${resource} from a ${target}: ${items.join(", ")}`); } else { record_log(`Didn't steal ${resource} from a ${target}`); } } globalThis.recruit = async function (amount) { if (gamestate["shinies"] < amount) { record_log("You do not have enough shinies to recruit this seagull."); return; } var stealdata = await fetch("/act/recruit", {method: "POST", body: JSON.stringify({gamestate: gamestate})}) .then(res => { return res.json(); }) .catch(e => { throw e; }); if (stealdata["success"] && amount > 0) { gamestate["shinies"] -= amount; reward_xp(5); gamestate["colony"] += 1; record_log("Successfully recruited a seagull into the colony"); } else { record_log("The other gull wasn't impressed. Recruiting failed."); } } const hnd_devtoolkit = new Konami(() => { if (modal_dialog_name == "about") { close_modal_dialog(); dev_toolbox(true); var snd = new Audio("/static/sound/open_dev_toolkit.wav"); snd.play(); } }) async function game_tick() { gamestate["tick"] += 1; ticks_since_last_save += 1; page_elements["lbl_tick"].innerHTML = gamestate["tick"]; if (gamestate["tick"] % 5 == 0) { var colony_tickdata = await fetch("/tick/colony", { method: "POST", body: JSON.stringify({ colony: gamestate["colony"] - 1, modifiers: [], avg_food: gamestate["income"]["calc_food"], avg_shinies: gamestate["income"]["calc_shinies"] }), headers: { "Content-Type": "application/json" } }) .then(res => { var json = res.json() console.log(json) return json }) .catch(e => {throw e;}); if (colony_tickdata["success"]) { gamestate["food"] += colony_tickdata["food"]; tickdiffs["food"] += colony_tickdata["food"]; gamestate["shinies"] += colony_tickdata["shinies"]; tickdiffs["shinies"] += colony_tickdata["shinies"]; record_log(`Your colony provides you with ${colony_tickdata["food"].toFixed(2)} food and ${colony_tickdata["shinies"].toFixed(2)} shinies.`); } } var tickdata = await fetch("/tick") .then(res => { var json = res.json() console.log(json) return json }) .catch(e => { throw e; }); console.log(JSON.stringify(tickdata)); if (tickdata["code"] != 200) { console.error("Non-200 tick code: " + tickdata["code"]); return; } if (tickdata["event_type"] == 0) { // pass } else if (tickdata["event_type"] == 1) { // Flavor event - no gameplay effect, but occasionally says something fun. record_log(tickdata["log"]); } else if (tickdata["event_type"] == 10) { // ENCHUMAN var total_food = 0; var food_descs = []; var total_shinies = 0; var shinies_descs = []; switch (page_elements["menu_enc_human"].value) { case "pause": tickdata.items.food.forEach((item) => { total_food += item["amount"]; food_descs.push(item["desc"]); }); tickdata.items.shinies.forEach((item) => { total_shinies += item["amount"]; shinies_descs.push(item["desc"]); }); var logstring = "You have encountered a human. It is carrying these resources:\n\n" logstring += "
    \n" if (total_food > 0) { logstring += `
  1. ${total_food.toFixed(2)} food: ${food_descs.join(", ")}
  2. \n`; } if (total_shinies > 0) { logstring += `
  3. ${total_shinies.toFixed(2)} shinies: ${shinies_descs.join(", ")}
  4. \n`; } logstring += "
\nWhat would you like to do?"; record_log_with_choices(logstring, "Steal food", `steal_resource('food', 'humans', ${total_food}, "${food_descs.toString()}")`, "Steal shinies", `steal_resource('shinies', 'humans', ${total_shinies}, "${shinies_descs.toString()}")` ) break; case "steal-food": record_log("You have encountered a human. Attempting to steal food."); tickdata.items.food.forEach((item) => { total_food += item["amount"]; food_descs.push(item["desc"]); }) steal_resource("food", "humans", total_food, food_descs.toString()); break; case "steal-shinies": record_log("You have encountered a human. Attempting to steal shinies."); tickdata.items.shinies.forEach((item) => { total_shinies += item["amount"]; shinies_descs.push(item["desc"]); }) steal_resource("shinies", "humans", total_shinies, shinies_descs.toString()); break; default: console.error("undefined action " + page_elements["menu_enc_human"]); break; } } else if (tickdata["event_type"] == 11) { // ENCGULL var total_food = 0; var food_descs = []; var total_shinies = 0; var shinies_descs = []; switch (page_elements["menu_enc_seagull"].value) { case "pause": tickdata.items.food.forEach((item) => { total_food += item["amount"]; food_descs.push(item["desc"]); }); tickdata.items.shinies.forEach((item) => { total_shinies += item["amount"]; shinies_descs.push(item["desc"]); }); var logstring = "You have encountered a seagull. It is carrying these resources:\n\n" logstring += "
    \n" if (total_food > 0) { logstring += `
  1. ${total_food.toFixed(2)} food: ${food_descs.join(", ")}
  2. \n`; } if (total_shinies > 0) { logstring += `
  3. ${total_shinies.toFixed(2)} shinies: ${shinies_descs.join(", ")}
  4. \n`; } logstring += "
\nWhat would you like to do?"; record_log_with_choices(logstring, "Recruit", `recruit(${tickdata.recruit_cost})`, "Steal food", `steal_resource('food', 'seagulls', ${total_food}, "${food_descs.toString()}")`, "Steal shinies", `steal_resource('shinies', 'seagulls', ${total_shinies}, "${shinies_descs.toString()}")` ) break; case "recruit": recruit(tickdata.recruit_cost); break case "steal-food": record_log("You have encountered a seagull. Attempting to steal food."); tickdata.items.food.forEach((item) => { total_food += item["amount"]; food_descs.push(item["desc"]); }) steal_resource("food", "seagulls", total_food, food_descs.toString()); break; case "steal-shinies": record_log("You have encountered a seagull. Attempting to steal shinies."); tickdata.items.shinies.forEach((item) => { total_shinies += item["amount"]; shinies_descs.push(item["desc"]); }) steal_resource("shinies", "seagulls", total_shinies, shinies_descs.toString()); break; default: console.error("undefined action " + page_elements["menu_enc_human"]); break; } } // sanity check if (!("autosave" in gamestate)) { gamestate["autosave"] = 35; } if (ticks_since_last_save % gamestate["autosave"] == 0 && ticks_since_last_save != 0) { save_game(); ticks_since_last_save = 0; } gamestate["income"]["last_food"].shift() gamestate["income"]["last_food"].push(tickdiffs["food"]) gamestate["income"]["last_shinies"].shift() gamestate["income"]["last_shinies"].push(tickdiffs["shinies"]) tickdiffs = structuredClone(tickdiffs_reset); gamestate["income"]["calc_food"] = avg(gamestate["income"]["last_food"]) gamestate["income"]["calc_shinies"] = avg(gamestate["income"]["last_shinies"]) update_ui(); } var start_event = ""; var target = null; if (desktop_mode) { // pywebview's native JS is nerfed in a few places and needs the additional python API // which gets loaded after initial DOM via injections start_event = "pywebviewready"; target = window; } else { // in web mode, browsers are expected to have working local storage by this point start_event = "DOMContentLoaded"; target = document; } function update_action(enc, value) { gamestate[`enc_${enc}`] = value; } target.addEventListener(start_event, function (ev) { tickdiffs = structuredClone(tickdiffs_reset); page_elements["div_log"] = document.querySelector("#main-log"); page_elements["div_sidebar"] = document.querySelector("#main-sidebar"); page_elements["div_name"] = document.querySelector("#side-seagull-name"); page_elements["div_name_editor"] = document.querySelector("#side-seagull-name-editor"); page_elements["lbl_name"] = document.querySelector("#lbl-seagull-name"); page_elements["lbl_class"] = document.querySelector("#lbl-seagull-class"); page_elements["lbl_colony"] = document.querySelector("#lbl-seagull-colony"); page_elements["lbl_shinies"] = document.querySelector("#lbl-seagull-shinies"); page_elements["lbl_food"] = document.querySelector("#lbl-seagull-food"); page_elements["lbl_inc_food"] = document.querySelector("#lbl-seagull-food-income"); page_elements["lbl_inc_shinies"] = document.querySelector("#lbl-seagull-shinies-income"); page_elements["edt_name"] = document.querySelector("#edt-seagull-name"); page_elements["lbl_tick"] = document.querySelector("#main-day-counter"); page_elements["lbl_xp"] = document.querySelector("#lbl-seagull-xp-current"); page_elements["lbl_xp_next"] = document.querySelector("#lbl-seagull-xp-next"); page_elements["lbl_level"] = document.querySelector("#lbl-seagull-lvl"); page_elements["menu_enc_human"] = document.querySelector("#menu-enc-human"); page_elements["menu_enc_seagull"] = document.querySelector("#menu-enc-seagull"); page_elements["btn_charsheet"] = document.querySelector("#button-charsheet"); page_elements["btn_settings"] = document.querySelector("#button-settings"); page_elements["btn_about"] = document.querySelector("#button-about"); page_elements["menu_enc_human"].addEventListener("change", (ev) => {update_action("human", ev.target.value)}); page_elements["menu_enc_seagull"].addEventListener("change", (ev) => {update_action("seagull", ev.target.value)}); page_elements["btn_charsheet"].addEventListener("click", (ev) => {open_modal_dialog("charsheet")}); page_elements["btn_about"].addEventListener("click", (ev) => {open_modal_dialog("about")}); prepare_gamestate(); record_log("seagull game ver. " + ver_string); const interval = setInterval(() => { if (tick_meter_running) { game_tick(); } }, 1200); update_ui(); }); function change_seagull_name() { page_elements["div_name"].style.display = "none"; page_elements["div_name_editor"].style.display = "block"; } function confirm_seagull_name() { const new_name = page_elements["edt_name"].value; page_elements["lbl_name"].innerHTML = new_name; gamestate["name"] = new_name; save_game(); page_elements["div_name"].style.display = "block"; page_elements["div_name_editor"].style.display = "none"; } function cancel_seagull_name() { page_elements["edt_name"].value = ""; page_elements["div_name"].style.display = "block"; page_elements["div_name_editor"].style.display = "none"; }