import os import random import subprocess import lxml.etree as xmltree from . import core, gamedata valid_resources = [ "food", "shinies", "psi" # early game ] ## \internal # \brief The environment variable map to run Rant with. rant_env = os.environ.copy() rant_env["RANT_MODULES_PATH"] = (core.path_appdir / "basepak/rant").as_posix() pth_item_schema = core.path_appdir / "basepak/rules/schemas/items.xsd" doc_item_schema = xmltree.parse(pth_item_schema.as_posix()) item_schema = xmltree.XMLSchema(doc_item_schema) item_schema_parser = xmltree.XMLParser(schema=item_schema) ## \brief Generates an absolutely reasonable description of a given item that a target might have. # \param resource The resource to generate a description for. # \param target The poor soul carrying the item. # \return An absolutely reasonable description of an item. # # \include{doc,local} res/doc/python/items.generate_item_description.mdpart def generate_item_description(resource, target): if core.desktop_mode: rant_path = core.path_appdir / "opt/rant/bin/rant" else: rant_path = "rant" # rely on OS PATH pth_rantfile = gamedata.vfs.copy_out(f"rant/{resource}/{target}.rant") proc_rant = subprocess.run([rant_path, (core.path_appdir / pth_rantfile).as_posix()], env=rant_env, capture_output=True) if proc_rant.stderr: core.log.warning("rant is throwing up:\n" + proc_rant.stderr.decode()) return proc_rant.stdout.decode().strip() ## \brief Generates a list of items worth `min`-`max` `resource` that `target` would reasonably have. # \param resource The resource to generate a description for. # \param target The poor soul carrying the item. # \param min The lowest possible value, per item. # \param max The highest possible value, per item. # \param storybeat Inform the rule parsing engine where we are in the story. # \return A list of TickItem instances. def generate_item_list(resource, target, min, max, storybeat=0): count = random.randint(min, max) result = [] rulefile = xmltree.parse(gamedata.vfs.open(f"/rules/items/{target}.xml"), item_schema_parser) ruleset = rulefile.getroot() resource_rules = [] for res_rule in ruleset.iter(f"{{seagull:rules/items}}{resource.title()}"): if int(res_rule.get("StoryBeat", "0")) > storybeat: continue mindata = res_rule.xpath("./items:Min", namespaces=core.xml_namespaces)[0] maxdata = res_rule.xpath("./items:Max", namespaces=core.xml_namespaces)[0] resource_rules.append((res_rule, int(mindata.text), int(maxdata.text))) for i in range(0, count): core.log.warning(f"{resource} vs humans: {resource_rules[0][1]} <-> {resource_rules[0][2]} (sb: {resource_rules[0][0].get("StoryBeat", "0")})") result.append(TickItem(resource, round(random.uniform(resource_rules[0][1], resource_rules[0][2]), 2), target)) return result ## \brief A tick item. class TickItem(object): def __init__(self, resource, amount, target): if resource not in valid_resources: raise TypeError self.resource = resource self.amount = amount self.target = target self.desc = generate_item_description(resource, target)