<?xml version="1.1" encoding="UTF-8"?>
<UpgradeRules xmlns="seagull:rules/upgrades">
    <TreeData>
        <Name>Leadership Upgrades</Name>
        <PrimaryColor>#ffaa00</PrimaryColor>
    </TreeData>
    <Upgrade>
        <Id>recruit_chance1</Id>
        <Name>Squawk Softly</Name>
        <Requirements>
            <Food>100</Food>
            <Shinies>100</Shinies>
            <Leadership>1</Leadership>
        </Requirements>
        <Desc>And carry big talons. Bonus to recruiting chances.</Desc>
        <Modifiers>
            <Mod Id="up_recruit_chance1" Name="Upgrade: Squawk Softly" ChanceRecruit="10" />
        </Modifiers>
    </Upgrade>
    <Upgrade>
        <Id>offline_gen</Id>
        <Name>Tireless Colony</Name>
        <Requirements>
            <Food>100</Food>
            <Shinies>100</Shinies>
            <Leadership>1</Leadership>
        </Requirements>
        <Desc>Your colony starts taking shifts to get resources for you. A percentage of colony-generation continues even when you close the game.</Desc>
    </Upgrade>
</UpgradeRules>