From 7fcd1ab5449e451d1eeb2529839f0cfda7a67724 Mon Sep 17 00:00:00 2001 From: Boondorl <59555366+Boondorl@users.noreply.github.com> Date: Tue, 6 Dec 2022 06:02:28 -0500 Subject: [PATCH 07/51] Fixed IsActorPlayingSound's default argument Now properly passes the invalid sound id. --- wadsrc/static/zscript/actors/actor.zs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/actors/actor.zs b/wadsrc/static/zscript/actors/actor.zs index 4fbc2e761..978fc34ab 100644 --- a/wadsrc/static/zscript/actors/actor.zs +++ b/wadsrc/static/zscript/actors/actor.zs @@ -1129,7 +1129,7 @@ class Actor : Thinker native native void A_StopSounds(int chanmin, int chanmax); deprecated("2.3", "Use A_StartSound() instead") native void A_PlaySoundEx(sound whattoplay, name slot, bool looping = false, int attenuation = 0); deprecated("2.3", "Use A_StopSound() instead") native void A_StopSoundEx(name slot); - native clearscope bool IsActorPlayingSound(int channel, Sound snd = 0); + native clearscope bool IsActorPlayingSound(int channel, Sound snd = -1); native void A_SeekerMissile(int threshold, int turnmax, int flags = 0, int chance = 50, int distance = 10); native action state A_Jump(int chance, statelabel label, ...); native Actor A_SpawnProjectile(class missiletype, double spawnheight = 32, double spawnofs_xy = 0, double angle = 0, int flags = 0, double pitch = 0, int ptr = AAPTR_TARGET); -- 2.39.3