From 083b99557f0b0808088a53f5ea5efca040eb25e9 Mon Sep 17 00:00:00 2001 From: Emanuele Disco Date: Tue, 24 Jan 2023 11:01:26 +0900 Subject: [PATCH 28/51] refactor: add some logs to help understand what is happening during soundfont selection. It helps understand what soundfont is currently used refs: https://github.com/ZDoom/ZMusic/pull/44 --- src/common/audio/music/i_soundfont.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/common/audio/music/i_soundfont.cpp b/src/common/audio/music/i_soundfont.cpp index f05f0cb76..af1c5634c 100644 --- a/src/common/audio/music/i_soundfont.cpp +++ b/src/common/audio/music/i_soundfont.cpp @@ -45,6 +45,7 @@ #include "findfile.h" #include "i_interface.h" #include "configfile.h" +#include "printf.h" //========================================================================== // @@ -447,6 +448,7 @@ const FSoundFontInfo *FSoundFontManager::FindSoundFont(const char *name, int all // an empty name will pick the first one in a compatible format. if (allowed & sfi.type && (name == nullptr || *name == 0 || !sfi.mName.CompareNoCase(name) || !sfi.mNameExt.CompareNoCase(name))) { + DPrintf(DMSG_NOTIFY, "Found compatible soundfont %s\n", sfi.mNameExt.GetChars()); return &sfi; } } @@ -455,6 +457,7 @@ const FSoundFontInfo *FSoundFontManager::FindSoundFont(const char *name, int all { if (allowed & sfi.type) { + DPrintf(DMSG_NOTIFY, "Unable to find %s soundfont. Falling back to %s\n", name, sfi.mNameExt.GetChars()); return &sfi; } } -- 2.39.3